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b0e785c6c2
When binding models to actors to map items to children we don't often need the full control of a function; in many cases we just need to specify the type of the child we want to construct and the properties on both the item and the child that we want to bind. We should provide a simple convenience function that does all this for us.
523 lines
15 KiB
C
523 lines
15 KiB
C
#include <glib-object.h>
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#include <gio/gio.h>
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#include <clutter/clutter.h>
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/* {{{ MenuItemModel */
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/* This is our "model" of a Menu item; it has a "label" property, and
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* a "selected" state property. The user is supposed to operate on the
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* model instance, and change its state.
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*/
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#define EXAMPLE_TYPE_MENU_ITEM_MODEL (example_menu_item_model_get_type ())
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G_DECLARE_FINAL_TYPE (ExampleMenuItemModel, example_menu_item_model, EXAMPLE, MENU_ITEM_MODEL, GObject)
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struct _ExampleMenuItemModel
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{
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GObject parent_instance;
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char *label;
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gboolean selected;
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};
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struct _ExampleMenuItemModelClass
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{
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GObjectClass parent_class;
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};
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enum {
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MENU_ITEM_MODEL_PROP_LABEL = 1,
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MENU_ITEM_MODEL_PROP_SELECTED,
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MENU_ITEM_MODEL_N_PROPS
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};
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static GParamSpec *menu_item_model_props[MENU_ITEM_MODEL_N_PROPS] = { NULL, };
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G_DEFINE_TYPE (ExampleMenuItemModel, example_menu_item_model, G_TYPE_OBJECT)
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static void
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example_menu_item_model_finalize (GObject *gobject)
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{
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ExampleMenuItemModel *self = (ExampleMenuItemModel *) gobject;
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g_free (self->label);
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G_OBJECT_CLASS (example_menu_item_model_parent_class)->finalize (gobject);
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}
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static void
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example_menu_item_model_set_property (GObject *gobject,
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guint prop_id,
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const GValue *value,
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GParamSpec *pspec)
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{
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ExampleMenuItemModel *self = (ExampleMenuItemModel *) gobject;
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switch (prop_id)
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{
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case MENU_ITEM_MODEL_PROP_LABEL:
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g_free (self->label);
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self->label = g_value_dup_string (value);
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break;
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case MENU_ITEM_MODEL_PROP_SELECTED:
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self->selected = g_value_get_boolean (value);
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break;
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}
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}
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static void
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example_menu_item_model_get_property (GObject *gobject,
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guint prop_id,
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GValue *value,
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GParamSpec *pspec)
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{
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ExampleMenuItemModel *self = (ExampleMenuItemModel *) gobject;
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switch (prop_id)
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{
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case MENU_ITEM_MODEL_PROP_LABEL:
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g_value_set_string (value, self->label);
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break;
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case MENU_ITEM_MODEL_PROP_SELECTED:
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g_value_set_boolean (value, self->selected);
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break;
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}
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}
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static void
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example_menu_item_model_class_init (ExampleMenuItemModelClass *klass)
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{
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GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
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gobject_class->set_property = example_menu_item_model_set_property;
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gobject_class->get_property = example_menu_item_model_get_property;
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gobject_class->finalize = example_menu_item_model_finalize;
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menu_item_model_props[MENU_ITEM_MODEL_PROP_LABEL] =
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g_param_spec_string ("label", NULL, NULL,
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NULL,
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G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS);
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menu_item_model_props[MENU_ITEM_MODEL_PROP_SELECTED] =
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g_param_spec_boolean ("selected", NULL, NULL,
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FALSE,
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G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS);
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g_object_class_install_properties (gobject_class, MENU_ITEM_MODEL_N_PROPS, menu_item_model_props);
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}
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static void
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example_menu_item_model_init (ExampleMenuItemModel *self)
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{
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}
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/* }}} */
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/* {{{ MenuItemView */
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/* This is our "view" of a Menu item; it changes state depending on whether
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* the "selected" property is set. The "view" reflects the state of the
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* "model" instance, though it has no direct connection to it.
