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6f094bd399
Previously clutter timelines advanced according to `g_source_get_time`. But that meant the spatial stepping of animations was visibly sensitive to any irregularities in the main loop. It also represented a time older [1] than the intended presentation time of each frame. Now we instead use `master_clock_get_next_presentation_time`. This ensures we get the smoothness of hardware vsync as well as being closer to the actual presentation time. This means, for example, backends like Xorg that move the hardware cursor independently of repaints will have their animations more closely matching the hardware cursor position. So the cursor appears to stick more closely when dragging windows or on the lock screen etc. [1] "older" = (refresh_interval - sync_delay) = ~14ms for 60Hz Closes: https://gitlab.gnome.org/GNOME/mutter/issues/25 https://gitlab.gnome.org/GNOME/mutter/merge_requests/724
643 lines
19 KiB
C
643 lines
19 KiB
C
/*
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* Clutter.
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*
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* An OpenGL based 'interactive canvas' library.
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*
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* Authored By: Emmanuele Bassi <ebassi@linux.intel.com>
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*
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* Copyright (C) 2009 Intel Corporation.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library. If not, see <http://www.gnu.org/licenses/>.
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*/
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/*
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* SECTION:clutter-master-clock-default
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* @short_description: The default master clock for all animations
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*
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* The #ClutterMasterClockDefault class is the default implementation
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* of #ClutterMasterClock.
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*/
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#include "clutter-build-config.h"
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#include <cogl/cogl.h>
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#include "clutter-master-clock.h"
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#include "clutter-master-clock-default.h"
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#include "clutter-debug.h"
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#include "clutter-private.h"
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#include "clutter-stage-manager-private.h"
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#include "clutter-stage-private.h"
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#ifdef CLUTTER_ENABLE_DEBUG
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#define clutter_warn_if_over_budget(master_clock,start_time,section) G_STMT_START { \
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gint64 __delta = g_get_monotonic_time () - start_time; \
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gint64 __budget = master_clock->remaining_budget; \
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if (__budget > 0 && __delta >= __budget) { \
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_clutter_diagnostic_message ("%s took %" G_GINT64_FORMAT " microseconds " \
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"more than the remaining budget of %" G_GINT64_FORMAT \
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" microseconds", \
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section, __delta - __budget, __budget); \
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} } G_STMT_END
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#else
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#define clutter_warn_if_over_budget(master_clock,start_time,section)
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#endif
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typedef struct _ClutterClockSource ClutterClockSource;
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struct _ClutterMasterClockDefault
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{
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GObject parent_instance;
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/* the list of timelines handled by the clock */
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GSList *timelines;
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/* the current state of the clock, in usecs */
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gint64 cur_tick;
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#ifdef CLUTTER_ENABLE_DEBUG
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gint64 frame_budget;
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gint64 remaining_budget;
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#endif
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/* an idle source, used by the Master Clock to queue
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* a redraw on the stage and drive the animations
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*/
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GSource *source;
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guint ensure_next_iteration : 1;
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guint paused : 1;
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};
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struct _ClutterClockSource
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{
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GSource source;
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ClutterMasterClockDefault *master_clock;
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};
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static gboolean clutter_clock_prepare (GSource *source,
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gint *timeout);
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static gboolean clutter_clock_check (GSource *source);
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static gboolean clutter_clock_dispatch (GSource *source,
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GSourceFunc callback,
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gpointer user_data);
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static GSourceFuncs clock_funcs = {
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clutter_clock_prepare,
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clutter_clock_check,
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clutter_clock_dispatch,
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NULL
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};
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static void
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clutter_master_clock_iface_init (ClutterMasterClockInterface *iface);
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#define clutter_master_clock_default_get_type _clutter_master_clock_default_get_type
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G_DEFINE_TYPE_WITH_CODE (ClutterMasterClockDefault,
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clutter_master_clock_default,
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G_TYPE_OBJECT,
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G_IMPLEMENT_INTERFACE (CLUTTER_TYPE_MASTER_CLOCK,
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clutter_master_clock_iface_init));
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/*
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* master_clock_is_running:
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* @master_clock: a #ClutterMasterClock
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*
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* Checks if we should currently be advancing timelines or redrawing
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* stages.
