mirror of
https://github.com/brl/mutter.git
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77ec8774a0
Revert all the work that happened on the master branch.
Sadly, this is the only way to merge the current development branch back
into master.
It is now abundantly clear that I merged the 1.99 branch far too soon,
and that Clutter 2.0 won't happen any time soon, if at all.
Since having the development happen on a separate branch throws a lot of
people into confusion, let's undo the clutter-1.99 → master merge, and
move back the development of Clutter to the master branch.
In order to do so, we need to do some surgery to the Git repository.
First, we do a massive revert in a single commit of all that happened
since the switch to 1.99 and the API version bump done with the
89a2862b05
commit. The history is too long
to be reverted commit by commit without being extremely messy.
397 lines
11 KiB
C
397 lines
11 KiB
C
/*
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* Clutter.
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*
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* An OpenGL based 'interactive canvas' library.
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*
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* Copyright (C) 2010 Intel Corporation.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library. If not, see <http://www.gnu.org/licenses/>.
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*
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* Author:
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* Emmanuele Bassi <ebassi@linux.intel.com>
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*/
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/**
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* SECTION:clutter-path-constraint
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* @Title: ClutterPathConstraint
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* @Short_Description: A constraint that follows a path
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*
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* #ClutterPathConstraint is a simple constraint that modifies the allocation
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* of the #ClutterActor to which it has been applied using a #ClutterPath.
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*
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* By setting the #ClutterPathConstraint:offset property it is possible to
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* control how far along the path the #ClutterActor should be.
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*
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* ClutterPathConstraint is available since Clutter 1.6.
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include "clutter-path-constraint.h"
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#include "clutter-debug.h"
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#include "clutter-marshal.h"
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#include "clutter-private.h"
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#define CLUTTER_PATH_CONSTRAINT_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST ((klass), CLUTTER_TYPE_PATH_CONSTRAINT, ClutterPathConstraintClass))
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#define CLUTTER_IS_PATH_CONSTRAINT_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE ((klass), CLUTTER_TYPE_PATH_CONSTRAINT))
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#define CLUTTER_PATH_CONSTRAINT_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS ((obj), CLUTTER_TYPE_PATH_CONSTRAINT, ClutterPathConstraintClass))
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struct _ClutterPathConstraint
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{
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ClutterConstraint parent_instance;
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ClutterPath *path;
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gfloat offset;
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ClutterActor *actor;
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guint current_node;
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};
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struct _ClutterPathConstraintClass
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{
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ClutterConstraintClass parent_class;
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};
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enum
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{
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PROP_0,
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PROP_PATH,
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PROP_OFFSET,
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LAST_PROPERTY
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};
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enum
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{
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NODE_REACHED,
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LAST_SIGNAL
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};
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G_DEFINE_TYPE (ClutterPathConstraint, clutter_path_constraint, CLUTTER_TYPE_CONSTRAINT);
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static GParamSpec *path_properties[LAST_PROPERTY] = { NULL, };
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static guint path_signals[LAST_SIGNAL] = { 0, };
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static void
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clutter_path_constraint_update_allocation (ClutterConstraint *constraint,
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ClutterActor *actor,
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ClutterActorBox *allocation)
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{
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ClutterPathConstraint *self = CLUTTER_PATH_CONSTRAINT (constraint);
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gfloat width, height;
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ClutterKnot position;
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guint knot_id;
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if (self->path == NULL)
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return;
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knot_id = clutter_path_get_position (self->path, self->offset, &position);
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clutter_actor_box_get_size (allocation, &width, &height);
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allocation->x1 = position.x;
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allocation->y1 = position.y;
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allocation->x2 = allocation->x1 + width;
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allocation->y2 = allocation->y1 + height;
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if (knot_id != self->current_node)
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{
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self->current_node = knot_id;
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g_signal_emit (self, path_signals[NODE_REACHED], 0,
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self->actor,
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self->current_node);
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}
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}
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static void
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clutter_path_constraint_set_actor (ClutterActorMeta *meta,
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ClutterActor *new_actor)
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{
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ClutterPathConstraint *path = CLUTTER_PATH_CONSTRAINT (meta);
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ClutterActorMetaClass *parent;
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/* store the pointer to the actor, for later use */
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path->actor = new_actor;
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parent = CLUTTER_ACTOR_META_CLASS (clutter_path_constraint_parent_class);
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parent->set_actor (meta, new_actor);
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}
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static void
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clutter_path_constraint_dispose (GObject *gobject)
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{
