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e9f721216e
When splitting out the CoglPath api we saw that we would be left with inconsistent drawing apis if the drawing apis in core Cogl were lumped into the cogl_framebuffer_ api considering other Cogl sub-libraries or that others will want to create higher level drawing apis outside of Cogl but can't use the same namespace. So that we can aim for a more consistent style this adds a cogl_primitive_draw() api, comparable to cogl_path_fill() or cogl_pango_show_layout() that's intended to replace cogl_framebuffer_draw_primitive() Note: the attribute and rectangle drawing apis are still in the cogl_framebuffer_ namespace and this might potentially change but in these cases there is no single object representing the thing being drawn so it seems a more reasonable they they live in the framebuffer namespace for now. Note: the cogl_framebuffer_draw_primitive() api isn't removed by this patch so it can more conveniently be cherry picked to the 1.16 branch so we can mark it deprecated for a short while. Even though it's marked as experimental api we know that there are people using the api so we'd like to give them a chance to switch to the new api. Reviewed-by: Neil Roberts <neil@linux.intel.com> (cherry picked from commit 418912b93ff81a47f9b38114d05335ab76277c48) Conflicts: cogl-pango/cogl-pango-display-list.c cogl/Makefile.am cogl/cogl-framebuffer.c cogl/cogl-pipeline-layer-state.h cogl/cogl2-path.c cogl/driver/gl/cogl-clip-stack-gl.c
65 lines
1.9 KiB
C
65 lines
1.9 KiB
C
#include <cogl/cogl.h>
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#include <string.h>
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#include "test-utils.h"
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static void
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paint (void)
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{
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CoglPipeline *pipeline = cogl_pipeline_new (test_ctx);
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int width = cogl_framebuffer_get_width (test_fb);
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int half_width = width / 2;
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int height = cogl_framebuffer_get_height (test_fb);
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CoglVertexP2 tri0_vertices[] = {
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{ 0, 0 },
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{ 0, height },
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{ half_width, height },
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};
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CoglVertexP2C4 tri1_vertices[] = {
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{ half_width, 0, 0x80, 0x80, 0x80, 0x80 },
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{ half_width, height, 0x80, 0x80, 0x80, 0x80 },
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{ width, height, 0x80, 0x80, 0x80, 0x80 },
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};
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CoglPrimitive *tri0;
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CoglPrimitive *tri1;
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cogl_framebuffer_clear4f (test_fb, COGL_BUFFER_BIT_COLOR, 0, 0, 0, 0);
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tri0 = cogl_primitive_new_p2 (test_ctx, COGL_VERTICES_MODE_TRIANGLES,
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3, tri0_vertices);
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tri1 = cogl_primitive_new_p2c4 (test_ctx, COGL_VERTICES_MODE_TRIANGLES,
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3, tri1_vertices);
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/* Check that cogl correctly handles the case where we draw
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* different primitives same pipeline and switch from using the
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* opaque color associated with the pipeline and using a colour
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* attribute with an alpha component which implies blending is
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* required.
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*
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* If Cogl gets this wrong then then in all likelyhood the second
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* primitive will be drawn with blending still disabled.
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*/
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cogl_primitive_draw (tri0, test_fb, pipeline);
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cogl_primitive_draw (tri1, test_fb, pipeline);
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test_utils_check_pixel_and_alpha (test_fb,
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half_width + 5,
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height - 5,
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0x80808080);
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}
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void
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test_blend (void)
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{
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cogl_framebuffer_orthographic (test_fb, 0, 0,
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cogl_framebuffer_get_width (test_fb),
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cogl_framebuffer_get_height (test_fb),
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-1,
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100);
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paint ();
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}
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