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8836c868a4
At two places in cogl_wrap_prepare_for_draw it was trying to loop over the texture units to flush some state. However it was retrieving the texture unit pointer using w->active_texture_unit instead of the loop index so it would end up with the wrong state. Also in glEnableClientState it was using the active unit instead of the client active unit. |
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.. | ||
cogl-context-driver.c | ||
cogl-context-driver.h | ||
cogl-defines.h.in | ||
cogl-feature-functions.h | ||
cogl-fixed-fragment-shader.glsl | ||
cogl-fixed-vertex-shader.glsl | ||
cogl-gles2-wrapper.c | ||
cogl-gles2-wrapper.h | ||
cogl-program.c | ||
cogl-program.h | ||
cogl-shader-private.h | ||
cogl-shader.c | ||
cogl-texture-driver.c | ||
cogl.c | ||
Makefile.am | ||
stringify.sh |