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ClutterPathConstraint *self = CLUTTER_PATH_CONSTRAINT (gobject);
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if (self->path != NULL)
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{
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g_object_unref (self->path);
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self->path = NULL;
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}
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G_OBJECT_CLASS (clutter_path_constraint_parent_class)->dispose (gobject);
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}
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static void
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clutter_path_constraint_set_property (GObject *gobject,
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guint prop_id,
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const GValue *value,
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GParamSpec *pspec)
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{
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ClutterPathConstraint *self = CLUTTER_PATH_CONSTRAINT (gobject);
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switch (prop_id)
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{
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case PROP_PATH:
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clutter_path_constraint_set_path (self, g_value_get_object (value));
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break;
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case PROP_OFFSET:
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clutter_path_constraint_set_offset (self, g_value_get_float (value));
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break;
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default:
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G_OBJECT_WARN_INVALID_PROPERTY_ID (gobject, prop_id, pspec);
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}
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}
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static void
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clutter_path_constraint_get_property (GObject *gobject,
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guint prop_id,
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GValue *value,
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GParamSpec *pspec)
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{
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ClutterPathConstraint *self = CLUTTER_PATH_CONSTRAINT (gobject);
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switch (prop_id)
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{
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case PROP_PATH:
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g_value_set_object (value, self->path);
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break;
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case PROP_OFFSET:
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g_value_set_float (value, self->offset);
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break;
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default:
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G_OBJECT_WARN_INVALID_PROPERTY_ID (gobject, prop_id, pspec);
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}
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}
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static void
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clutter_path_constraint_class_init (ClutterPathConstraintClass *klass)
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{
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GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
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ClutterActorMetaClass *meta_class = CLUTTER_ACTOR_META_CLASS (klass);
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ClutterConstraintClass *constraint_class = CLUTTER_CONSTRAINT_CLASS (klass);
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/**
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* ClutterPathConstraint:path:
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*
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* The #ClutterPath used to constrain the position of an actor.
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*
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* Since: 1.6
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*/
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path_properties[PROP_PATH] =
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g_param_spec_object ("path",
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P_("Path"),
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P_("The path used to constrain an actor"),
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CLUTTER_TYPE_PATH,
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CLUTTER_PARAM_READWRITE);
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/**
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* ClutterPathConstraint:offset:
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*
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* The offset along the #ClutterPathConstraint:path, between -1.0 and 2.0.
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*
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* Since: 1.6
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*/
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path_properties[PROP_OFFSET] =
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g_param_spec_float ("offset",
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P_("Offset"),
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P_("The offset along the path, between -1.0 and 2.0"),
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-1.0, 2.0,
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0.0,
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CLUTTER_PARAM_READWRITE);
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gobject_class->set_property = clutter_path_constraint_set_property;
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gobject_class->get_property = clutter_path_constraint_get_property;
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gobject_class->dispose = clutter_path_constraint_dispose;
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g_object_class_install_properties (gobject_class,
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LAST_PROPERTY,
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path_properties);
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meta_class->set_actor = clutter_path_constraint_set_actor;
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constraint_class->update_allocation = clutter_path_constraint_update_allocation;
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/**
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* ClutterPathConstraint::node-reached:
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* @constraint: the #ClutterPathConstraint that emitted the signal
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* @actor: the #ClutterActor using the @constraint
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* @index: the index of the node that has been reached
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*
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* The ::node-reached signal is emitted each time a
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* #ClutterPathConstraint:offset value results in the actor
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* passing a #ClutterPathNode
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*
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* Since: 1.6
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*/
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path_signals[NODE_REACHED] =
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g_signal_new (I_("node-reached"),
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G_TYPE_FROM_CLASS (klass),
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G_SIGNAL_RUN_LAST,
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0,
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NULL, NULL,
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_clutter_marshal_VOID__OBJECT_UINT,
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G_TYPE_NONE, 2,
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CLUTTER_TYPE_ACTOR,
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G_TYPE_UINT);
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}
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static void
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clutter_path_constraint_init (ClutterPathConstraint *self)
