mirror of
https://github.com/brl/mutter.git
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159c83b914
The stage window handled the redraw clip in a global manner; this would interfere if we want to paint views individually as it'd mean intersecting views (i.e. mirrored monitors) would loose the redraw clip once the first view was painted. It also is awkward to have a global state for something that is built up before redrawing, and only really valid during paint, due to buffer damage history. This commits removes all redraw clip management from the stage window, moving it all into the stage views. When a redraw clip is added to the stage, every affected view will get the same redraw clip added to it, and eventually when painted, the stage window (ClutterStageCogl) will retrieve the redraw clip for each view as it repaints them. https://gitlab.gnome.org/GNOME/mutter/merge_requests/1042
719 lines
21 KiB
C
719 lines
21 KiB
C
/*
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* Clutter.
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*
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* An OpenGL based 'interactive canvas' library.
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*
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* Authored By Matthew Allum <mallum@openedhand.com>
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*
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* Copyright (C) 2006 OpenedHand
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library. If not, see <http://www.gnu.org/licenses/>.
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*
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*
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*/
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/**
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* SECTION:clutter-util
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* @short_description: Utility functions
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*
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* Various miscellaneous utilility functions.
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*/
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#include "clutter-build-config.h"
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#include <fribidi.h>
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#include <math.h>
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#include "clutter-debug.h"
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#include "clutter-main.h"
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#include "clutter-interval.h"
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#include "clutter-private.h"
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/* Help macros to scale from OpenGL <-1,1> coordinates system to
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* window coordinates ranging [0,window-size]
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*/
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#define MTX_GL_SCALE_X(x,w,v1,v2) ((((((x) / (w)) + 1.0f) / 2.0f) * (v1)) + (v2))
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#define MTX_GL_SCALE_Y(y,w,v1,v2) ((v1) - (((((y) / (w)) + 1.0f) / 2.0f) * (v1)) + (v2))
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#define MTX_GL_SCALE_Z(z,w,v1,v2) (MTX_GL_SCALE_X ((z), (w), (v1), (v2)))
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void
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_clutter_util_fully_transform_vertices (const CoglMatrix *modelview,
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const CoglMatrix *projection,
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const float *viewport,
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const graphene_point3d_t *vertices_in,
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graphene_point3d_t *vertices_out,
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int n_vertices)
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{
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CoglMatrix modelview_projection;
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ClutterVertex4 *vertices_tmp;
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int i;
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vertices_tmp = g_alloca (sizeof (ClutterVertex4) * n_vertices);
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if (n_vertices >= 4)
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{
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/* XXX: we should find a way to cache this per actor */
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cogl_matrix_multiply (&modelview_projection,
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projection,
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modelview);
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cogl_matrix_project_points (&modelview_projection,
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3,
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sizeof (graphene_point3d_t),
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vertices_in,
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sizeof (ClutterVertex4),
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vertices_tmp,
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n_vertices);
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}
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else
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{
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cogl_matrix_transform_points (modelview,
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3,
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sizeof (graphene_point3d_t),
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vertices_in,
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sizeof (ClutterVertex4),
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vertices_tmp,
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n_vertices);
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cogl_matrix_project_points (projection,
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3,
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sizeof (ClutterVertex4),
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vertices_tmp,
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sizeof (ClutterVertex4),
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vertices_tmp,
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n_vertices);
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}
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for (i = 0; i < n_vertices; i++)
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{
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ClutterVertex4 vertex_tmp = vertices_tmp[i];
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graphene_point3d_t *vertex_out = &vertices_out[i];
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/* Finally translate from OpenGL coords to window coords */
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vertex_out->x = MTX_GL_SCALE_X (vertex_tmp.x, vertex_tmp.w,
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viewport[2], viewport[0]);
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vertex_out->y = MTX_GL_SCALE_Y (vertex_tmp.y, vertex_tmp.w,
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viewport[3], viewport[1]);
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}
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}
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void
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_clutter_util_rect_from_rectangle (const cairo_rectangle_int_t *src,
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graphene_rect_t *dest)
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{
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*dest = (graphene_rect_t) {
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.origin = {
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.x = src->x,
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.y = src->y
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},
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.size = {
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.width = src->width,
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.height = src->height
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}
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};
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}
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void
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_clutter_util_rectangle_int_extents (const graphene_rect_t *src,
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cairo_rectangle_int_t *dest)
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{
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graphene_rect_t tmp = *src;
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graphene_rect_round_extents (&tmp, &tmp);
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*dest = (cairo_rectangle_int_t) {
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.x = tmp.origin.x,
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.y = tmp.origin.y,
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.width = tmp.size.width,
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.height = tmp.size.height,
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};
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}
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void
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_clutter_util_rectangle_offset (const cairo_rectangle_int_t *src,
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int x,
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int y,
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cairo_rectangle_int_t *dest)
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{
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*dest = *src;
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dest->x += x;
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dest->y += y;
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}
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/*< private >
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* _clutter_util_rectangle_union:
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* @src1: first rectangle to union
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* @src2: second rectangle to union
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* @dest: (out): return location for the unioned rectangle
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*
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* Calculates the union of two rectangles.
