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Damien Leone 8b70468598 Improve pixel format detection for fallback OpenGL rendering
The previous detection was based on bits per pixel only and would
consider bpp >= 24 as X888 or 8888 24-bit color depth formats.

This commit ensures we now use the newly added
_cogl_util_pixel_format_from_masks() api that returns a CoglPixelFormat
according to channel masks and color depth. This helps to add support
for more pixel formats.

https://bugzilla.gnome.org/show_bug.cgi?id=660188

Reviewed-by: Robert Bragg <robert@linux.intel.com>
Reviewed-by: Neil Roberts <neil@linux.intel.com>
2012-02-20 23:12:45 +00:00
build Update Visual C++ property sheets 2012-02-10 11:37:54 +08:00
cogl Improve pixel format detection for fallback OpenGL rendering 2012-02-20 23:12:45 +00:00
cogl-pango Ensure that the CoglPango GIR is built against the correct libcogl 2012-02-15 14:57:31 +00:00
doc Removes the COGL_PIXEL_FORMAT_{24,32} defines 2012-02-20 23:12:45 +00:00
examples buffer: explicitly relate buffers to a context 2012-02-09 14:28:02 +00:00
po Updated Danish translation 2012-02-20 22:55:51 +01:00
tests Adds a _cogl_util_pixel_format_from_masks API 2012-02-20 23:12:45 +00:00
.gitignore Update .gitignore 2012-02-14 20:42:12 +00:00
.vimrc misc: Add a .vimrc file 2011-05-17 15:24:54 +01:00
autogen.sh build: avoid touching .po files during 'make' 2012-02-01 18:30:15 -05:00
ChangeLog dist: Don't use elaborate script to gen Changelogs 2011-07-20 16:58:46 +01:00
cogl.doap Adds an initial cogl.doap file 2011-05-06 12:12:13 +01:00
config-custom.h configure: Force #undef of 'near' and 'far' on Windows 2011-06-14 12:14:02 +01:00
config.h.win32.in VS 2008/2010 project files to build Cogl 2011-11-25 13:12:45 +00:00
configure.ac Bump development version to 1.9.5 2012-01-17 00:17:19 +00:00
COPYING Update the COPYING file 2011-09-05 19:02:05 +01:00
Makefile.am VS 2008/2010 project files to build Cogl 2011-11-25 13:12:45 +00:00
NEWS Updates NEWS for the 1.9.4 release 2012-01-16 23:27:36 +00:00
README.in README: s/draw pretty pictures/render/ 2011-09-19 17:44:38 +01:00

README for Cogl @COGL_1_VERSION@
===============================================================================

Note: This file is delimited with -- markers so it is possible to split
sections out for other purposes, such as for release notes.

--
DESCRIPTION
-------------------------------------------------------------------------------

Cogl is a small open source library for using 3D graphics hardware for
rendering. The API departs from the flat state machine style of OpenGL and is
designed to make it easy to write orthogonal components that can render without
stepping on each others toes.

As well as aiming for a nice API, we think having a single library as opposed
to an API specification like OpenGL has a few advantages too; like being
able to paper over the inconsistencies/bugs of different OpenGL
implementations in a centralized place, not to mention the myriad of OpenGL
extensions. It also means we are in a better position to provide utility
APIs that help software developers since they only need to be implemented
once and there is no risk of inconsistency between implementations.

Having other backends, besides OpenGL, such as drm, Gallium or D3D are
options we are interested in for the future.

--
REQUIREMENTS
-------------------------------------------------------------------------------

Cogl currently only requires:

  • GLib ≥ @GLIB_REQ_VERSION@
  • OpenGL ≥ 1.3 (or 1.2 + multitexturing), or OpenGL ES 2.0 (or 1.1)
  • GLX, AGL, WGL or an EGL implementation

Cogl also has optional dependencies:

  • GDK-Pixbuf ≥ @GDK_PIXBUF_REQ_VERSION@
     - for image loading
  • Cairo ≥ @CAIRO_REQ_VERSION@
     - for debugging texture atlasing (debug builds only)

The optional Cogl Pango library requires:
  • Cairo ≥ @CAIRO_REQ_VERSION@
  • PangoCairo ≥ @PANGOCAIRO_REQ_VERSION@

On X11, Cogl depends on the following extensions

  • XComposite ≥ @XCOMPOSITE_REQ_VERSION@
  • XDamage
  • XExt
  • XFixes ≥ @XFIXES_REQ_VERSION@

When running with OpenGL, Cogl requires at least version 1.3
or 1.2 with the multitexturing extension. However to build Cogl
you will need the latest GL headers which can be obtained from:

  http://www.khronos.org

If you are building the API reference you will also need:

  • GTK-Doc ≥ @GTK_DOC_REQ_VERSION@

If you are building the additional documentation you will also need:

  • xsltproc
  • jw (optional, for generating PDFs)

If you are building the Introspection data you will also need:

  • GObject-Introspection ≥ @GI_REQ_VERSION@

GObject-Introspection is available from:

  git://git.gnome.org/gobject-introspection

If you want support for profiling Cogl you will also need:

  • UProf ≥ @UPROF_REQ_VERSION@

UProf is available from:

  git://github.com/rib/UProf.git

--
DOCUMENTATION
-------------------------------------------------------------------------------

The API references for the latest stable release are available at:

   http://docs.clutter-project.org/docs/cogl/stable/

The experimental 2.0 API can be found here:

   http://docs.clutter-project.org/docs/cogl-2.0-experimental/stable/

   Note: The confusing "stable" at the end refers to the overall Cogl release
   status, not the documentation specifically.

--
LICENSE
-------------------------------------------------------------------------------

Most of Cogl is licensed under the terms of the GNU Lesser General Public
License, version 2.1 or (at your option) later. Some files are licensed under
more permissive licenses MIT or BSD style licenses though so please see
individual files for details.

--
BUILDING AND INSTALLATION
-------------------------------------------------------------------------------

Please refer to the INSTALL document.

--
BUGS
-------------------------------------------------------------------------------

Please report bugs here:

  http://bugzilla.gnome.org/enter_bug.cgi?product=cogl

You will need a Bugzilla account.

Please include the following in bug reports:

  • what system you're running Cogl on;
  • which version of Cogl you are using;
  • which version of GLib and OpenGL (or OpenGL ES) you are using;
  • which video card and which drivers you are using, including output of
    glxinfo and xdpyinfo (if applicable);
  • how to reproduce the bug.

If you cannot reproduce the bug with one of the tests that come with
Cogl's source code, it can help a lot to include a small test case
displaying the bad behaviour.

If the bug exposes a crash, the exact text printed out and a stack trace
obtained using gdb are greatly appreciated.

--
CONTRIBUTING
-------------------------------------------------------------------------------

The CODING_STYLE file describes the coding style we use throughout Cogl,
please try your best to conform to this style because the consistency
really helps keep the code maintainable.

We can accept contributions in several ways:
  • Either as patches attached to bugs on bugzilla
      - For this you may be interested in using git-bz.

        See http://git.fishsoup.net/man/git-bz.html for details
  • You can email us patches
      - For this we recommend using git-send-email

  • You can create a remote branch and ask us to pull from that for more
    substantial changes.
      - For this we recommend using github.

Ideally standalone patches should be created using git format-patch since
that makes it easiest to import the patch with a commit message into a
git repository.