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* clutter/Makefile.am: * clutter/clutter-actor.c: * clutter/clutter-clone-texture.c: * clutter/clutter-rectangle.c: * clutter/clutter-stage.c: * clutter/clutter-texture.c: * clutter/cogl/cogl.h: * clutter/cogl/gl/Makefile.am: * clutter/cogl/gl/cogl-defines.h: * clutter/cogl/gl/cogl.c: * clutter/cogl/gles/Makefile.am: * clutter/cogl/gles/cogl-defines.h: * clutter/cogl/gles/cogl.c: * clutter/glx/Makefile.am: * clutter/glx/clutter-stage-glx.c: * clutter/pango/Makefile.am: * clutter/pango/pangoclutter-render.c: * configure.ac: Add initial 'cogl' implementation. 'cogl' is a simple abstration layer over GL and GL/ES used by clutter internally. It should eventually allow clutter applications to be run on both GL and GL/ES with just a recompile as well as provide more debugging and potentially profiling information for GL and GL/ES usage. This commit contains the initial GL implementation.
22 lines
675 B
Makefile
22 lines
675 B
Makefile
source_c = pangoclutter-font.c \
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pangoclutter-fontmap.c \
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pangoclutter-render.c
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source_h = pangoclutter.h
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source_h_priv = pangoclutter-private.h
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noinst_LTLIBRARIES = libpangoclutter.la
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libpangoclutter_la_SOURCES = $(source_c) \
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$(source_h) \
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$(source_h_priv)
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INCLUDES = @GCC_FLAGS@ @CLUTTER_CFLAGS@ \
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-I$(top_srcdir) \
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-I$(top_srcdir)/clutter/cogl \
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-I$(top_srcdir)/clutter/cogl/@CLUTTER_COGL@
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pangoclutterheadersdir = $(includedir)/clutter-@CLUTTER_MAJORMINOR@/clutter
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pangoclutterheaders_HEADERS = $(source_h)
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