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*
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* The union of rectangles @src1 and @src2 is the smallest rectangle which
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* includes both @src1 and @src2 within it.
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*
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* It is allowed for @dest to be the same as either @src1 or @src2.
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*
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* This function should really be in Cairo.
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*/
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void
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_clutter_util_rectangle_union (const cairo_rectangle_int_t *src1,
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const cairo_rectangle_int_t *src2,
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cairo_rectangle_int_t *dest)
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{
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int dest_x, dest_y;
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dest_x = MIN (src1->x, src2->x);
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dest_y = MIN (src1->y, src2->y);
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dest->width = MAX (src1->x + src1->width, src2->x + src2->width) - dest_x;
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dest->height = MAX (src1->y + src1->height, src2->y + src2->height) - dest_y;
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dest->x = dest_x;
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dest->y = dest_y;
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}
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gboolean
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_clutter_util_rectangle_intersection (const cairo_rectangle_int_t *src1,
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const cairo_rectangle_int_t *src2,
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cairo_rectangle_int_t *dest)
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{
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int x1, y1, x2, y2;
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x1 = MAX (src1->x, src2->x);
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y1 = MAX (src1->y, src2->y);
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x2 = MIN (src1->x + (int) src1->width, src2->x + (int) src2->width);
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y2 = MIN (src1->y + (int) src1->height, src2->y + (int) src2->height);
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if (x1 >= x2 || y1 >= y2)
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{
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dest->x = 0;
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dest->y = 0;
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dest->width = 0;
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dest->height = 0;
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return FALSE;
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}
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else
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{
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dest->x = x1;
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dest->y = y1;
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dest->width = x2 - x1;
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dest->height = y2 - y1;
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return TRUE;
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}
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}
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gboolean
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clutter_util_rectangle_equal (const cairo_rectangle_int_t *src1,
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const cairo_rectangle_int_t *src2)
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{
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return ((src1->x == src2->x) &&
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(src1->y == src2->y) &&
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(src1->width == src2->width) &&
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(src1->height == src2->height));
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}
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float
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_clutter_util_matrix_determinant (const ClutterMatrix *matrix)
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{
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return matrix->xw * matrix->yz * matrix->zy * matrix->wz
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- matrix->xz * matrix->yw * matrix->zy * matrix->wz
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- matrix->xw * matrix->yy * matrix->zz * matrix->wz
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+ matrix->xy * matrix->yw * matrix->zz * matrix->wz
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+ matrix->xz * matrix->yy * matrix->zw * matrix->wz
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- matrix->xy * matrix->yz * matrix->zw * matrix->wz
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- matrix->xw * matrix->yz * matrix->zx * matrix->wy
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+ matrix->xz * matrix->yw * matrix->zx * matrix->wy
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+ matrix->xw * matrix->yx * matrix->zz * matrix->wy
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- matrix->xx * matrix->yw * matrix->zz * matrix->wy
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- matrix->xz * matrix->yx * matrix->zw * matrix->wy
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+ matrix->xx * matrix->yz * matrix->zw * matrix->wy
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+ matrix->xw * matrix->yy * matrix->zx * matrix->wz
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- matrix->xy * matrix->yw * matrix->zx * matrix->wz
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- matrix->xw * matrix->yx * matrix->zy * matrix->wz
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+ matrix->xx * matrix->yw * matrix->zy * matrix->wz
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+ matrix->xy * matrix->yx * matrix->zw * matrix->wz
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- matrix->xx * matrix->yy * matrix->zw * matrix->wz
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- matrix->xz * matrix->yy * matrix->zx * matrix->ww
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+ matrix->xy * matrix->yz * matrix->zx * matrix->ww
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+ matrix->xz * matrix->yx * matrix->zy * matrix->ww
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- matrix->xx * matrix->yz * matrix->zy * matrix->ww
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- matrix->xy * matrix->yx * matrix->zz * matrix->ww
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+ matrix->xx * matrix->yy * matrix->zz * matrix->ww;
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}
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static void
