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COGLenum, COGLint and COGLuint which were simply typedefs for GL{enum,int,uint} have been removed from the API and replaced with specialised enum typedefs, int and unsigned int. These were causing problems for generating bindings and also considered poor style. The cogl texture filter defines CGL_NEAREST and CGL_LINEAR etc are now replaced by a namespaced typedef 'CoglTextureFilter' so they should be replaced with COGL_TEXTURE_FILTER_NEAREST and COGL_TEXTURE_FILTER_LINEAR etc. The shader type defines CGL_VERTEX_SHADER and CGL_FRAGMENT_SHADER are handled by a CoglShaderType typedef and should be replaced with COGL_SHADER_TYPE_VERTEX and COGL_SHADER_TYPE_FRAGMENT. cogl_shader_get_parameteriv has been replaced by cogl_shader_get_type and cogl_shader_is_compiled. More getters can be added later if desired.
115 lines
3.2 KiB
C
115 lines
3.2 KiB
C
/*
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* Cogl
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*
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* An object oriented GL/GLES Abstraction/Utility Layer
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*
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* Copyright (C) 2007,2008,2009 Intel Corporation.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
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* Boston, MA 02111-1307, USA.
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*/
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#ifndef __COGL_TEXTURE_H
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#define __COGL_TEXTURE_H
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#include "cogl-bitmap-private.h"
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#include "cogl-handle.h"
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typedef struct _CoglTexture CoglTexture;
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typedef struct _CoglTexSliceSpan CoglTexSliceSpan;
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typedef struct _CoglSpanIter CoglSpanIter;
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struct _CoglTexSliceSpan
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{
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gint start;
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gint size;
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gint waste;
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};
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struct _CoglSpanIter
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{
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gint index;
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GArray *array;
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CoglTexSliceSpan *span;
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float pos;
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float next_pos;
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float origin;
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float cover_start;
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float cover_end;
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float intersect_start;
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float intersect_end;
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float intersect_start_local;
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float intersect_end_local;
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gboolean intersects;
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};
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struct _CoglTexture
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{
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CoglHandleObject _parent;
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CoglBitmap bitmap;
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gboolean bitmap_owner;
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GLenum gl_target;
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GLenum gl_intformat;
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GLenum gl_format;
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GLenum gl_type;
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GArray *slice_x_spans;
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GArray *slice_y_spans;
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GArray *slice_gl_handles;
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gint max_waste;
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CoglTextureFilter min_filter;
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CoglTextureFilter mag_filter;
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gboolean is_foreign;
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GLint wrap_mode;
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gboolean auto_mipmap;
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};
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/* To improve batching of geometry when submitting vertices to OpenGL we
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* log the texture rectangles we want to draw to a journal, so when we
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* later flush the journal we aim to batch data, and gl draw calls. */
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typedef struct _CoglJournalEntry
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{
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CoglHandle material;
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gint n_layers;
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guint32 fallback_mask;
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GLuint layer0_override_texture;
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} CoglJournalEntry;
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CoglTexture*
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_cogl_texture_pointer_from_handle (CoglHandle handle);
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void
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_cogl_texture_set_wrap_mode_parameter (CoglTexture *tex,
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GLenum wrap_mode);
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gboolean
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_cogl_texture_span_has_waste (CoglTexture *tex,
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gint x_span_index,
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gint y_span_index);
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void
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_cogl_span_iter_begin (CoglSpanIter *iter,
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GArray *array,
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float origin,
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float cover_start,
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float cover_end);
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gboolean
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_cogl_span_iter_end (CoglSpanIter *iter);
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void
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_cogl_span_iter_next (CoglSpanIter *iter);
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#endif /* __COGL_TEXTURE_H */
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