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3881fd3259
This adds experimental 2.0 api replacements for the cogl_rectangle[_*] functions that don't depend on having a current pipeline set on the context via cogl_{set,push}_source() or having a current framebuffer set on the context via cogl_push_framebuffer(). The aim for 2.0 is to switch away from having a statefull context that affects drawing to having framebuffer drawing apis that are explicitly passed a framebuffer and pipeline. To test this change several of the conformance tests were updated to use this api instead of cogl_rectangle and cogl_rectangle_with_texture_coords. Since it's quite laborious going through all of the conformance tests the opportunity was taken to make other clean ups in the conformance tests to replace other uses of 1.x api with experimental 2.0 api so long as that didn't affect what was being tested.
202 lines
5.8 KiB
C
202 lines
5.8 KiB
C
#include <cogl/cogl2-experimental.h>
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#include <stdarg.h>
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#include "test-utils.h"
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/*
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* This tests reading back an RGBA texture in all of the available
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* pixel formats
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*/
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static const guint8 tex_data[4] = { 0x12, 0x34, 0x56, 0x78 };
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static void
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test_read_byte (CoglTexture2D *tex_2d,
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CoglPixelFormat format,
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guint8 expected_byte)
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{
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guint8 received_byte;
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cogl_texture_get_data (COGL_TEXTURE (tex_2d),
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format,
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1, /* rowstride */
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&received_byte);
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g_assert_cmpint (expected_byte, ==, received_byte);
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}
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static void
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test_read_short (CoglTexture2D *tex_2d,
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CoglPixelFormat format,
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...)
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{
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va_list ap;
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int bits;
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guint16 received_value;
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guint16 expected_value = 0;
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char *received_value_str;
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char *expected_value_str;
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int bits_sum = 0;
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cogl_texture_get_data (COGL_TEXTURE (tex_2d),
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format,
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2, /* rowstride */
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(guint8 *) &received_value);
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va_start (ap, format);
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/* Convert the va args into a single 16-bit expected value */
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while ((bits = va_arg (ap, int)) != -1)
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{
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int value = (va_arg (ap, int) * ((1 << bits) - 1) + 128) / 255;
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bits_sum += bits;
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expected_value |= value << (16 - bits_sum);
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}
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va_end (ap);
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received_value_str = g_strdup_printf ("0x%04x", received_value);
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expected_value_str = g_strdup_printf ("0x%04x", expected_value);
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g_assert_cmpstr (received_value_str, ==, expected_value_str);
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g_free (received_value_str);
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g_free (expected_value_str);
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}
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static void
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test_read_888 (CoglTexture2D *tex_2d,
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CoglPixelFormat format,
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guint32 expected_pixel)
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{
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guint8 pixel[4];
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cogl_texture_get_data (COGL_TEXTURE (tex_2d),
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format,
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4, /* rowstride */
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pixel);
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test_utils_compare_pixel (pixel, expected_pixel);
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}
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static void
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test_read_8888 (CoglTexture2D *tex_2d,
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CoglPixelFormat format,
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guint32 expected_pixel)
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{
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guint32 received_pixel;
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char *received_value_str;
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char *expected_value_str;
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cogl_texture_get_data (COGL_TEXTURE (tex_2d),
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format,
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4, /* rowstride */
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(guint8 *) &received_pixel);
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received_pixel = GUINT32_FROM_BE (received_pixel);
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received_value_str = g_strdup_printf ("0x%08x", received_pixel);
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expected_value_str = g_strdup_printf ("0x%08x", expected_pixel);
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g_assert_cmpstr (received_value_str, ==, expected_value_str);
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g_free (received_value_str);
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g_free (expected_value_str);
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}
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static void
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test_read_int (CoglTexture2D *tex_2d,
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CoglPixelFormat format,
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...)
