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3336359abb
This is the result of running a number of sed and perl scripts over the code to do 90% of the work in converting from 16.16 fixed to single precision floating point. Note: A pristine cogl-fixed.c has been maintained as a standalone utility API so that applications may still take advantage of fixed point if they desire for certain optimisations where lower precision may be acceptable. Note: no API changes were made in Clutter, only in Cogl. Overview of changes: - Within clutter/* all usage of the COGL_FIXED_ macros have been changed to use the CLUTTER_FIXED_ macros. - Within cogl/* all usage of the COGL_FIXED_ macros have been completly stripped and expanded into code that works with single precision floats instead. - Uses of cogl_fixed_* have been replaced with single precision math.h alternatives. - Uses of COGL_ANGLE_* and cogl_angle_* have been replaced so we use a float for angles and math.h replacements.
353 lines
8.9 KiB
C
353 lines
8.9 KiB
C
/*
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* Clutter COGL
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*
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* A basic GL/GLES Abstraction/Utility Layer
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*
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* Authored By Matthew Allum <mallum@openedhand.com>
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*
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* Copyright (C) 2008 OpenedHand
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
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* Boston, MA 02111-1307, USA.
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include <string.h>
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#include "cogl.h"
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#include "cogl-clip-stack.h"
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#include "cogl-primitives.h"
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#include "cogl-context.h"
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/* These are defined in the particular backend (float in GL vs fixed
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in GL ES) */
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void _cogl_set_clip_planes (float x,
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float y,
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float width,
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float height);
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void _cogl_add_stencil_clip (float x,
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float y,
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float width,
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float height,
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gboolean first);
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void _cogl_add_path_to_stencil_buffer (floatVec2 nodes_min,
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floatVec2 nodes_max,
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guint path_size,
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CoglPathNode *path,
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gboolean merge);
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void _cogl_enable_clip_planes (void);
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void _cogl_disable_clip_planes (void);
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void _cogl_disable_stencil_buffer (void);
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void _cogl_set_matrix (const float *matrix);
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typedef struct _CoglClipStack CoglClipStack;
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typedef struct _CoglClipStackEntryRect CoglClipStackEntryRect;
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typedef struct _CoglClipStackEntryPath CoglClipStackEntryPath;
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typedef enum
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{
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COGL_CLIP_STACK_RECT,
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COGL_CLIP_STACK_PATH
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} CoglClipStackEntryType;
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struct _CoglClipStack
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{
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GList *stack_top;
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};
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struct _CoglClipStackEntryRect
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{
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CoglClipStackEntryType type;
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/* The rectangle for this clip */
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float x_offset;
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float y_offset;
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float width;
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float height;
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/* The matrix that was current when the clip was set */
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float matrix[16];
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};
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struct _CoglClipStackEntryPath
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{
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CoglClipStackEntryType type;
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/* The matrix that was current when the clip was set */
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float matrix[16];
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floatVec2 path_nodes_min;
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floatVec2 path_nodes_max;
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guint path_size;
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CoglPathNode path[1];
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};
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void
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cogl_clip_set (float x_offset,
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float y_offset,
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float width,
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float height)
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{
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CoglClipStackEntryRect *entry;
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CoglClipStack *stack;
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_COGL_GET_CONTEXT (ctx, NO_RETVAL);
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stack = (CoglClipStack *) ctx->clip.stacks->data;
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entry = g_slice_new (CoglClipStackEntryRect);
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/* Make a new entry */
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entry->type = COGL_CLIP_STACK_RECT;
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entry->x_offset = x_offset;
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entry->y_offset = y_offset;
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entry->width = width;
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entry->height = height;
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cogl_get_modelview_matrix (entry->matrix);
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/* Store it in the stack */
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stack->stack_top = g_list_prepend (stack->stack_top, entry);
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ctx->clip.stack_dirty = TRUE;
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}
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void
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cogl_clip_set_from_path_preserve (void)
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{
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CoglClipStackEntryPath *entry;
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CoglClipStack *stack;
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_COGL_GET_CONTEXT (ctx, NO_RETVAL);
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stack = (CoglClipStack *) ctx->clip.stacks->data;
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entry = g_malloc (sizeof (CoglClipStackEntryPath)
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+ sizeof (CoglPathNode) * (ctx->path_nodes->len - 1));
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entry->type = COGL_CLIP_STACK_PATH;
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entry->path_nodes_min = ctx->path_nodes_min;
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entry->path_nodes_max = ctx->path_nodes_max;
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entry->path_size = ctx->path_nodes->len;
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memcpy (entry->path, ctx->path_nodes->data,
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sizeof (CoglPathNode) * ctx->path_nodes->len);
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cogl_get_modelview_matrix (entry->matrix);
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/* Store it in the stack */
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stack->stack_top = g_list_prepend (stack->stack_top, entry);
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ctx->clip.stack_dirty = TRUE;
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}
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void
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cogl_clip_set_from_path (void)
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{
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cogl_clip_set_from_path_preserve ();
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cogl_path_new ();
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}
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void
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cogl_clip_unset (void)
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{
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gpointer entry;
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CoglClipStack *stack;
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_COGL_GET_CONTEXT (ctx, NO_RETVAL);
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stack = (CoglClipStack *) ctx->clip.stacks->data;
