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This avoids explicitly including gl or egl headers in clutter-egl-headers.h. We were getting build failures when building clutter against a libcogl that has runtime support for GL and GLES because cogl-defines.h was including gl.h and then clutter-egl-headers.h was later including GLES2/gl.h with typedef conflicts. Clutter relies on Cogl to abstract GL and GLES and the winsys APIs like EGL and GLX so Clutter should just rely on cogl.h to include the appropriate egl.h in clutter-egl-headers.h. Reviewed-by: Emmanuele Bassi <ebassi@linux.intel.com> Reviewed-by: Neil Roberts <neil@linux.intel.com> |
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clutter-backend-cogl.c | ||
clutter-backend-cogl.h | ||
clutter-cex100.h.in | ||
clutter-egl-headers.h | ||
clutter-egl.h | ||
clutter-event-tslib.c | ||
clutter-glx-texture-pixmap.c | ||
clutter-glx-texture-pixmap.h | ||
clutter-glx.h | ||
clutter-stage-cogl.c | ||
clutter-stage-cogl.h |