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e745ce52e7
Use the newly added support for binding signal emissions to state changes on a ClutterState.
55 lines
1.5 KiB
C
55 lines
1.5 KiB
C
#include <stdlib.h>
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#include <gmodule.h>
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#include <clutter/clutter.h>
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#define TEST_STATE_SCRIPT_FILE TESTS_DATADIR G_DIR_SEPARATOR_S "test-script-signals.json"
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gboolean
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on_button_press (ClutterActor *actor,
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ClutterEvent *event,
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gpointer dummy G_GNUC_UNUSED)
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{
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g_print ("Button pressed!\n");
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return FALSE;
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}
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G_MODULE_EXPORT int
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test_state_script_main (int argc, char *argv[])
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{
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ClutterActor *stage, *button;
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ClutterScript *script;
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GError *error = NULL;
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if (clutter_init (&argc, &argv) != CLUTTER_INIT_SUCCESS)
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return EXIT_FAILURE;
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script = clutter_script_new ();
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clutter_script_load_from_file (script, TEST_STATE_SCRIPT_FILE, &error);
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if (error != NULL)
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g_error ("Unable to load '%s': %s\n",
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TEST_STATE_SCRIPT_FILE,
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error->message);
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stage = clutter_stage_new ();
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clutter_stage_set_title (CLUTTER_STAGE (stage), "State Script");
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clutter_stage_set_user_resizable (CLUTTER_STAGE (stage), TRUE);
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g_signal_connect (stage, "destroy", G_CALLBACK (clutter_main_quit), NULL);
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clutter_actor_show (stage);
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button = CLUTTER_ACTOR (clutter_script_get_object (script, "button"));
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clutter_container_add_actor (CLUTTER_CONTAINER (stage), button);
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clutter_actor_add_constraint (button, clutter_align_constraint_new (stage, CLUTTER_ALIGN_X_AXIS, 0.5));
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clutter_actor_add_constraint (button, clutter_align_constraint_new (stage, CLUTTER_ALIGN_Y_AXIS, 0.5));
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clutter_script_connect_signals (script, NULL);
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clutter_main ();
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g_object_unref (script);
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return EXIT_SUCCESS;
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}
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