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_clutter_util_matrix_transpose_vector4_transform (const ClutterMatrix *matrix,
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const ClutterVertex4 *point,
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ClutterVertex4 *res)
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{
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res->x = matrix->xx * point->x
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+ matrix->xy * point->y
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+ matrix->xz * point->z
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+ matrix->xw * point->w;
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res->y = matrix->yx * point->x
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+ matrix->yy * point->y
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+ matrix->yz * point->z
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+ matrix->yw * point->w;
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res->z = matrix->zx * point->x
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+ matrix->zy * point->y
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+ matrix->zz * point->z
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+ matrix->zw * point->w;
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res->w = matrix->wz * point->x
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+ matrix->wy * point->w
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+ matrix->wz * point->z
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+ matrix->ww * point->w;
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}
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void
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_clutter_util_matrix_skew_xy (ClutterMatrix *matrix,
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float factor)
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{
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matrix->yx += matrix->xx * factor;
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matrix->yy += matrix->xy * factor;
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matrix->yz += matrix->xz * factor;
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matrix->yw += matrix->xw * factor;
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}
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void
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_clutter_util_matrix_skew_xz (ClutterMatrix *matrix,
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float factor)
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{
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matrix->zx += matrix->xx * factor;
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matrix->zy += matrix->xy * factor;
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matrix->zz += matrix->xz * factor;
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matrix->zw += matrix->xw * factor;
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}
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void
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_clutter_util_matrix_skew_yz (ClutterMatrix *matrix,
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float factor)
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{
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matrix->zx += matrix->yx * factor;
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matrix->zy += matrix->yy * factor;
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matrix->zz += matrix->yz * factor;
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matrix->zw += matrix->yw * factor;
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}
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static void
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_clutter_util_vertex_combine (const graphene_point3d_t *a,
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const graphene_point3d_t *b,
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double ascl,
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double bscl,
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graphene_point3d_t *res)
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{
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res->x = (ascl * a->x) + (bscl * b->x);
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res->y = (ascl * a->y) + (bscl * b->y);
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res->z = (ascl * a->z) + (bscl * b->z);
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}
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void
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_clutter_util_vertex4_interpolate (const ClutterVertex4 *a,
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const ClutterVertex4 *b,
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double progress,
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ClutterVertex4 *res)
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{
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res->x = a->x + (b->x - a->x) * progress;
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res->y = a->y + (b->y - a->y) * progress;
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res->z = a->z + (b->z - a->z) * progress;
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res->w = a->w + (b->w - a->w) * progress;
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}
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/*< private >
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* clutter_util_matrix_decompose:
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* @src: the matrix to decompose
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* @scale_p: (out caller-allocates): return location for a vertex containing
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* the scaling factors
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* @shear_p: (out) (array length=3): return location for an array of 3
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* elements containing the skew factors (XY, XZ, and YZ respectively)
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* @rotate_p: (out caller-allocates): return location for a vertex containing
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* the Euler angles
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* @translate_p: (out caller-allocates): return location for a vertex
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* containing the translation vector
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* @perspective_p: (out caller-allocates: return location for a 4D vertex
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* containing the perspective
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*
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* Decomposes a #ClutterMatrix into the transformations that compose it.
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*
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* This code is based on the matrix decomposition algorithm as published in
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* the CSS Transforms specification by the W3C CSS working group, available
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* at http://www.w3.org/TR/css3-transforms/.
