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b398292089
The DeviceManager class should be abstract in Clutter, and implemented by each backend, as different backends will have different ways to detect, initialize and list devices; the X11 backend alone has *two* ways of dealing with devices. This commit makes DeviceManager an abstract class and delegates the device initialization and enumeration to per-backend sub-classes. The responsible for creating the device manager is, obviously, the backend singleton. The X11 and Win32 backends have been updated to the new layout; the Win32 backend has been updated blindly, so it might require additional testing.
82 lines
2.8 KiB
C
82 lines
2.8 KiB
C
/* Clutter.
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* An OpenGL based 'interactive canvas' library.
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* Authored By Matthew Allum <mallum@openedhand.com>
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* Copyright (C) 2006-2007 OpenedHand
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
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* Boston, MA 02111-1307, USA.
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*/
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#ifndef __CLUTTER_BACKEND_WIN32_H__
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#define __CLUTTER_BACKEND_WIN32_H__
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#include <glib-object.h>
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#include <clutter/clutter-event.h>
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#include <clutter/clutter-backend.h>
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#include <windows.h>
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#include "clutter-win32.h"
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G_BEGIN_DECLS
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#define CLUTTER_TYPE_BACKEND_WIN32 (clutter_backend_win32_get_type ())
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#define CLUTTER_BACKEND_WIN32(obj) (G_TYPE_CHECK_INSTANCE_CAST ((obj), CLUTTER_TYPE_BACKEND_WIN32, ClutterBackendWin32))
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#define CLUTTER_IS_BACKEND_WIN32(obj) (G_TYPE_CHECK_INSTANCE_TYPE ((obj), CLUTTER_TYPE_BACKEND_WIN32))
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#define CLUTTER_BACKEND_WIN32_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST ((klass), CLUTTER_TYPE_BACKEND_WIN32, ClutterBackendWin32Class))
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#define CLUTTER_IS_BACKEND_WIN32_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE ((klass), CLUTTER_TYPE_BACKEND_WIN32))
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#define CLUTTER_BACKEND_WIN32_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS ((obj), CLUTTER_TYPE_BACKEND_WIN32, ClutterBackendWin32Class))
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typedef struct _ClutterBackendWin32 ClutterBackendWin32;
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typedef struct _ClutterBackendWin32Class ClutterBackendWin32Class;
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struct _ClutterBackendWin32
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{
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ClutterBackend parent_instance;
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HGLRC gl_context;
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HWND dummy_hwnd;
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HDC dummy_dc;
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gboolean no_event_retrieval;
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HCURSOR invisible_cursor;
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GSource *event_source;
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ClutterDeviceManager *device_manager;
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};
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struct _ClutterBackendWin32Class
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{
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ClutterBackendClass parent_class;
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};
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void _clutter_backend_win32_events_init (ClutterBackend *backend);
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void _clutter_backend_win32_events_uninit (ClutterBackend *backend);
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GType clutter_backend_win32_get_type (void) G_GNUC_CONST;
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void
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clutter_backend_win32_add_options (ClutterBackend *backend,
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GOptionGroup *group);
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ClutterFeatureFlags
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clutter_backend_win32_get_features (ClutterBackend *backend);
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HCURSOR _clutter_backend_win32_get_invisible_cursor (ClutterBackend *backend);
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G_END_DECLS
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#endif /* __CLUTTER_BACKEND_WIN32_H__ */
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