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*
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* Return value: %TRUE if the #ClutterMasterClock has at least
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* one running timeline
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*/
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static gboolean
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master_clock_is_running (ClutterMasterClockDefault *master_clock)
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{
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ClutterStageManager *stage_manager = clutter_stage_manager_get_default ();
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const GSList *stages, *l;
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stages = clutter_stage_manager_peek_stages (stage_manager);
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if (master_clock->paused)
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return FALSE;
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if (master_clock->timelines)
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return TRUE;
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for (l = stages; l; l = l->next)
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{
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if (clutter_actor_is_mapped (l->data) &&
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(_clutter_stage_has_queued_events (l->data) ||
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_clutter_stage_needs_update (l->data)))
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return TRUE;
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}
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if (master_clock->ensure_next_iteration)
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{
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master_clock->ensure_next_iteration = FALSE;
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return TRUE;
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}
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return FALSE;
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}
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static gint
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master_clock_get_swap_wait_time (ClutterMasterClockDefault *master_clock)
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{
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ClutterStageManager *stage_manager = clutter_stage_manager_get_default ();
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const GSList *stages, *l;
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gint64 min_update_time = -1;
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stages = clutter_stage_manager_peek_stages (stage_manager);
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for (l = stages; l != NULL; l = l->next)
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{
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gint64 update_time = _clutter_stage_get_update_time (l->data);
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if (min_update_time == -1 ||
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(update_time != -1 && update_time < min_update_time))
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min_update_time = update_time;
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}
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if (min_update_time == -1)
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{
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return -1;
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}
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else
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{
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gint64 now = g_source_get_time (master_clock->source);
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if (min_update_time < now)
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{
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return 0;
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}
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else
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{
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gint64 delay_us = min_update_time - now;
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return (delay_us + 999) / 1000;
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}
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}
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}
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static int64_t
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master_clock_get_next_presentation_time (ClutterMasterClockDefault *master_clock)
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{
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ClutterStageManager *stage_manager = clutter_stage_manager_get_default ();
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const GSList *stages, *l;
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int64_t earliest = -1;
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stages = clutter_stage_manager_peek_stages (stage_manager);
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for (l = stages; l != NULL; l = l->next)
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{
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gint64 t = _clutter_stage_get_next_presentation_time (l->data);
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if (earliest == -1 || (t != -1 && t < earliest))
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earliest = t;
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}
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return earliest;
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}
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static void
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master_clock_schedule_stage_updates (ClutterMasterClockDefault *master_clock)
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{
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ClutterStageManager *stage_manager = clutter_stage_manager_get_default ();
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const GSList *stages, *l;
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stages = clutter_stage_manager_peek_stages (stage_manager);
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for (l = stages; l != NULL; l = l->next)
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_clutter_stage_schedule_update (l->data);
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}
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static GSList *
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master_clock_list_ready_stages (ClutterMasterClockDefault *master_clock)
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{
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ClutterStageManager *stage_manager = clutter_stage_manager_get_default ();
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const GSList *stages, *l;
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GSList *result;
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stages = clutter_stage_manager_peek_stages (stage_manager);
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result = NULL;
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for (l = stages; l != NULL; l = l->next)
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{
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gint64 update_time = _clutter_stage_get_update_time (l->data);
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/* We carefully avoid to update stages that aren't mapped, because
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* they have nothing to render and this could cause a deadlock with
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* some of the SwapBuffers implementations (in particular
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* GLX_INTEL_swap_event is not emitted if nothing was rendered).
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*
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* Also, if a stage has a swap-buffers pending we don't want to draw
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* to it in case the driver may block the CPU while it waits for the
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* next backbuffer to become available.
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*
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* TODO: We should be able to identify if we are running triple or N
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* buffered and in these cases we can still draw if there is 1 swap
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* pending so we can hopefully always be ready to swap for the next
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* vblank and really match the vsync frequency.
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*/
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if (clutter_actor_is_mapped (l->data) &&
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update_time != -1 && update_time <= master_clock->cur_tick)
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result = g_slist_prepend (result, g_object_ref (l->data));
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}
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return g_slist_reverse (result);
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}
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static void
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master_clock_reschedule_stage_updates (ClutterMasterClockDefault *master_clock,
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GSList *stages)
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{
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const GSList *l;
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for (l = stages; l != NULL; l = l->next)
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{
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/* Clear the old update time */
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_clutter_stage_clear_update_time (l->data);
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/* And if there is still work to be done, schedule a new one */
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if (master_clock->timelines ||
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_clutter_stage_has_queued_events (l->data) ||
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_clutter_stage_needs_update (l->data))
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_clutter_stage_schedule_update (l->data);
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}
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}
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/*
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* master_clock_next_frame_delay:
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* @master_clock: a #ClutterMasterClock
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*
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* Computes the number of delay before we need to draw the next frame.