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{
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self->offset = 0.0f;
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self->current_node = G_MAXUINT;
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}
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/**
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* clutter_path_constraint_new:
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* @path: (allow-none): a #ClutterPath, or %NULL
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* @offset: the offset along the #ClutterPath
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*
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* Creates a new #ClutterPathConstraint with the given @path and @offset
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*
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* Return value: the newly created #ClutterPathConstraint
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*
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* Since: 1.6
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*/
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ClutterConstraint *
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clutter_path_constraint_new (ClutterPath *path,
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gfloat offset)
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{
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g_return_val_if_fail (path == NULL || CLUTTER_IS_PATH (path), NULL);
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return g_object_new (CLUTTER_TYPE_PATH_CONSTRAINT,
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"path", path,
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"offset", offset,
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NULL);
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}
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/**
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* clutter_path_constraint_set_path:
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* @constraint: a #ClutterPathConstraint
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* @path: (allow-none): a #ClutterPath
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*
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* Sets the @path to be followed by the #ClutterPathConstraint.
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*
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* The @constraint will take ownership of the #ClutterPath passed to this
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* function.
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*
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* Since: 1.6
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*/
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void
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clutter_path_constraint_set_path (ClutterPathConstraint *constraint,
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ClutterPath *path)
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{
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g_return_if_fail (CLUTTER_IS_PATH_CONSTRAINT (constraint));
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g_return_if_fail (path == NULL || CLUTTER_IS_PATH (path));
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if (constraint->path == path)
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return;
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if (constraint->path != NULL)
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{
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g_object_unref (constraint->path);
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constraint->path = NULL;
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}
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if (path != NULL)
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constraint->path = g_object_ref_sink (path);
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if (constraint->actor != NULL)
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clutter_actor_queue_relayout (constraint->actor);
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g_object_notify_by_pspec (G_OBJECT (constraint), path_properties[PROP_PATH]);
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}
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/**
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* clutter_path_constraint_get_path:
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* @constraint: a #ClutterPathConstraint
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*
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* Retrieves a pointer to the #ClutterPath used by @constraint.
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*
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* Return value: (transfer none): the #ClutterPath used by the
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* #ClutterPathConstraint, or %NULL. The returned #ClutterPath is owned
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* by the constraint and it should not be unreferenced
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*
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* Since: 1.6
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*/
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ClutterPath *
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clutter_path_constraint_get_path (ClutterPathConstraint *constraint)
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{
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g_return_val_if_fail (CLUTTER_IS_PATH_CONSTRAINT (constraint), NULL);
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return constraint->path;
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}
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/**
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* clutter_path_constraint_set_offset:
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* @constraint: a #ClutterPathConstraint
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* @offset: the offset along the path
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*
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* Sets the offset along the #ClutterPath used by @constraint.
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*
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* Since: 1.6
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*/
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void
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clutter_path_constraint_set_offset (ClutterPathConstraint *constraint,
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gfloat offset)
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{
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g_return_if_fail (CLUTTER_IS_PATH_CONSTRAINT (constraint));
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if (constraint->offset == offset)
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return;
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constraint->offset = offset;
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if (constraint->actor != NULL)
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clutter_actor_queue_relayout (constraint->actor);
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g_object_notify_by_pspec (G_OBJECT (constraint), path_properties[PROP_OFFSET]);
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}
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/**
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* clutter_path_constraint_get_offset:
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* @constraint: a #ClutterPathConstraint
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*
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* Retrieves the offset along the #ClutterPath used by @constraint.
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*
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* Return value: the offset
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*
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* Since: 1.6
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*/
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gfloat
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clutter_path_constraint_get_offset (ClutterPathConstraint *constraint)
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{
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g_return_val_if_fail (CLUTTER_IS_PATH_CONSTRAINT (constraint), 0.0);
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return constraint->offset;
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}
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