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74213e0ee3
In order to unify alpha functions and animation modes in ClutterAlpha we should be able to register alpha functions and get a logical id for them; the logical id will then be available to be used by clutter_alpha_set_mode(). The registration requires API changes in ClutterAlpha constructors and methods. It also provides the chance to shift ClutterAlpha towards the use of animations modes only, and to alpha functions as a convenience API for language bindings alone.
231 lines
6.2 KiB
C
231 lines
6.2 KiB
C
/*
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* Clutter.
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*
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* An OpenGL based 'interactive canvas' library.
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*
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* Authored By Matthew Allum <mallum@openedhand.com>
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*
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* Copyright (C) 2006 OpenedHand
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library. If not, see <http://www.gnu.org/licenses/>.
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*/
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#if !defined(__CLUTTER_H_INSIDE__) && !defined(CLUTTER_COMPILATION)
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#error "Only <clutter/clutter.h> can be included directly."
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#endif
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#ifndef __CLUTTER_TYPES_H__
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#define __CLUTTER_TYPES_H__
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#include <glib-object.h>
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#include <clutter/clutter-units.h>
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G_BEGIN_DECLS
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#define CLUTTER_ANGLE_MAX_DEG 1509949439.6
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#define CLUTTER_TYPE_GEOMETRY (clutter_geometry_get_type ())
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#define CLUTTER_TYPE_KNOT (clutter_knot_get_type ())
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#define CLUTTER_TYPE_VERTEX (clutter_vertex_get_type ())
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/* Forward delarations to avoid header catch 22's */
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typedef struct _ClutterActor ClutterActor;
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typedef struct _ClutterStage ClutterStage;
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typedef struct _ClutterContainer ClutterContainer; /* dummy */
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typedef struct _ClutterChildMeta ClutterChildMeta;
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/**
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* ClutterGravity:
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* @CLUTTER_GRAVITY_NONE: Do not apply any gravity
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* @CLUTTER_GRAVITY_NORTH: Scale from topmost downwards
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* @CLUTTER_GRAVITY_NORTH_EAST: Scale from the top right corner
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* @CLUTTER_GRAVITY_EAST: Scale from the right side
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* @CLUTTER_GRAVITY_SOUTH_EAST: Scale from the bottom right corner
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* @CLUTTER_GRAVITY_SOUTH: Scale from the bottom upwards
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* @CLUTTER_GRAVITY_SOUTH_WEST: Scale from the bottom left corner
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* @CLUTTER_GRAVITY_WEST: Scale from the left side
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* @CLUTTER_GRAVITY_NORTH_WEST: Scale from the top left corner
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* @CLUTTER_GRAVITY_CENTER: Scale from the center.
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*
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* Gravity of the scaling operations. When a gravity different than
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* %CLUTTER_GRAVITY_NONE is used, an actor is scaled keeping the position
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* of the specified portion at the same coordinates.
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*
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* Since: 0.2
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*/
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typedef enum { /*< prefix=CLUTTER_GRAVITY >*/
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CLUTTER_GRAVITY_NONE = 0,
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CLUTTER_GRAVITY_NORTH,
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CLUTTER_GRAVITY_NORTH_EAST,
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CLUTTER_GRAVITY_EAST,
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CLUTTER_GRAVITY_SOUTH_EAST,
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CLUTTER_GRAVITY_SOUTH,
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CLUTTER_GRAVITY_SOUTH_WEST,
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CLUTTER_GRAVITY_WEST,
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CLUTTER_GRAVITY_NORTH_WEST,
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CLUTTER_GRAVITY_CENTER
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} ClutterGravity;
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typedef struct _ClutterGeometry ClutterGeometry;
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typedef struct _ClutterKnot ClutterKnot;
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typedef struct _ClutterVertex ClutterVertex;
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/**
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* ClutterGeometry:
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* @x: X coordinate of the top left corner of an actor
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* @y: Y coordinate of the top left corner of an actor
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* @width: width of an actor
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* @height: height of an actor
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*
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* The rectangle containing an actor's bounding box, measured in pixels.
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*/
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struct _ClutterGeometry
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{
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/*< public >*/
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gint x;
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gint y;
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guint width;
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guint height;
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};
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GType clutter_geometry_get_type (void) G_GNUC_CONST;
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/**
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* ClutterVertex:
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* @x: X coordinate of the vertex
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* @y: Y coordinate of the vertex
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* @z: Z coordinate of the vertex
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*
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* Vertex of an actor in 3D space, expressed in device independent units.