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*
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* Return value: -1 if there is no next frame pending, otherwise the
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* number of millseconds before the we need to draw the next frame
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*/
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static gint
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master_clock_next_frame_delay (ClutterMasterClockDefault *master_clock)
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{
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if (!master_clock_is_running (master_clock))
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return -1;
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/* If all of the stages are busy waiting for a swap-buffers to complete
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* then we wait for one to be ready.. */
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return master_clock_get_swap_wait_time (master_clock);
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}
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static void
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master_clock_process_events (ClutterMasterClockDefault *master_clock,
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GSList *stages)
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{
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GSList *l;
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#ifdef CLUTTER_ENABLE_DEBUG
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gint64 start = g_get_monotonic_time ();
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#endif
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/* Process queued events */
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for (l = stages; l != NULL; l = l->next)
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_clutter_stage_process_queued_events (l->data);
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#ifdef CLUTTER_ENABLE_DEBUG
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if (_clutter_diagnostic_enabled ())
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clutter_warn_if_over_budget (master_clock, start, "Event processing");
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master_clock->remaining_budget -= (g_get_monotonic_time () - start);
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#endif
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}
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/*
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* master_clock_advance_timelines:
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* @master_clock: a #ClutterMasterClock
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*
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* Advances all the timelines held by the master clock. This function
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* should be called before calling _clutter_stage_do_update() to
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* make sure that all the timelines are advanced and the scene is updated.
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*/
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static void
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master_clock_advance_timelines (ClutterMasterClockDefault *master_clock)
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{
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GSList *timelines, *l;
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#ifdef CLUTTER_ENABLE_DEBUG
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gint64 start = g_get_monotonic_time ();
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#endif
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/* we protect ourselves from timelines being removed during
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* the advancement by other timelines by copying the list of
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* timelines, taking a reference on them, iterating over the
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* copied list and then releasing the reference.
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*
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* we cannot simply take a reference on the timelines and still
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* use the list held by the master clock because the do_tick()
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* might result in the creation of a new timeline, which gets
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* added at the end of the list with no reference increase and
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* thus gets disposed at the end of the iteration.
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*
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* this implies that a newly added timeline will not be advanced
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* by this clock iteration, which is perfectly fine since we're
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* in its first cycle.
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*
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* we also cannot steal the master clock timelines list because
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* a timeline might be removed as the direct result of do_tick()
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* and remove_timeline() would not find the timeline, failing
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* and leaving a dangling pointer behind.
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*/
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timelines = g_slist_copy (master_clock->timelines);
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g_slist_foreach (timelines, (GFunc) g_object_ref, NULL);
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for (l = timelines; l != NULL; l = l->next)
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_clutter_timeline_do_tick (l->data, master_clock->cur_tick / 1000);
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g_slist_free_full (timelines, g_object_unref);
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#ifdef CLUTTER_ENABLE_DEBUG
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if (_clutter_diagnostic_enabled ())
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clutter_warn_if_over_budget (master_clock, start, "Animations");
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master_clock->remaining_budget -= (g_get_monotonic_time () - start);
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#endif
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}
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static gboolean
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master_clock_update_stages (ClutterMasterClockDefault *master_clock,
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GSList *stages)
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{
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gboolean stages_updated = FALSE;
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GSList *l;
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#ifdef CLUTTER_ENABLE_DEBUG
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gint64 start = g_get_monotonic_time ();
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#endif
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_clutter_run_repaint_functions (CLUTTER_REPAINT_FLAGS_PRE_PAINT);
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/* Update any stage that needs redraw/relayout after the clock
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* is advanced.
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*/
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for (l = stages; l != NULL; l = l->next)
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stages_updated |= _clutter_stage_do_update (l->data);
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_clutter_run_repaint_functions (CLUTTER_REPAINT_FLAGS_POST_PAINT);
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#ifdef CLUTTER_ENABLE_DEBUG
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if (_clutter_diagnostic_enabled ())
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clutter_warn_if_over_budget (master_clock, start, "Updating the stage");
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master_clock->remaining_budget -= (g_get_monotonic_time () - start);
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#endif
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return stages_updated;
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}
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/*
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* clutter_clock_source_new:
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* @master_clock: a #ClutterMasterClock for the source
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*
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* The #ClutterClockSource is an idle GSource that will queue a redraw
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* if @master_clock has at least a running #ClutterTimeline. The redraw
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* will cause @master_clock to advance all timelines, thus advancing all
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* animations as well.