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*
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* The algorithm, in turn, is based on the "unmatrix" method published in
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* "Graphics Gems II, edited by Jim Arvo", which is available at:
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* http://tog.acm.org/resources/GraphicsGems/gemsii/unmatrix.c
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*
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* Return value: %TRUE if the decomposition was successful, and %FALSE
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* if the matrix is singular
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*/
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gboolean
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_clutter_util_matrix_decompose (const ClutterMatrix *src,
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graphene_point3d_t *scale_p,
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float shear_p[3],
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graphene_point3d_t *rotate_p,
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graphene_point3d_t *translate_p,
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ClutterVertex4 *perspective_p)
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{
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CoglMatrix matrix = *src;
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CoglMatrix perspective;
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ClutterVertex4 vertex_tmp;
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graphene_point3d_t row[3], pdum;
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int i, j;
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#define XY_SHEAR 0
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#define XZ_SHEAR 1
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#define YZ_SHEAR 2
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#define MAT(m,r,c) ((float *)(m))[(c) * 4 + (r)]
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/* normalize the matrix */
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if (matrix.ww == 0.f)
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return FALSE;
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for (i = 0; i < 4; i++)
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{
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for (j = 0; j < 4; j++)
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{
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MAT (&matrix, j, i) /= MAT (&matrix, 3, 3);
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}
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}
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/* perspective is used to solve for perspective, but it also provides
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* an easy way to test for singularity of the upper 3x3 component
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*/
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perspective = matrix;
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/* transpose */
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MAT (&perspective, 3, 0) = 0.f;
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MAT (&perspective, 3, 1) = 0.f;
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MAT (&perspective, 3, 2) = 0.f;
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MAT (&perspective, 3, 3) = 1.f;
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if (_clutter_util_matrix_determinant (&perspective) == 0.f)
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return FALSE;
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if (MAT (&matrix, 3, 0) != 0.f ||
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MAT (&matrix, 3, 1) != 0.f ||
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MAT (&matrix, 3, 2) != 0.f)
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{
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CoglMatrix perspective_inv;
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ClutterVertex4 p;
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vertex_tmp.x = MAT (&matrix, 3, 0);
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vertex_tmp.y = MAT (&matrix, 3, 1);
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vertex_tmp.z = MAT (&matrix, 3, 2);
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vertex_tmp.w = MAT (&matrix, 3, 3);
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/* solve the equation by inverting perspective... */
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cogl_matrix_get_inverse (&perspective, &perspective_inv);
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/* ... and multiplying vertex_tmp by the inverse */
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_clutter_util_matrix_transpose_vector4_transform (&perspective_inv,
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&vertex_tmp,
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&p);
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*perspective_p = p;
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/* clear the perspective part */
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MAT (&matrix, 3, 0) = 0.0f;
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MAT (&matrix, 3, 1) = 0.0f;
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MAT (&matrix, 3, 2) = 0.0f;
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MAT (&matrix, 3, 3) = 1.0f;
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}
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else
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{
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/* no perspective */
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perspective_p->x = 0.0f;
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perspective_p->y = 0.0f;
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perspective_p->z = 0.0f;
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perspective_p->w = 1.0f;
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}
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/* translation */
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translate_p->x = MAT (&matrix, 0, 3);
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MAT (&matrix, 0, 3) = 0.f;
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translate_p->y = MAT (&matrix, 1, 3);
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MAT (&matrix, 1, 3) = 0.f;
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translate_p->z = MAT (&matrix, 2, 3);
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MAT (&matrix, 2, 3) = 0.f;
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/* scale and shear; we split the upper 3x3 matrix into rows */
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for (i = 0; i < 3; i++)
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{
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row[i].x = MAT (&matrix, i, 0);
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row[i].y = MAT (&matrix, i, 1);
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row[i].z = MAT (&matrix, i, 2);
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}
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/* compute scale.x and normalize the first row */
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scale_p->x = graphene_point3d_length (&row[0]);
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graphene_point3d_normalize (&row[0], &row[0]);
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/* compute XY shear and make the second row orthogonal to the first */
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shear_p[XY_SHEAR] = graphene_point3d_dot (&row[0], &row[1]);
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_clutter_util_vertex_combine (&row[1], &row[0],
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1.0, -shear_p[XY_SHEAR],
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&row[1]);
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/* compute the Y scale and normalize the second row */
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scale_p->y = graphene_point3d_length (&row[1]);
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graphene_point3d_normalize (&row[1], &row[1]);
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shear_p[XY_SHEAR] /= scale_p->y;
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/* compute XZ and YZ shears, orthogonalize the third row */
|
|
shear_p[XZ_SHEAR] = graphene_point3d_dot (&row[0], &row[2]);
|
|
_clutter_util_vertex_combine (&row[2], &row[0],
|
|
1.0, -shear_p[XZ_SHEAR],
|
|
&row[2]);
|
|
|
|
shear_p[YZ_SHEAR] = graphene_point3d_dot (&row[1], &row[2]);
|
|
_clutter_util_vertex_combine (&row[2], &row[1],
|
|
1.0, -shear_p[YZ_SHEAR],
|
|
&row[2]);
|
|
|
|
/* get the Z scale and normalize the third row*/
|
|
scale_p->z = graphene_point3d_length (&row[2]);
|
|
graphene_point3d_normalize (&row[2], &row[2]);
|
|
shear_p[XZ_SHEAR] /= scale_p->z;
|
|
shear_p[YZ_SHEAR] /= scale_p->z;
|
|
|
|
/* at this point, the matrix (inside row[]) is orthonormal.
