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This will be defined in cogl-defines.h whenever Cogl is built using a winsys that supports X11. This implies CoglTexturePixmapX11 will be available. To make this work the two separate cogl-defines.h.in files have been merged into one. The configure script now makes a @COGL_DEFINES@ substitution variable which contains the #define lines to put in rather than directly having them in the seperate files. |
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.. | ||
cogl-context-driver.c | ||
cogl-context-driver.h | ||
cogl-feature-functions.h | ||
cogl-fixed-fragment-shader.glsl | ||
cogl-fixed-vertex-shader.glsl | ||
cogl-gles2-wrapper.c | ||
cogl-gles2-wrapper.h | ||
cogl-program.c | ||
cogl-program.h | ||
cogl-shader-private.h | ||
cogl-shader.c | ||
cogl-texture-driver.c | ||
cogl.c | ||
Makefile.am | ||
stringify.sh |