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*/
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#define EXAMPLE_TYPE_MENU_ITEM_VIEW (example_menu_item_view_get_type ())
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G_DECLARE_FINAL_TYPE (ExampleMenuItemView, example_menu_item_view, EXAMPLE, MENU_ITEM_VIEW, ClutterText)
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struct _ExampleMenuItemView
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{
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ClutterText parent_instance;
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gboolean is_selected;
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};
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struct _ExampleMenuItemViewClass
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{
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ClutterTextClass parent_class;
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};
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G_DEFINE_TYPE (ExampleMenuItemView, example_menu_item_view, CLUTTER_TYPE_TEXT)
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enum {
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MENU_ITEM_VIEW_PROP_SELECTED = 1,
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MENU_ITEM_VIEW_N_PROPS
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};
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static GParamSpec *menu_item_view_props[MENU_ITEM_VIEW_N_PROPS] = { NULL, };
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static void
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example_menu_item_view_set_selected (ExampleMenuItemView *self,
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gboolean selected)
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{
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selected = !!selected;
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if (self->is_selected == selected)
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return;
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self->is_selected = selected;
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if (self->is_selected)
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clutter_text_set_color (CLUTTER_TEXT (self), CLUTTER_COLOR_LightSkyBlue);
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else
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clutter_text_set_color (CLUTTER_TEXT (self), CLUTTER_COLOR_White);
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g_object_notify_by_pspec (G_OBJECT (self), menu_item_view_props[MENU_ITEM_VIEW_PROP_SELECTED]);
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}
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static void
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example_menu_item_view_set_property (GObject *gobject,
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guint prop_id,
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const GValue *value,
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GParamSpec *pspec)
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{
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switch (prop_id)
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{
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case MENU_ITEM_VIEW_PROP_SELECTED:
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example_menu_item_view_set_selected (EXAMPLE_MENU_ITEM_VIEW (gobject),
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g_value_get_boolean (value));
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break;
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}
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}
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static void
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example_menu_item_view_get_property (GObject *gobject,
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guint prop_id,
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GValue *value,
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GParamSpec *pspec)
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{
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switch (prop_id)
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{
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case MENU_ITEM_VIEW_PROP_SELECTED:
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g_value_set_boolean (value, EXAMPLE_MENU_ITEM_VIEW (gobject)->is_selected);
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break;
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}
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}
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static void
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example_menu_item_view_class_init (ExampleMenuItemViewClass *klass)
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{
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GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
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gobject_class->set_property = example_menu_item_view_set_property;
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gobject_class->get_property = example_menu_item_view_get_property;
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menu_item_view_props[MENU_ITEM_VIEW_PROP_SELECTED] =
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g_param_spec_boolean ("selected", NULL, NULL,
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FALSE,
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G_PARAM_READWRITE |
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G_PARAM_STATIC_STRINGS);
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g_object_class_install_properties (gobject_class, MENU_ITEM_VIEW_N_PROPS, menu_item_view_props);
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}
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static void
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example_menu_item_view__transition_stopped (ClutterActor *actor,
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const char *transition,
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gboolean is_finished)
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{
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clutter_actor_set_scale (actor, 1.0, 1.0);
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clutter_actor_set_opacity (actor, 255);
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}
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static void
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example_menu_item_view_init (ExampleMenuItemView *self)
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{
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ClutterText *text = CLUTTER_TEXT (self);
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ClutterActor *actor = CLUTTER_ACTOR (self);
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ClutterTransition *scalex_trans, *scaley_trans, *fade_trans;
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ClutterTransition *group;
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clutter_text_set_font_name (text, "Sans Bold 24px");
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clutter_text_set_color (text, CLUTTER_COLOR_White);
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clutter_actor_set_margin_left (actor, 12);
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clutter_actor_set_margin_right (actor, 12);
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clutter_actor_set_pivot_point (actor, 0.5, 0.5);
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scalex_trans = clutter_property_transition_new ("scale-x");
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clutter_transition_set_from (scalex_trans, G_TYPE_FLOAT, 1.0);
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clutter_transition_set_to (scalex_trans, G_TYPE_FLOAT, 3.0);
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scaley_trans = clutter_property_transition_new ("scale-y");
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clutter_transition_set_from (scaley_trans, G_TYPE_FLOAT, 1.0);
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clutter_transition_set_to (scaley_trans, G_TYPE_FLOAT, 3.0);
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fade_trans = clutter_property_transition_new ("opacity");
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clutter_transition_set_to (fade_trans, G_TYPE_UINT, 0);
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group = clutter_transition_group_new ();
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clutter_transition_group_add_transition (CLUTTER_TRANSITION_GROUP (group), scalex_trans);