|
|
* check for a coordinate system flip; if the determinant
|
|
* is -1, then negate the matrix and scaling factors
|
|
*/
|
|
graphene_point3d_cross (&row[1], &row[2], &pdum);
|
|
if (graphene_point3d_dot (&row[0], &pdum) < 0.f)
|
|
{
|
|
scale_p->x *= -1.f;
|
|
|
|
for (i = 0; i < 3; i++)
|
|
{
|
|
row[i].x *= -1.f;
|
|
row[i].y *= -1.f;
|
|
row[i].z *= -1.f;
|
|
}
|
|
}
|
|
|
|
/* now get the rotations out */
|
|
rotate_p->y = asinf (-row[0].z);
|
|
if (cosf (rotate_p->y) != 0.f)
|
|
{
|
|
rotate_p->x = atan2f (row[1].z, row[2].z);
|
|
rotate_p->z = atan2f (row[0].y, row[0].x);
|
|
}
|
|
else
|
|
{
|
|
rotate_p->x = atan2f (-row[2].x, row[1].y);
|
|
rotate_p->z = 0.f;
|
|
}
|
|
|
|
#undef XY_SHEAR
|
|
#undef XZ_SHEAR
|
|
#undef YZ_SHEAR
|
|
#undef MAT
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
typedef struct
|
|
{
|
|
GType value_type;
|
|
ClutterProgressFunc func;
|
|
} ProgressData;
|
|
|
|
G_LOCK_DEFINE_STATIC (progress_funcs);
|
|
static GHashTable *progress_funcs = NULL;
|
|
|
|
gboolean
|
|
_clutter_has_progress_function (GType gtype)
|
|
{
|
|
const char *type_name = g_type_name (gtype);
|
|
|
|
if (progress_funcs == NULL)
|
|
return FALSE;
|
|
|
|
return g_hash_table_lookup (progress_funcs, type_name) != NULL;
|
|
}
|
|
|
|
gboolean
|
|
_clutter_run_progress_function (GType gtype,
|
|
const GValue *initial,
|
|
const GValue *final,
|
|
gdouble progress,
|
|
GValue *retval)
|
|
{
|
|
ProgressData *pdata;
|
|
gboolean res;
|
|
|
|
G_LOCK (progress_funcs);
|
|
|
|
if (G_UNLIKELY (progress_funcs == NULL))
|
|
{
|
|
res = FALSE;
|
|
goto out;
|
|
}
|
|
|
|
pdata = g_hash_table_lookup (progress_funcs, g_type_name (gtype));
|
|
if (G_UNLIKELY (pdata == NULL))
|
|
{
|
|
res = FALSE;
|
|
goto out;
|
|
}
|
|
|
|
res = pdata->func (initial, final, progress, retval);
|
|
|
|
out:
|
|
G_UNLOCK (progress_funcs);
|
|
|
|
return res;
|
|
}
|
|
|
|
static void
|
|
progress_data_destroy (gpointer data_)
|
|
{
|
|
g_slice_free (ProgressData, data_);
|
|
}
|
|
|
|
/**
|
|
* clutter_interval_register_progress_func: (skip)
|
|
* @value_type: a #GType
|
|
* @func: a #ClutterProgressFunc, or %NULL to unset a previously
|
|
* set progress function
|
|
*
|
|
* Sets the progress function for a given @value_type, like:
|
|
*
|
|
* |[
|
|
* clutter_interval_register_progress_func (MY_TYPE_FOO,
|
|
* my_foo_progress);
|
|
* ]|
|
|
*
|
|
* Whenever a #ClutterInterval instance using the default
|
|
* #ClutterInterval::compute_value implementation is set as an
|
|
* interval between two #GValue of type @value_type, it will call
|
|
* @func to establish the value depending on the given progress,
|
|
* for instance:
|
|
*
|
|
* |[
|
|
* static gboolean
|
|
* my_int_progress (const GValue *a,
|
|
* const GValue *b,
|
|
* gdouble progress,
|
|
* GValue *retval)
|
|
* {
|
|
* gint ia = g_value_get_int (a);
|
|
* gint ib = g_value_get_int (b);
|
|
* gint res = factor * (ib - ia) + ia;
|
|
*
|
|
* g_value_set_int (retval, res);
|
|
*
|
|
* return TRUE;
|
|
* }
|
|
*
|
|
* clutter_interval_register_progress_func (G_TYPE_INT, my_int_progress);
|
|
* ]|
|
|
*
|
|
* To unset a previously set progress function of a #GType, pass %NULL
|
|
* for @func.
