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* clutter/Makefile.am: * clutter/clutter-actor.c: * clutter/clutter-clone-texture.c: * clutter/clutter-rectangle.c: * clutter/clutter-stage.c: * clutter/clutter-texture.c: * clutter/cogl/cogl.h: * clutter/cogl/gl/Makefile.am: * clutter/cogl/gl/cogl-defines.h: * clutter/cogl/gl/cogl.c: * clutter/cogl/gles/Makefile.am: * clutter/cogl/gles/cogl-defines.h: * clutter/cogl/gles/cogl.c: * clutter/glx/Makefile.am: * clutter/glx/clutter-stage-glx.c: * clutter/pango/Makefile.am: * clutter/pango/pangoclutter-render.c: * configure.ac: Add initial 'cogl' implementation. 'cogl' is a simple abstration layer over GL and GL/ES used by clutter internally. It should eventually allow clutter applications to be run on both GL and GL/ES with just a recompile as well as provide more debugging and potentially profiling information for GL and GL/ES usage. This commit contains the initial GL implementation. |
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cogl-defines.h | ||
cogl.c | ||
Makefile.am |