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*
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* Return value: the newly created #GSource
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*/
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static GSource *
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clutter_clock_source_new (ClutterMasterClockDefault *master_clock)
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{
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GSource *source = g_source_new (&clock_funcs, sizeof (ClutterClockSource));
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ClutterClockSource *clock_source = (ClutterClockSource *) source;
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g_source_set_name (source, "Clutter master clock");
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g_source_set_priority (source, CLUTTER_PRIORITY_REDRAW);
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g_source_set_can_recurse (source, FALSE);
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clock_source->master_clock = master_clock;
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return source;
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}
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static gboolean
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clutter_clock_prepare (GSource *source,
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gint *timeout)
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{
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ClutterClockSource *clock_source = (ClutterClockSource *) source;
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ClutterMasterClockDefault *master_clock = clock_source->master_clock;
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int delay;
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_clutter_threads_acquire_lock ();
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if (G_UNLIKELY (clutter_paint_debug_flags &
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CLUTTER_DEBUG_CONTINUOUS_REDRAW))
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{
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ClutterStageManager *stage_manager = clutter_stage_manager_get_default ();
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const GSList *stages, *l;
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stages = clutter_stage_manager_peek_stages (stage_manager);
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/* Queue a full redraw on all of the stages */
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for (l = stages; l != NULL; l = l->next)
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clutter_actor_queue_redraw (l->data);
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}
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delay = master_clock_next_frame_delay (master_clock);
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_clutter_threads_release_lock ();
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*timeout = delay;
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return delay == 0;
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}
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static gboolean
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clutter_clock_check (GSource *source)
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{
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ClutterClockSource *clock_source = (ClutterClockSource *) source;
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ClutterMasterClockDefault *master_clock = clock_source->master_clock;
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int delay;
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_clutter_threads_acquire_lock ();
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delay = master_clock_next_frame_delay (master_clock);
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_clutter_threads_release_lock ();
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return delay == 0;
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}
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static gboolean
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clutter_clock_dispatch (GSource *source,
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GSourceFunc callback,
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gpointer user_data)
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{
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ClutterClockSource *clock_source = (ClutterClockSource *) source;
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ClutterMasterClockDefault *master_clock = clock_source->master_clock;
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GSList *stages;
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CLUTTER_NOTE (SCHEDULER, "Master clock [tick]");
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_clutter_threads_acquire_lock ();
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COGL_TRACE_BEGIN (ClutterMasterClockTick, "Master Clock (tick)");
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/* Get the time to use for this frame */
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master_clock->cur_tick = master_clock_get_next_presentation_time (master_clock);
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/* On the first frame the backend might not have an answer */
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if (master_clock->cur_tick <= 0)
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master_clock->cur_tick = g_source_get_time (source);
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#ifdef CLUTTER_ENABLE_DEBUG
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master_clock->remaining_budget = master_clock->frame_budget;
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#endif
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/* We need to protect ourselves against stages being destroyed during
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* event handling - master_clock_list_ready_stages() returns a
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* list of referenced that we'll unref afterwards.