|
|
*
|
|
* Since: 1.0
|
|
*/
|
|
void
|
|
clutter_interval_register_progress_func (GType value_type,
|
|
ClutterProgressFunc func)
|
|
{
|
|
ProgressData *progress_func;
|
|
const char *type_name;
|
|
|
|
g_return_if_fail (value_type != G_TYPE_INVALID);
|
|
|
|
type_name = g_type_name (value_type);
|
|
|
|
G_LOCK (progress_funcs);
|
|
|
|
if (G_UNLIKELY (progress_funcs == NULL))
|
|
progress_funcs = g_hash_table_new_full (NULL, NULL,
|
|
NULL,
|
|
progress_data_destroy);
|
|
|
|
progress_func =
|
|
g_hash_table_lookup (progress_funcs, type_name);
|
|
|
|
if (G_UNLIKELY (progress_func))
|
|
{
|
|
if (func == NULL)
|
|
{
|
|
g_hash_table_remove (progress_funcs, type_name);
|
|
g_slice_free (ProgressData, progress_func);
|
|
}
|
|
else
|
|
progress_func->func = func;
|
|
}
|
|
else
|
|
{
|
|
progress_func = g_slice_new (ProgressData);
|
|
progress_func->value_type = value_type;
|
|
progress_func->func = func;
|
|
|
|
g_hash_table_replace (progress_funcs,
|
|
(gpointer) type_name,
|
|
progress_func);
|
|
}
|
|
|
|
G_UNLOCK (progress_funcs);
|
|
}
|
|
|
|
PangoDirection
|
|
_clutter_pango_unichar_direction (gunichar ch)
|
|
{
|
|
FriBidiCharType fribidi_ch_type;
|
|
|
|
G_STATIC_ASSERT (sizeof (FriBidiChar) == sizeof (gunichar));
|
|
|
|
fribidi_ch_type = fribidi_get_bidi_type (ch);
|
|
|
|
if (!FRIBIDI_IS_STRONG (fribidi_ch_type))
|
|
return PANGO_DIRECTION_NEUTRAL;
|
|
else if (FRIBIDI_IS_RTL (fribidi_ch_type))
|
|
return PANGO_DIRECTION_RTL;
|
|
else
|
|
return PANGO_DIRECTION_LTR;
|
|
}
|
|
|
|
PangoDirection
|
|
_clutter_pango_find_base_dir (const gchar *text,
|
|
gint length)
|
|
{
|
|
PangoDirection dir = PANGO_DIRECTION_NEUTRAL;
|
|
const gchar *p;
|
|
|
|
g_return_val_if_fail (text != NULL || length == 0, PANGO_DIRECTION_NEUTRAL);
|
|
|
|
p = text;
|
|
while ((length < 0 || p < text + length) && *p)
|
|
{
|
|
gunichar wc = g_utf8_get_char (p);
|
|
|
|
dir = _clutter_pango_unichar_direction (wc);
|
|
|
|
if (dir != PANGO_DIRECTION_NEUTRAL)
|
|
break;
|
|
|
|
p = g_utf8_next_char (p);
|
|
}
|
|
|
|
return dir;
|
|
}
|