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b6b9ac0b85
This adds a version header which contains macros to define which version of Cogl the application is being compiled against. This helps applications that want to support multiple incompatible versions of Cogl at compile time. The macros are called COGL_VERSION_{MAJOR,MINOR,MICRO}. This does not match Clutter which names them CLUTTER_{MAJOR,MINOR,MICRO}_VERSION but I think the former is nicer and it at least matches Cairo and Pango. The values of the macro are defined to COGL_VERSION_*_INTERNAL which is generated by the configure script into cogl-defines.h. There is also a macro for the entire version as a string called COGL_VERSION_STRING. The internal utility macros for encoding a 3 part version number into a single integer have been moved into the new header so they can be used publicly as a convenient way to check if the version is within a particular range. There is also a COGL_VERSION_CHECK macro for the very common case that a feature will be used since a particular version of Cogl. There is a macro called COGL_VERSION which contains the pre-encoded version of Cogl being compiled against for convenience. Unlike in Clutter this patch does not add any runtime version identification mechanism. A test case is also added which just contains static asserts to sanity check the macros. Reviewed-by: Robert Bragg <robert@linux.intel.com> (cherry picked from commit 3480cf140dc355fa87ab3fbcf0aeeb0124798a8f)
149 lines
3.8 KiB
C
149 lines
3.8 KiB
C
/*
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* Cogl
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*
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* An object oriented GL/GLES Abstraction/Utility Layer
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*
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* Copyright (C) 2008,2009 Intel Corporation.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library. If not, see <http://www.gnu.org/licenses/>.
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*
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*
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*/
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#ifndef __COGL_H__
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#define __COGL_H__
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#include <glib.h>
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#define __COGL_H_INSIDE__
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#ifdef COGL_ENABLE_EXPERIMENTAL_2_0_API
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#ifndef COGL_ENABLE_EXPERIMENTAL_API
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#define COGL_ENABLE_EXPERIMENTAL_API
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#endif
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#endif
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/* We currently keep gtype integration delimited in case we eventually
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* want to split it out into a separate utility library when Cogl
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* becomes a standalone project. (like cairo-gobject.so)
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*/
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#define _COGL_SUPPORTS_GTYPE_INTEGRATION
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/*
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* API common to the 1.x and 2.0 api...
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*/
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#include <cogl/cogl-defines.h>
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#include <cogl/cogl-object.h>
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#include <cogl/cogl1-context.h>
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#include <cogl/cogl-bitmap.h>
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#include <cogl/cogl-color.h>
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#include <cogl/cogl-matrix.h>
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#include <cogl/cogl-offscreen.h>
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#include <cogl/cogl-primitives.h>
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#include <cogl/cogl-texture.h>
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#include <cogl/cogl-types.h>
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#include <cogl/cogl-version.h>
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/*
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* 1.x only api...
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*/
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#ifndef COGL_ENABLE_EXPERIMENTAL_2_0_API
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#include <cogl/cogl-path.h>
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#include <cogl/cogl-clip-state.h>
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#include <cogl/cogl-vertex-buffer.h>
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#include <cogl/cogl-enum-types.h>
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#include <cogl/cogl-fixed.h>
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#include <cogl/cogl-material-compat.h>
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#include <cogl/cogl-shader.h>
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#endif
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/*
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* 2.0 api that's compatible with the 1.x api...
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*/
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#if defined (COGL_ENABLE_EXPERIMENTAL_API)
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#include <cogl/cogl-swap-chain.h>
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#include <cogl/cogl-renderer.h>
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#include <cogl/cogl-display.h>
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#include <cogl/cogl-context.h>
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#include <cogl/cogl-buffer.h>
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#include <cogl/cogl-pixel-buffer.h>
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#include <cogl/cogl-vector.h>
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#include <cogl/cogl-euler.h>
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#include <cogl/cogl-quaternion.h>
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#include <cogl/cogl-texture-2d.h>
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#include <cogl/cogl-texture-rectangle.h>
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#include <cogl/cogl-texture-3d.h>
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#include <cogl/cogl-texture-2d-sliced.h>
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#include <cogl/cogl-sub-texture.h>
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#include <cogl/cogl-meta-texture.h>
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#include <cogl/cogl-primitive-texture.h>
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#include <cogl/cogl-index-buffer.h>
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#include <cogl/cogl-attribute-buffer.h>
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#include <cogl/cogl-indices.h>
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#include <cogl/cogl-attribute.h>
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#include <cogl/cogl-primitive.h>
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#include <cogl/cogl-depth-state.h>
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#include <cogl/cogl-pipeline.h>
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#include <cogl/cogl-pipeline-state.h>
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#include <cogl/cogl-pipeline-layer-state.h>
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#include <cogl/cogl-snippet.h>
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#include <cogl/cogl-framebuffer.h>
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#include <cogl/cogl-onscreen.h>
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#include <cogl/cogl-poll.h>
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#if defined (COGL_HAS_EGL_PLATFORM_KMS_SUPPORT)
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#include <cogl/cogl-kms-renderer.h>
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#include <cogl/cogl-kms-display.h>
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#endif
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#if COGL_HAS_WIN32_SUPPORT
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#include <cogl/cogl-win32-renderer.h>
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#endif
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#ifdef COGL_HAS_GLIB_SUPPORT
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#include <cogl/cogl-glib-source.h>
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#endif
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/* XXX: This will definitly go away once all the Clutter winsys
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* code has been migrated down into Cogl! */
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#include <cogl/cogl-clutter.h>
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#endif
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#ifdef COGL_HAS_SDL_SUPPORT
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#include <cogl/cogl-sdl.h>
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#endif
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/*
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* 2.0 only api...
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*/
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#ifdef COGL_ENABLE_EXPERIMENTAL_2_0_API
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#include <cogl/cogl2-path.h>
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/* This header will be removed in Cogl 1.12 */
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#include <cogl/cogl2-compatibility.h>
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#endif
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/*
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* API deprecations
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*/
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#include <cogl/cogl-deprecated.h>
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/**
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* SECTION:cogl
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* @short_description: General purpose API
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*
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* General utility functions for COGL.
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*/
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#undef __COGL_H_INSIDE__
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#endif /* __COGL_H__ */
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