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*/
|
|
stages = master_clock_list_ready_stages (master_clock);
|
|
|
|
/* Each frame is split into three separate phases: */
|
|
|
|
/* 1. process all the events; each stage goes through its events queue
|
|
* and processes each event according to its type, then emits the
|
|
* various signals that are associated with the event
|
|
*/
|
|
master_clock_process_events (master_clock, stages);
|
|
|
|
/* 2. advance the timelines */
|
|
master_clock_advance_timelines (master_clock);
|
|
|
|
/* 3. relayout and redraw the stages */
|
|
master_clock_update_stages (master_clock, stages);
|
|
|
|
master_clock_reschedule_stage_updates (master_clock, stages);
|
|
|
|
g_slist_free_full (stages, g_object_unref);
|
|
|
|
COGL_TRACE_END (ClutterMasterClockTick);
|
|
|
|
_clutter_threads_release_lock ();
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
static void
|
|
clutter_master_clock_default_finalize (GObject *gobject)
|
|
{
|
|
ClutterMasterClockDefault *master_clock = CLUTTER_MASTER_CLOCK_DEFAULT (gobject);
|
|
|
|
g_slist_free (master_clock->timelines);
|
|
|
|
G_OBJECT_CLASS (clutter_master_clock_default_parent_class)->finalize (gobject);
|
|
}
|
|
|
|
static void
|
|
clutter_master_clock_default_class_init (ClutterMasterClockDefaultClass *klass)
|
|
{
|
|
GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
|
|
|
|
gobject_class->finalize = clutter_master_clock_default_finalize;
|
|
}
|
|
|
|
static void
|
|
clutter_master_clock_default_init (ClutterMasterClockDefault *self)
|
|
{
|
|
GSource *source;
|
|
|
|
source = clutter_clock_source_new (self);
|
|
self->source = source;
|
|
|
|
self->ensure_next_iteration = FALSE;
|
|
self->paused = FALSE;
|
|
|
|
#ifdef CLUTTER_ENABLE_DEBUG
|
|
self->frame_budget = G_USEC_PER_SEC / 60;
|
|
#endif
|
|
|
|
g_source_attach (source, NULL);
|
|
}
|
|
|
|
static void
|
|
clutter_master_clock_default_add_timeline (ClutterMasterClock *clock,
|
|
ClutterTimeline *timeline)
|
|
{
|
|
ClutterMasterClockDefault *master_clock = (ClutterMasterClockDefault *) clock;
|
|
gboolean is_first;
|
|
|
|
if (g_slist_find (master_clock->timelines, timeline))
|
|
return;
|
|
|
|
is_first = master_clock->timelines == NULL;
|
|
|
|
master_clock->timelines = g_slist_prepend (master_clock->timelines,
|
|
timeline);
|
|
|
|
if (is_first)
|
|
{
|
|
master_clock_schedule_stage_updates (master_clock);
|
|
_clutter_master_clock_start_running (clock);
|
|
}
|
|
}
|
|
|
|
static void
|
|
clutter_master_clock_default_remove_timeline (ClutterMasterClock *clock,
|
|
ClutterTimeline *timeline)
|
|
{
|
|
ClutterMasterClockDefault *master_clock = (ClutterMasterClockDefault *) clock;
|
|
|
|
master_clock->timelines = g_slist_remove (master_clock->timelines,
|
|
timeline);
|
|
}
|
|
|
|
static void
|
|
clutter_master_clock_default_start_running (ClutterMasterClock *master_clock)
|
|
{
|
|
/* If called from a different thread, we need to wake up the
|
|
* main loop to start running the timelines
|
|
*/
|
|
g_main_context_wakeup (NULL);
|
|
}
|
|
|
|
static void
|
|
clutter_master_clock_default_ensure_next_iteration (ClutterMasterClock *clock)
|
|
{
|
|
ClutterMasterClockDefault *master_clock = (ClutterMasterClockDefault *) clock;
|
|
|
|
master_clock->ensure_next_iteration = TRUE;
|
|
}
|
|
|
|
static void
|
|
clutter_master_clock_default_set_paused (ClutterMasterClock *clock,
|
|
gboolean paused)
|
|
{
|
|
ClutterMasterClockDefault *master_clock = (ClutterMasterClockDefault *) clock;
|
|
|
|
if (paused && !master_clock->paused)
|
|
{
|
|
g_clear_pointer (&master_clock->source, g_source_destroy);
|
|
}
|
|
else if (!paused && master_clock->paused)
|
|
{
|
|
master_clock->source = clutter_clock_source_new (master_clock);
|
|
g_source_attach (master_clock->source, NULL);
|
|
}
|
|
|
|
master_clock->paused = !!paused;
|
|
}
|
|
|
|
static void
|
|
clutter_master_clock_iface_init (ClutterMasterClockInterface *iface)
|
|
{
|
|
iface->add_timeline = clutter_master_clock_default_add_timeline;
|
|
iface->remove_timeline = clutter_master_clock_default_remove_timeline;
|
|
iface->start_running = clutter_master_clock_default_start_running;
|
|
iface->ensure_next_iteration = clutter_master_clock_default_ensure_next_iteration;
|
|
iface->set_paused = clutter_master_clock_default_set_paused;
|
|
}
|