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https://github.com/brl/mutter.git
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8ad4dde16b
* clutter/clutter-actor.c: * clutter/clutter-actor.h: * clutter/clutter-event.c: * clutter/clutter-event.h: * clutter/clutter-main.c: * clutter/clutter-main.h: * clutter/clutter-private.h: * clutter/clutter-stage.c: * clutter/clutter-stage.h: * clutter/clutter-types.h: Initial implementation of actors emmitting event signals (423); - Actors set_reactive() to receive mouse events. (call clutter_enable_motion_events() for per action motion events) - clutter_stage_set_key_focus () to direct key events. - Events bubble up to parents (ending at stage) (original source identified by clutter_event_get_source()) TODO: - enter/leave notifys for actors. - stage specific events - fullscreen - grabs * tests/test-events.c: Extend a little to use new API * clutter/cogl/gl/cogl.c: * clutter/glx/clutter-backend-glx.c: Move get_proc_address into cogl and out of backend. (shaders will need it) * clutter/clutter-group.c: (clutter_group_real_lower): Fix a minor compile warning. * TODO: Sync up.
219 lines
5.4 KiB
C
219 lines
5.4 KiB
C
/*
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* Clutter.
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*
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* An OpenGL based 'interactive canvas' library.
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*
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* Authored By Matthew Allum <mallum@openedhand.com>
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*
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* Copyright (C) 2006 OpenedHand
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
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* Boston, MA 02111-1307, USA.
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*/
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#ifndef __CLUTTER_TYPES_H__
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#define __CLUTTER_TYPES_H__
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#include <glib-object.h>
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#include <clutter/clutter-units.h>
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G_BEGIN_DECLS
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#define CLUTTER_ANGLE_MAX_DEG 1509949439.6
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#define CLUTTER_TYPE_GEOMETRY (clutter_geometry_get_type ())
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#define CLUTTER_TYPE_KNOT (clutter_knot_get_type ())
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#define CLUTTER_TYPE_MARGIN (clutter_margin_get_type ())
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#define CLUTTER_TYPE_PADDING (clutter_padding_get_type ())
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#define CLUTTER_TYPE_VERTEX (clutter_vertex_get_type ())
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/* Forward delarations to avoid header catch 22's */
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typedef struct _ClutterActor ClutterActor;
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/**
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* ClutterGravity:
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* @CLUTTER_GRAVITY_NONE: Do not apply any gravity
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* @CLUTTER_GRAVITY_NORTH: Scale from topmost downwards
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* @CLUTTER_GRAVITY_NORTH_EAST: Scale from the top left corner
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* @CLUTTER_GRAVITY_EAST: Scale from the left side
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* @CLUTTER_GRAVITY_SOUTH_EAST: Scale from the bottom left corner
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* @CLUTTER_GRAVITY_SOUTH: Scale from the bottom upwards
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* @CLUTTER_GRAVITY_SOUTH_WEST: Scale from the bottom right corner
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* @CLUTTER_GRAVITY_WEST: Scale from the right side
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* @CLUTTER_GRAVITY_NORTH_WEST: Scale from the top right corner
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* @CLUTTER_GRAVITY_CENTER: Scale from the center.
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*
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* Gravity of the scaling operations. When a gravity different than
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* %CLUTTER_GRAVITY_NONE is used, an actor is scaled keeping the position
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* of the specified portion at the same coordinates.
