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e8d5be0ba7
Between Clutter 0.8 and 1.0, the new-frame signal of ClutterTimeline changed the second parameter to be an elapsed time in milliseconds rather than the frame number. However a few places in clutter were still calling the parameter 'frame_num' which is a bit misleading. Notably the signature for the signal class closure in the header was using the wrong name. This changes them to use 'msecs'.
91 lines
2.0 KiB
C
91 lines
2.0 KiB
C
#include <stdlib.h>
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#include <glib.h>
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#include <clutter/clutter.h>
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#include "test-conform-common.h"
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#define TEST_TIMELINE_DURATION 500
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#define TEST_WATCHDOG_KICK_IN_SECONDS 10
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typedef struct _TestState
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{
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ClutterTimeline *timeline;
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gint rewind_count;
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} TestState;
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static gboolean
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watchdog_timeout (TestState *state)
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{
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g_test_message ("Watchdog timer kicking in");
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g_test_message ("rewind_count=%i", state->rewind_count);
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if (state->rewind_count <= 3)
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{
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/* The test has hung */
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g_test_message ("Failed (This test shouldn't have hung!)");
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exit (EXIT_FAILURE);
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}
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else
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{
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g_test_message ("Passed");
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clutter_main_quit ();
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}
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return FALSE;
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}
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static void
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new_frame_cb (ClutterTimeline *timeline,
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gint elapsed_time,
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TestState *state)
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{
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if (elapsed_time == TEST_TIMELINE_DURATION)
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{
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g_test_message ("new-frame signal received (end of timeline)");
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g_test_message ("Rewinding timeline");
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clutter_timeline_rewind (timeline);
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state->rewind_count++;
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}
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else
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{
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if (elapsed_time == 0)
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{
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g_test_message ("new-frame signal received (start of timeline)");
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}
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else
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{
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g_test_message ("new-frame signal received (mid frame)");
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}
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if (state->rewind_count >= 2)
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{
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g_test_message ("Sleeping for 1 second");
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g_usleep (1000000);
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}
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}
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}
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void
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timeline_rewind (void)
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{
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TestState state;
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state.timeline =
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clutter_timeline_new (TEST_TIMELINE_DURATION);
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g_signal_connect (G_OBJECT(state.timeline),
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"new-frame",
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G_CALLBACK(new_frame_cb),
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&state);
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g_test_message ("Installing a watchdog timeout "
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"to determine if this test hangs");
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g_timeout_add (TEST_WATCHDOG_KICK_IN_SECONDS*1000,
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(GSourceFunc)watchdog_timeout,
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&state);
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state.rewind_count = 0;
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clutter_timeline_start (state.timeline);
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clutter_main();
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g_object_unref (state.timeline);
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}
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