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clutter_transition_group_add_transition (CLUTTER_TRANSITION_GROUP (group), scaley_trans);
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clutter_transition_group_add_transition (CLUTTER_TRANSITION_GROUP (group), fade_trans);
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clutter_timeline_set_duration (CLUTTER_TIMELINE (group), 250);
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clutter_timeline_set_progress_mode (CLUTTER_TIMELINE (group), CLUTTER_EASE_OUT);
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clutter_actor_add_transition (actor, "activateTransition", group);
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g_object_unref (group);
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clutter_timeline_stop (CLUTTER_TIMELINE (group));
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g_signal_connect (actor, "transition-stopped",
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G_CALLBACK (example_menu_item_view__transition_stopped),
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group);
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}
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static void
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example_menu_item_view_activate (ExampleMenuItemView *self)
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{
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ClutterTransition *t;
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t = clutter_actor_get_transition (CLUTTER_ACTOR (self), "activateTransition");
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clutter_timeline_start (CLUTTER_TIMELINE (t));
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}
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/* }}} */
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/* {{{ Menu */
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/* This is our container actor, which binds the GListStore with the
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* ExampleMenuItemModel instances to the ExampleMenuItemView actors
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*/
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#define EXAMPLE_TYPE_MENU (example_menu_get_type ())
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G_DECLARE_FINAL_TYPE (ExampleMenu, example_menu, EXAMPLE, MENU, ClutterActor)
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struct _ExampleMenu
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{
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ClutterActor parent_instance;
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int current_idx;
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};
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struct _ExampleMenuClass
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{
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ClutterActorClass parent_class;
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};
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G_DEFINE_TYPE (ExampleMenu, example_menu, CLUTTER_TYPE_ACTOR)
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static void
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example_menu_class_init (ExampleMenuClass *klass)
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{
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}
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static void
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example_menu_init (ExampleMenu *self)
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{
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ClutterActor *actor = CLUTTER_ACTOR (self);
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ClutterLayoutManager *layout;
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layout = clutter_box_layout_new ();
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clutter_box_layout_set_orientation (CLUTTER_BOX_LAYOUT (layout), CLUTTER_ORIENTATION_VERTICAL);
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clutter_box_layout_set_spacing (CLUTTER_BOX_LAYOUT (layout), 12);
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clutter_actor_set_layout_manager (actor, layout);
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clutter_actor_set_background_color (actor, CLUTTER_COLOR_Black);
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self->current_idx = -1;
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}
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static ClutterActor *
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example_menu_select_item (ExampleMenu *self,
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int idx)
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{
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ClutterActor *item;
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/* Any change in the view is reflected into the model */
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if (idx == self->current_idx)
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return clutter_actor_get_child_at_index (CLUTTER_ACTOR (self), self->current_idx);
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item = clutter_actor_get_child_at_index (CLUTTER_ACTOR (self), self->current_idx);
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if (item != NULL)
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example_menu_item_view_set_selected ((ExampleMenuItemView *) item, FALSE);
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if (idx < 0)
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idx = clutter_actor_get_n_children (CLUTTER_ACTOR (self)) - 1;
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else if (idx >= clutter_actor_get_n_children (CLUTTER_ACTOR (self)))
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idx = 0;
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self->current_idx = idx;
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item = clutter_actor_get_child_at_index (CLUTTER_ACTOR (self), self->current_idx);
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if (item != NULL)
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example_menu_item_view_set_selected ((ExampleMenuItemView *) item, TRUE);
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return item;
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}
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static ClutterActor *
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example_menu_select_next (ExampleMenu *self)
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{
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return example_menu_select_item (self, self->current_idx + 1);
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}
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static ClutterActor *
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example_menu_select_prev (ExampleMenu *self)
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{
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return example_menu_select_item (self, self->current_idx - 1);
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}
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static void
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example_menu_activate_item (ExampleMenu *self)
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{
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ClutterActor *child;
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child = clutter_actor_get_child_at_index (CLUTTER_ACTOR (self),
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self->current_idx);
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if (child == NULL)
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return;
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example_menu_item_view_activate ((ExampleMenuItemView *) child);
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}
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/* }}} */
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/* {{{ main */
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static gboolean
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on_key_press (ClutterActor *stage,
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ClutterEvent *event)
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{
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ClutterActor *scroll = clutter_actor_get_first_child (stage);
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ClutterActor *menu = clutter_actor_get_first_child (scroll);
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ClutterActor *item = NULL;
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guint key = clutter_event_get_key_symbol (event);