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{
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va_list ap;
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int bits;
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guint32 received_value;
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guint32 expected_value = 0;
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char *received_value_str;
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char *expected_value_str;
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int bits_sum = 0;
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cogl_texture_get_data (COGL_TEXTURE (tex_2d),
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format,
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4, /* rowstride */
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(guint8 *) &received_value);
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va_start (ap, format);
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/* Convert the va args into a single 32-bit expected value */
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while ((bits = va_arg (ap, int)) != -1)
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{
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guint32 value = (va_arg (ap, int) * ((1 << bits) - 1) + 128) / 255;
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bits_sum += bits;
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expected_value |= value << (32 - bits_sum);
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}
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va_end (ap);
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received_value_str = g_strdup_printf ("0x%08x", received_value);
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expected_value_str = g_strdup_printf ("0x%08x", expected_value);
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g_assert_cmpstr (received_value_str, ==, expected_value_str);
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g_free (received_value_str);
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g_free (expected_value_str);
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}
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void
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test_read_texture_formats (void)
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{
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CoglTexture2D *tex_2d;
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tex_2d = cogl_texture_2d_new_from_data (ctx,
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1, 1, /* width / height */
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COGL_PIXEL_FORMAT_RGBA_8888_PRE,
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COGL_PIXEL_FORMAT_RGBA_8888_PRE,
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4, /* rowstride */
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tex_data,
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NULL);
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test_read_byte (tex_2d, COGL_PIXEL_FORMAT_A_8, 0x78);
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#if 0
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/* I'm not sure what's the right value to put here because Nvidia
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and Mesa seem to behave differently so one of them must be
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wrong. */
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test_read_byte (tex_2d, COGL_PIXEL_FORMAT_G_8, 0x9c);
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#endif
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test_read_short (tex_2d, COGL_PIXEL_FORMAT_RGB_565,
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5, 0x12, 6, 0x34, 5, 0x56,
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-1);
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test_read_short (tex_2d, COGL_PIXEL_FORMAT_RGBA_4444_PRE,
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4, 0x12, 4, 0x34, 4, 0x56, 4, 0x78,
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-1);
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test_read_short (tex_2d, COGL_PIXEL_FORMAT_RGBA_5551_PRE,
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5, 0x12, 5, 0x34, 5, 0x56, 1, 0x78,
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-1);
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test_read_888 (tex_2d, COGL_PIXEL_FORMAT_RGB_888, 0x123456ff);
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test_read_888 (tex_2d, COGL_PIXEL_FORMAT_BGR_888, 0x563412ff);
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test_read_8888 (tex_2d, COGL_PIXEL_FORMAT_RGBA_8888_PRE, 0x12345678);
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test_read_8888 (tex_2d, COGL_PIXEL_FORMAT_BGRA_8888_PRE, 0x56341278);
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test_read_8888 (tex_2d, COGL_PIXEL_FORMAT_ARGB_8888_PRE, 0x78123456);
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test_read_8888 (tex_2d, COGL_PIXEL_FORMAT_ABGR_8888_PRE, 0x78563412);
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test_read_int (tex_2d, COGL_PIXEL_FORMAT_RGBA_1010102_PRE,
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10, 0x12, 10, 0x34, 10, 0x56, 2, 0x78,
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-1);
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test_read_int (tex_2d, COGL_PIXEL_FORMAT_BGRA_1010102_PRE,
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10, 0x56, 10, 0x34, 10, 0x12, 2, 0x78,
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-1);
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test_read_int (tex_2d, COGL_PIXEL_FORMAT_ARGB_2101010_PRE,
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2, 0x78, 10, 0x12, 10, 0x34, 10, 0x56,
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-1);
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test_read_int (tex_2d, COGL_PIXEL_FORMAT_ABGR_2101010_PRE,
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2, 0x78, 10, 0x56, 10, 0x34, 10, 0x12,
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-1);
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cogl_object_unref (tex_2d);
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if (g_test_verbose ())
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g_print ("OK\n");
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}
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