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This should show how to make a Canvas resize whenever the actor that uses it as content changes size. For good measure, it also shows how to coalesce multiple allocations into one Canvas resize through a timeout source. |
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basic-actor.c | ||
bin-layout.c | ||
canvas.c | ||
constraints.c | ||
drag-action.c | ||
drop-action.c | ||
easing-modes.c | ||
flow-layout.c | ||
image-content.c | ||
layout-manager.c | ||
Makefile.am | ||
README | ||
rounded-rectangle.c | ||
threads.c |
The code in this directory is meant to be XIncluded into the Clutter API reference, and thus is to be considered part of the Clutter documentation. As such, the code MUST be: - correct; - idiomatic, i.e. show how a task is meant to be achieved using the best possible practices given the current API; - well documented; - ready for copy and paste.