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*
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* Since: 0.2
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*/
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typedef enum { /*< prefix=CLUTTER_GRAVITY >*/
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CLUTTER_GRAVITY_NONE = 0,
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CLUTTER_GRAVITY_NORTH,
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CLUTTER_GRAVITY_NORTH_EAST,
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CLUTTER_GRAVITY_EAST,
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CLUTTER_GRAVITY_SOUTH_EAST,
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CLUTTER_GRAVITY_SOUTH,
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CLUTTER_GRAVITY_SOUTH_WEST,
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CLUTTER_GRAVITY_WEST,
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CLUTTER_GRAVITY_NORTH_WEST,
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CLUTTER_GRAVITY_CENTER
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} ClutterGravity;
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typedef struct _ClutterGeometry ClutterGeometry;
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typedef struct _ClutterKnot ClutterKnot;
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typedef struct _ClutterMargin ClutterMargin;
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typedef struct _ClutterPadding ClutterPadding;
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typedef struct _ClutterVertex ClutterVertex;
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/**
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* ClutterGeometry:
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* @x: X coordinate of the top left corner of an actor
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* @y: Y coordinate of the top left corner of an actor
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* @width: width of an actor
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* @height: height of an actor
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*
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* Rectangle containing an actor.
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*/
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struct _ClutterGeometry
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{
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/*< public >*/
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gint x;
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gint y;
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guint width;
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guint height;
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};
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GType clutter_geometry_get_type (void) G_GNUC_CONST;
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/**
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* ClutterVertex:
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* @x: X coordinate of the vertex
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* @y: Y coordinate of the vertex
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* @z: Z coordinate of the vertex
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*
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* Vertex of an actor in 3D space, expressed in device independent units.
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*
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* Since: 0.4
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*/
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struct _ClutterVertex
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{
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ClutterUnit x;
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ClutterUnit y;
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ClutterUnit z;
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};
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GType clutter_vertex_get_type (void) G_GNUC_CONST;
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/**
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* ClutterKnot:
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* @x: X coordinate of the knot
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* @y: Y coordinate of the knot
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*
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* Point in a path behaviour.
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*
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* Since: 0.2
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*/
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struct _ClutterKnot
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{
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gint x;
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gint y;
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};
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GType clutter_knot_get_type (void) G_GNUC_CONST;
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ClutterKnot *clutter_knot_copy (const ClutterKnot *knot);
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void clutter_knot_free (ClutterKnot *knot);
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gboolean clutter_knot_equal (const ClutterKnot *knot_a,
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const ClutterKnot *knot_b);
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/**
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* ClutterRotateAxis:
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* @CLUTTER_X_AXIS: Rotate around the X axis
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* @CLUTTER_Y_AXIS: Rotate around the Y axis
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* @CLUTTER_Z_AXIS: Rotate around the Z axis
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*
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* Axis of a rotation.
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*
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* Since: 0.4
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*/
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typedef enum { /*< prefix=CLUTTER >*/
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CLUTTER_X_AXIS,
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CLUTTER_Y_AXIS,
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CLUTTER_Z_AXIS
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} ClutterRotateAxis;
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/**
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* ClutterRotateDirection:
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* @CLUTTER_ROTATE_CW: Clockwise rotation
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* @CLUTTER_ROTATE_CCW: Counter-clockwise rotation
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*
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* Direction of a rotation.
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*
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* Since: 0.4
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*/
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typedef enum { /*< prefix=CLUTTER_ROTATE >*/
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CLUTTER_ROTATE_CW,
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CLUTTER_ROTATE_CCW
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} ClutterRotateDirection;
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/**
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* ClutterMargin:
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* @top: top margin
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* @right: right margin
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* @bottom: bottom margin
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* @left: left margin
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*
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* Margins from the inner borders of a container
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*
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* Since: 0.4
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*/
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struct _ClutterMargin
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{
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ClutterUnit top;
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ClutterUnit right;
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ClutterUnit bottom;
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ClutterUnit left;
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};
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GType clutter_margin_get_type (void) G_GNUC_CONST;
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/**
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* ClutterPadding
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* @top: top padding
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* @right: right padding
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* @bottom: bottom padding
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* @left: left padding
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*
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* Padding of the children of a container
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*
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* Since: 0.4
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*/
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struct _ClutterPadding
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{
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ClutterUnit top;
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ClutterUnit right;
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ClutterUnit bottom;
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ClutterUnit left;
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};
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GType clutter_padding_get_type (void) G_GNUC_CONST;
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G_END_DECLS
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#endif /* __CLUTTER_TYPES_H__ */
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