mutter/clutter/win32/clutter-backend-win32.h
Neil Roberts 051ed6b43b 2008-03-25 Neil Roberts <neil@o-hand.com>
Added a native Win32 WGL backend.

	* configure.ac: Added the 'win32' flavour.

	* clutter/cogl/gl/cogl.c (cogl_get_proc_address): Added an ifdef
	to use wglGetProcAddress with the Win32 backend.

	* clutter/Makefile.am (DIST_SUBDIRS): Added the win32 directory.

	* clutter/win32/clutter-win32.pc.in:
	* clutter/win32/clutter-win32.h: 
	* clutter/win32/clutter-stage-win32.h: 
	* clutter/win32/clutter-stage-win32.c: 
	* clutter/win32/clutter-event-win32.c: 
	* clutter/win32/clutter-backend-win32.h: 
	* clutter/win32/Makefile.am:
	* clutter/win32/clutter-backend-win32.c: New files.
2008-03-25 15:42:50 +00:00

77 lines
2.7 KiB
C

/* Clutter.
* An OpenGL based 'interactive canvas' library.
* Authored By Matthew Allum <mallum@openedhand.com>
* Copyright (C) 2006-2007 OpenedHand
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
* Boston, MA 02111-1307, USA.
*/
#ifndef __CLUTTER_BACKEND_WIN32_H__
#define __CLUTTER_BACKEND_WIN32_H__
#include <glib-object.h>
#include <clutter/clutter-event.h>
#include <clutter/clutter-backend.h>
#include <windows.h>
#include "clutter-win32.h"
G_BEGIN_DECLS
#define CLUTTER_TYPE_BACKEND_WIN32 (clutter_backend_win32_get_type ())
#define CLUTTER_BACKEND_WIN32(obj) (G_TYPE_CHECK_INSTANCE_CAST ((obj), CLUTTER_TYPE_BACKEND_WIN32, ClutterBackendWin32))
#define CLUTTER_IS_BACKEND_WIN32(obj) (G_TYPE_CHECK_INSTANCE_TYPE ((obj), CLUTTER_TYPE_BACKEND_WIN32))
#define CLUTTER_BACKEND_WIN32_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST ((klass), CLUTTER_TYPE_BACKEND_WIN32, ClutterBackendWin32Class))
#define CLUTTER_IS_BACKEND_WIN32_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE ((klass), CLUTTER_TYPE_BACKEND_WIN32))
#define CLUTTER_BACKEND_WIN32_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS ((obj), CLUTTER_TYPE_BACKEND_WIN32, ClutterBackendWin32Class))
typedef struct _ClutterBackendWin32 ClutterBackendWin32;
typedef struct _ClutterBackendWin32Class ClutterBackendWin32Class;
struct _ClutterBackendWin32
{
ClutterBackend parent_instance;
/* main stage singleton */
ClutterActor *stage;
GSource *event_source;
};
struct _ClutterBackendWin32Class
{
ClutterBackendClass parent_class;
};
void _clutter_backend_win32_events_init (ClutterBackend *backend);
void _clutter_backend_win32_events_uninit (ClutterBackend *backend);
GType clutter_backend_win32_get_type (void) G_GNUC_CONST;
ClutterActor *
clutter_backend_win32_get_stage (ClutterBackend *backend);
void
clutter_backend_win32_add_options (ClutterBackend *backend,
GOptionGroup *group);
ClutterFeatureFlags
clutter_backend_win32_get_features (ClutterBackend *backend);
G_END_DECLS
#endif /* __CLUTTER_BACKEND_WIN32_H__ */