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g_return_if_fail (stack->stack_top != NULL);
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entry = stack->stack_top->data;
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/* Remove the top entry from the stack */
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if (*(CoglClipStackEntryType *) entry == COGL_CLIP_STACK_RECT)
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g_slice_free (CoglClipStackEntryRect, entry);
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else
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g_free (entry);
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stack->stack_top = g_list_delete_link (stack->stack_top,
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stack->stack_top);
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ctx->clip.stack_dirty = TRUE;
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}
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void
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_cogl_clip_stack_rebuild (void)
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{
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int has_clip_planes = cogl_features_available (COGL_FEATURE_FOUR_CLIP_PLANES);
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gboolean using_clip_planes = FALSE;
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gboolean using_stencil_buffer = FALSE;
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GList *node;
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CoglClipStack *stack;
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_COGL_GET_CONTEXT (ctx, NO_RETVAL);
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stack = (CoglClipStack *) ctx->clip.stacks->data;
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ctx->clip.stack_dirty = FALSE;
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ctx->clip.stencil_used = FALSE;
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_cogl_disable_clip_planes ();
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_cogl_disable_stencil_buffer ();
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/* If the stack is empty then there's nothing else to do */
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if (stack->stack_top == NULL)
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return;
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/* Find the bottom of the stack */
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for (node = stack->stack_top; node->next; node = node->next);
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/* Re-add every entry from the bottom of the stack up */
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for (; node; node = node->prev)
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{
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gpointer entry = node->data;
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if (*(CoglClipStackEntryType *) entry == COGL_CLIP_STACK_PATH)
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{
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CoglClipStackEntryPath *path = (CoglClipStackEntryPath *) entry;
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cogl_push_matrix ();
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_cogl_set_matrix (path->matrix);
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_cogl_add_path_to_stencil_buffer (path->path_nodes_min,
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path->path_nodes_max,
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path->path_size,
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path->path,
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using_stencil_buffer);
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cogl_pop_matrix ();
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using_stencil_buffer = TRUE;
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/* We can't use clip planes any more */
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has_clip_planes = FALSE;
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}
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else
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{
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CoglClipStackEntryRect *rect = (CoglClipStackEntryRect *) entry;
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cogl_push_matrix ();
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_cogl_set_matrix (rect->matrix);
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/* If this is the first entry and we support clip planes then use
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that instead */
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if (has_clip_planes)
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{
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_cogl_set_clip_planes (rect->x_offset,
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rect->y_offset,
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rect->width,
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rect->height);
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using_clip_planes = TRUE;
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/* We can't use clip planes a second time */
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has_clip_planes = FALSE;
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}
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else
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{
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_cogl_add_stencil_clip (rect->x_offset,
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rect->y_offset,
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rect->width,
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rect->height,
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!using_stencil_buffer);
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using_stencil_buffer = TRUE;
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}
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cogl_pop_matrix ();
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}
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}
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/* Enabling clip planes is delayed to now so that they won't affect
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setting up the stencil buffer */
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if (using_clip_planes)
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_cogl_enable_clip_planes ();
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ctx->clip.stencil_used = using_stencil_buffer;
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}
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void
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cogl_clip_ensure (void)
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{
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_COGL_GET_CONTEXT (ctx, NO_RETVAL);
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if (ctx->clip.stack_dirty)
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_cogl_clip_stack_rebuild ();
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}
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void
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cogl_clip_stack_save (void)
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{
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CoglClipStack *stack;
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_COGL_GET_CONTEXT (ctx, NO_RETVAL);
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stack = g_slice_new (CoglClipStack);
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stack->stack_top = NULL;
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ctx->clip.stacks = g_slist_prepend (ctx->clip.stacks, stack);
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ctx->clip.stack_dirty = TRUE;
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}
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void
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cogl_clip_stack_restore (void)
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{
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CoglClipStack *stack;
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_COGL_GET_CONTEXT (ctx, NO_RETVAL);
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g_return_if_fail (ctx->clip.stacks != NULL);
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stack = (CoglClipStack *) ctx->clip.stacks->data;
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/* Empty the current stack */
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while (stack->stack_top)
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cogl_clip_unset ();
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/* Revert to an old stack */
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g_slice_free (CoglClipStack, stack);
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ctx->clip.stacks = g_slist_delete_link (ctx->clip.stacks,
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ctx->clip.stacks);
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ctx->clip.stack_dirty = TRUE;
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}
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void
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_cogl_clip_stack_state_init (void)
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{
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_COGL_GET_CONTEXT (ctx, NO_RETVAL);
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ctx->clip.stacks = NULL;
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ctx->clip.stack_dirty = TRUE;
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/* Add an intial stack */
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cogl_clip_stack_save ();
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}
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void
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_cogl_clip_stack_state_destroy (void)
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{
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_COGL_GET_CONTEXT (ctx, NO_RETVAL);
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/* Destroy all of the stacks */
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while (ctx->clip.stacks)
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cogl_clip_stack_restore ();
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}
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