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*
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* Since: 0.4
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*/
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struct _ClutterVertex
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{
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ClutterUnit x;
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ClutterUnit y;
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ClutterUnit z;
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};
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GType clutter_vertex_get_type (void) G_GNUC_CONST;
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/**
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* ClutterKnot:
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* @x: X coordinate of the knot
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* @y: Y coordinate of the knot
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*
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* Point in a path behaviour.
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*
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* Since: 0.2
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*/
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struct _ClutterKnot
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{
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gint x;
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gint y;
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};
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GType clutter_knot_get_type (void) G_GNUC_CONST;
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ClutterKnot *clutter_knot_copy (const ClutterKnot *knot);
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void clutter_knot_free (ClutterKnot *knot);
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gboolean clutter_knot_equal (const ClutterKnot *knot_a,
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const ClutterKnot *knot_b);
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/**
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* ClutterRotateAxis:
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* @CLUTTER_X_AXIS: Rotate around the X axis
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* @CLUTTER_Y_AXIS: Rotate around the Y axis
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* @CLUTTER_Z_AXIS: Rotate around the Z axis
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*
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* Axis of a rotation.
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*
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* Since: 0.4
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*/
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typedef enum { /*< prefix=CLUTTER >*/
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CLUTTER_X_AXIS,
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CLUTTER_Y_AXIS,
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CLUTTER_Z_AXIS
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} ClutterRotateAxis;
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/**
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* ClutterRotateDirection:
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* @CLUTTER_ROTATE_CW: Clockwise rotation
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* @CLUTTER_ROTATE_CCW: Counter-clockwise rotation
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*
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* Direction of a rotation.
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*
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* Since: 0.4
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*/
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typedef enum { /*< prefix=CLUTTER_ROTATE >*/
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CLUTTER_ROTATE_CW,
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CLUTTER_ROTATE_CCW
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} ClutterRotateDirection;
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/**
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* ClutterRequestMode:
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* @CLUTTER_REQUEST_HEIGHT_FOR_WIDTH: Height for width requests
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* @CLUTTER_REQUEST_WIDTH_FOR_HEIGHT: Width for height requests
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*
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* Specifies the type of requests for a #ClutterActor.
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*
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* Since: 0.8
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*/
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typedef enum {
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CLUTTER_REQUEST_HEIGHT_FOR_WIDTH,
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CLUTTER_REQUEST_WIDTH_FOR_HEIGHT
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} ClutterRequestMode;
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/**
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* ClutterAnimationMode:
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* @CLUTTER_CUSTOM_MODE: custom progress function
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* @CLUTTER_LINEAR: linear progress
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* @CLUTTER_SINE_IN: sine-in progress
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* @CLUTTER_SINE_OUT: sine-out progress
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* @CLUTTER_SINE_IN_OUT: sine-in-out progress
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* @CLUTTER_EASE_IN: ease-in progress
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* @CLUTTER_EASE_OUT: ease-out progress
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* @CLUTTER_EASE_IN_OUT: ease-in-out progress
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* @CLUTTER_EXPO_IN: exponential in progress
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* @CLUTTER_EXPO_OUT: exponential out progress
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* @CLUTTER_EXPO_IN_OUT: exponential in-out progress
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* @CLUTTER_SMOOTH_IN_OUT: smoothstep in-out progress
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* @CLUTTER_ANIMATION_LAST: last animation mode
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*
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* The animation modes used by #ClutterAlpha and #ClutterAnimation. This
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* enumeration can be expanded in later versions of Clutter.
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*
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* Since: 1.0
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*/
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typedef enum {
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CLUTTER_CUSTOM_MODE = 0,
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CLUTTER_LINEAR,
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CLUTTER_SINE_IN,
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CLUTTER_SINE_OUT,
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CLUTTER_SINE_IN_OUT,
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CLUTTER_EASE_IN,
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CLUTTER_EASE_OUT,
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CLUTTER_EASE_IN_OUT,
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CLUTTER_EXPO_IN,
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CLUTTER_EXPO_OUT,
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CLUTTER_EXPO_IN_OUT,
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CLUTTER_SMOOTH_IN_OUT,
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CLUTTER_ANIMATION_LAST
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} ClutterAnimationMode;
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G_END_DECLS
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#endif /* __CLUTTER_TYPES_H__ */
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