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ClutterPoint p;
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switch (key)
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{
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case CLUTTER_KEY_q:
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clutter_main_quit ();
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break;
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case CLUTTER_KEY_Up:
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item = example_menu_select_prev ((ExampleMenu *) menu);
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clutter_actor_get_position (item, &p.x, &p.y);
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break;
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case CLUTTER_KEY_Down:
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item = example_menu_select_next ((ExampleMenu *) menu);
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clutter_actor_get_position (item, &p.x, &p.y);
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break;
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case CLUTTER_KEY_Return:
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case CLUTTER_KEY_KP_Enter:
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example_menu_activate_item ((ExampleMenu *) menu);
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break;
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}
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if (item != NULL)
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clutter_scroll_actor_scroll_to_point (CLUTTER_SCROLL_ACTOR (scroll), &p);
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return CLUTTER_EVENT_PROPAGATE;
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}
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static void
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on_model_item_selection (GObject *model_item,
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GParamSpec *pspec,
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gpointer data)
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{
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char *label = NULL;
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gboolean is_selected = FALSE;
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g_object_get (model_item, "label", &label, "selected", &is_selected, NULL);
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if (is_selected)
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g_print ("Item '%s' selected!\n", label);
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g_free (label);
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}
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static ClutterActor *
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create_menu_actor (void)
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{
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/* Our store of menu item models */
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GListStore *model = g_list_store_new (EXAMPLE_TYPE_MENU_ITEM_MODEL);
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ClutterActor *menu = g_object_new (EXAMPLE_TYPE_MENU, NULL);
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int i;
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/* Populate the model */
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for (i = 0; i < 12; i++)
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{
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char *label = g_strdup_printf ("Option %02d", i + 1);
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ExampleMenuItemModel *item = g_object_new (EXAMPLE_TYPE_MENU_ITEM_MODEL,
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"label", label,
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NULL);
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g_list_store_append (model, item);
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g_signal_connect (item, "notify::selected",
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G_CALLBACK (on_model_item_selection),
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NULL);
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g_object_unref (item);
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g_free (label);
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}
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/* Bind the list of menu item models to the menu actor; this will
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* create ClutterActor views of each item in the model, and add them
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* to the menu actor
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*/
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clutter_actor_bind_model_with_properties (menu, G_LIST_MODEL (model),
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EXAMPLE_TYPE_MENU_ITEM_VIEW,
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"label", "text", G_BINDING_DEFAULT | G_BINDING_SYNC_CREATE,
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"selected", "selected", G_BINDING_BIDIRECTIONAL | G_BINDING_SYNC_CREATE,
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NULL);
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/* We don't need a pointer to the model any more, so we transfer ownership
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* to the menu actor; this means that the model will go away when the menu
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* actor is destroyed
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*/
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g_object_unref (model);
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/* Select the first item in the menu */
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example_menu_select_item ((ExampleMenu *) menu, 0);
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return menu;
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}
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/* The scrolling container for the menu */
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static ClutterActor *
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create_scroll_actor (void)
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{
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ClutterActor *menu = clutter_scroll_actor_new ();
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clutter_actor_set_name (menu, "scroll");
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clutter_scroll_actor_set_scroll_mode (CLUTTER_SCROLL_ACTOR (menu),
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CLUTTER_SCROLL_VERTICALLY);
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clutter_actor_set_easing_duration (menu, 250);
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clutter_actor_add_child (menu, create_menu_actor ());
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return menu;
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}
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int
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main (int argc, char *argv[])
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{
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ClutterActor *stage, *menu;
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if (clutter_init (&argc, &argv) != CLUTTER_INIT_SUCCESS)
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return 1;
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stage = clutter_stage_new ();
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clutter_stage_set_title (CLUTTER_STAGE (stage), "Actor Model");
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clutter_stage_set_user_resizable (CLUTTER_STAGE (stage), TRUE);
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g_signal_connect (stage, "destroy", G_CALLBACK (clutter_main_quit), NULL);
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g_signal_connect (stage, "key-press-event", G_CALLBACK (on_key_press), NULL);
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clutter_actor_show (stage);
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#define PADDING 18.f
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menu = create_scroll_actor ();
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clutter_actor_set_position (menu, 0, PADDING);
|
|
clutter_actor_add_constraint (menu, clutter_align_constraint_new (stage, CLUTTER_ALIGN_X_AXIS, 0.5));
|
|
clutter_actor_add_constraint (menu, clutter_bind_constraint_new (stage, CLUTTER_BIND_HEIGHT, -PADDING * 2));
|
|
clutter_actor_add_child (stage, menu);
|
|
|
|
clutter_main ();
|
|
|
|
return 0;
|
|
}
|
|
/* }}} */
|