Neil Roberts 884647071c test-just-vertex-shader: Sample a texture in the fragment pipeline
Previously the layer combine on the test pipeline was set up to
replace the incoming color with the layer constant. This patch changes
it to sample the replacement color from a 1x1 texture instead. This
exposes a bug on the GLES2 backend where the vertex shader will be
generated with a size for cogl_tex_coord_out of 4 but the
corresponding declaration in the fragment shader will have n_layers,
which is 1. This makes the program fail to link and the test fails.

https://bugzilla.gnome.org/show_bug.cgi?id=662184

Reviewed-by: Robert Bragg <robert@linux.intel.com>
2011-11-02 13:50:28 +00:00
..