mirror of
https://github.com/brl/mutter.git
synced 2024-12-23 19:42:05 +00:00
e9f721216e
When splitting out the CoglPath api we saw that we would be left with inconsistent drawing apis if the drawing apis in core Cogl were lumped into the cogl_framebuffer_ api considering other Cogl sub-libraries or that others will want to create higher level drawing apis outside of Cogl but can't use the same namespace. So that we can aim for a more consistent style this adds a cogl_primitive_draw() api, comparable to cogl_path_fill() or cogl_pango_show_layout() that's intended to replace cogl_framebuffer_draw_primitive() Note: the attribute and rectangle drawing apis are still in the cogl_framebuffer_ namespace and this might potentially change but in these cases there is no single object representing the thing being drawn so it seems a more reasonable they they live in the framebuffer namespace for now. Note: the cogl_framebuffer_draw_primitive() api isn't removed by this patch so it can more conveniently be cherry picked to the 1.16 branch so we can mark it deprecated for a short while. Even though it's marked as experimental api we know that there are people using the api so we'd like to give them a chance to switch to the new api. Reviewed-by: Neil Roberts <neil@linux.intel.com> (cherry picked from commit 418912b93ff81a47f9b38114d05335ab76277c48) Conflicts: cogl-pango/cogl-pango-display-list.c cogl/Makefile.am cogl/cogl-framebuffer.c cogl/cogl-pipeline-layer-state.h cogl/cogl2-path.c cogl/driver/gl/cogl-clip-stack-gl.c
150 lines
3.6 KiB
C
150 lines
3.6 KiB
C
#include <cogl/cogl.h>
|
|
#include <stdio.h>
|
|
#include <SDL.h>
|
|
#include <emscripten.h>
|
|
#include "emscripten-example-js.h"
|
|
|
|
/* This short example is just to demonstrate using Cogl with
|
|
* Emscripten using SDL to receive input events */
|
|
|
|
typedef struct Data
|
|
{
|
|
CoglPrimitive *triangle;
|
|
CoglPipeline *pipeline;
|
|
float center_x, center_y;
|
|
CoglFramebuffer *fb;
|
|
CoglBool redraw_queued;
|
|
CoglBool ready_to_draw;
|
|
} Data;
|
|
|
|
static Data data;
|
|
static CoglContext *ctx;
|
|
|
|
static void
|
|
redraw (Data *data)
|
|
{
|
|
CoglFramebuffer *fb = data->fb;
|
|
|
|
cogl_framebuffer_clear4f (fb, COGL_BUFFER_BIT_COLOR, 0, 0, 0, 1);
|
|
|
|
cogl_framebuffer_push_matrix (fb);
|
|
cogl_framebuffer_translate (fb, data->center_x, -data->center_y, 0.0f);
|
|
|
|
cogl_primitive_draw (data->triangle, fb, data->pipeline);
|
|
cogl_framebuffer_pop_matrix (fb);
|
|
|
|
cogl_onscreen_swap_buffers (COGL_ONSCREEN (fb));
|
|
}
|
|
|
|
static void
|
|
handle_event (Data *data, SDL_Event *event)
|
|
{
|
|
switch (event->type)
|
|
{
|
|
case SDL_MOUSEMOTION:
|
|
{
|
|
int width =
|
|
cogl_framebuffer_get_width (COGL_FRAMEBUFFER (data->fb));
|
|
int height =
|
|
cogl_framebuffer_get_height (COGL_FRAMEBUFFER (data->fb));
|
|
|
|
data->center_x = event->motion.x * 2.0f / width - 1.0f;
|
|
data->center_y = event->motion.y * 2.0f / height - 1.0f;
|
|
|
|
data->redraw_queued = TRUE;
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
static void
|
|
frame_cb (CoglOnscreen *onscreen,
|
|
CoglFrameEvent event,
|
|
CoglFrameInfo *info,
|
|
void *user_data)
|
|
{
|
|
Data *data = user_data;
|
|
|
|
if (event == COGL_FRAME_EVENT_SYNC)
|
|
data->ready_to_draw = TRUE;
|
|
}
|
|
|
|
static void
|
|
mainloop (void)
|
|
{
|
|
SDL_Event event;
|
|
|
|
while (SDL_PollEvent (&event))
|
|
{
|
|
handle_event (&data, &event);
|
|
cogl_sdl_handle_event (ctx, &event);
|
|
}
|
|
|
|
if (data.redraw_queued && data.ready_to_draw)
|
|
{
|
|
data.redraw_queued = FALSE;
|
|
data.ready_to_draw = FALSE;
|
|
redraw (&data);
|
|
}
|
|
|
|
/* NB: The mainloop will be automatically resumed if user input is received */
|
|
if (!data.redraw_queued)
|
|
emscripten_pause_main_loop ();
|
|
|
|
cogl_sdl_idle (ctx);
|
|
}
|
|
|
|
int
|
|
main (int argc, char **argv)
|
|
{
|
|
CoglOnscreen *onscreen;
|
|
CoglError *error = NULL;
|
|
CoglVertexP2C4 triangle_vertices[] = {
|
|
{0, 0.7, 0xff, 0x00, 0x00, 0xff},
|
|
{-0.7, -0.7, 0x00, 0xff, 0x00, 0xff},
|
|
{0.7, -0.7, 0x00, 0x00, 0xff, 0xff}
|
|
};
|
|
|
|
ctx = cogl_sdl_context_new (SDL_USEREVENT, &error);
|
|
if (!ctx)
|
|
{
|
|
fprintf (stderr, "Failed to create context: %s\n", error->message);
|
|
return 1;
|
|
}
|
|
|
|
onscreen = cogl_onscreen_new (ctx, 800, 600);
|
|
data.fb = COGL_FRAMEBUFFER (onscreen);
|
|
|
|
cogl_onscreen_add_frame_callback (onscreen,
|
|
frame_cb,
|
|
&data,
|
|
NULL /* destroy callback */);
|
|
|
|
data.center_x = 0.0f;
|
|
data.center_y = 0.0f;
|
|
|
|
cogl_onscreen_show (onscreen);
|
|
|
|
data.triangle = cogl_primitive_new_p2c4 (ctx, COGL_VERTICES_MODE_TRIANGLES,
|
|
3, triangle_vertices);
|
|
data.pipeline = cogl_pipeline_new (ctx);
|
|
|
|
data.redraw_queued = TRUE;
|
|
data.ready_to_draw = TRUE;
|
|
|
|
/* The emscripten mainloop isn't event driven, it's periodic and so
|
|
* we aim to pause the emscripten mainlooop whenever we don't have a
|
|
* redraw queued. What we do instead is hook into the real browser
|
|
* mainloop using this javascript binding api to add an input event
|
|
* listener that will resume the emscripten mainloop whenever input
|
|
* is received.
|
|
*/
|
|
example_js_add_input_listener ();
|
|
|
|
emscripten_set_main_loop (mainloop, -1, TRUE);
|
|
|
|
cogl_object_unref (ctx);
|
|
|
|
return 0;
|
|
}
|