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* clutter/clutter-main.c (_clutter_id_to_color): When choosing a pick color, set all but the most significant of the unused bits. This should make make it more likely that the GL implementation will round down to the right value. * tests/test-pick.c: Test case for picking. It creates 192 actors at known positions and stores their gids. It then calls clutter_stage_get_actor_at_pos with each position to check that the right gid is returned. * tests/Makefile.am (noinst_PROGRAMS): Add test-pick
79 lines
3.6 KiB
Makefile
79 lines
3.6 KiB
Makefile
noinst_PROGRAMS = test-textures test-events test-offscreen test-scale \
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test-actors test-behave test-text test-entry test-project \
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test-perspective test-rotate test-depth \
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test-threads test-timeline test-timeline-dup-frames \
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test-timeline-interpolate test-timeline-rewind \
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test-timeline-smoothness \
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test-threads test-timeline test-score test-script \
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test-model test-grab test-effects test-fullscreen \
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test-shader test-unproject test-viewport test-fbo \
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test-opacity test-multistage \
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test-cogl-primitives test-cogl-tex-tile \
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test-cogl-tex-convert test-cogl-tex-foreign \
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test-cogl-tex-getset test-cogl-offscreen \
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test-cogl-tex-polygon test-stage-read-pixels \
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test-random-text test-clip test-paint-wrapper \
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test-texture-quality test-entry-auto test-layout \
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test-invariants test-label-cache test-pick
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if X11_TESTS
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noinst_PROGRAMS += test-pixmap
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noinst_PROGRAMS += test-devices
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endif
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INCLUDES = -I$(top_srcdir)/ -I$(top_srcdir)/clutter -I$(top_builddir)/clutter
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LDADD = $(top_builddir)/clutter/libclutter-@CLUTTER_FLAVOUR@-@CLUTTER_MAJORMINOR@.la
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AM_CFLAGS = $(CLUTTER_CFLAGS)
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AM_LDFLAGS = $(CLUTTER_LIBS)
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test_textures_SOURCES = test-textures.c
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test_events_SOURCES = test-events.c
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test_offscreen_SOURCES = test-offscreen.c
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test_scale_SOURCES = test-scale.c
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test_actors_SOURCES = test-actors.c
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test_grab_SOURCES = test-grab.c
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test_behave_SOURCES = test-behave.c
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test_text_SOURCES = test-text.c
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test_entry_SOURCES = test-entry.c
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test_project_SOURCES = test-project.c
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test_unproject_SOURCES = test-unproject.c
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test_perspective_SOURCES = test-perspective.c
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test_rotate_SOURCES = test-rotate.c
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test_depth_SOURCES = test-depth.c
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test_threads_SOURCES = test-threads.c
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test_timeline_SOURCES = test-timeline.c
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test_timeline_dup_frames_SOURCES = test-timeline-dup-frames.c
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test_timeline_interpolate_SOURCES = test-timeline-interpolate.c
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test_timeline_rewind_SOURCES = test-timeline-rewind.c
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test_timeline_smoothness_SOURCES = test-timeline-smoothness.c
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test_shader_SOURCES = test-shader.c
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test_score_SOURCES = test-score.c
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test_script_SOURCES = test-script.c
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test_model_SOURCES = test-model.c
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test_effects_SOURCES = test-effects.c
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test_fullscreen_SOURCES = test-fullscreen.c
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test_viewport_SOURCES = test-viewport.c
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test_fbo_SOURCES = test-fbo.c
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test_opacity_SOURCES = test-opacity.c
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test_multistage_SOURCES = test-multistage.c
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test_pixmap_SOURCES = test-pixmap.c
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test_pixmap_LDFLAGS = -lXcomposite
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test_cogl_primitives_SOURCES = test-cogl-primitives.c
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test_cogl_tex_tile_SOURCES = test-cogl-tex-tile.c
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test_cogl_tex_convert_SOURCES = test-cogl-tex-convert.c
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test_cogl_tex_foreign_SOURCES = test-cogl-tex-foreign.c
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test_cogl_tex_getset_SOURCES = test-cogl-tex-getset.c
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test_cogl_offscreen_SOURCES = test-cogl-offscreen.c
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test_stage_read_pixels_SOURCES = test-stage-read-pixels.c
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test_random_text_SOURCES = test-random-text.c
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test_paint_wrapper_SOURCES = test-paint-wrapper.c
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test_texture_quality_SOURCES = test-texture-quality.c
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test_entry_auto_SOURCES = test-entry-auto.c
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test_layout_SOURCES = test-layout.c
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test_invariants_SOURCES = test-invariants.c
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test_devices_SOURCES = test-devices.c
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test_label_cache_SOURCES = test-label-cache.c
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test_pick_SOURCES = test-pick.c
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EXTRA_DIST = redhand.png test-script.json
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