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If a pipeline has been flushed that disables depth writing and then we try to clear the framebuffer with cogl_framebuffer_clear4f, passing COGL_BUFFER_BIT_DEPTH then we need to make sure that depth writing is re-enabled before issuing the glClear call. We also need to make sure that when the next primitive is flushed that we re-check what state the depth mask should be in. Reviewed-by: Neil Roberts <neil@linux.intel.com> (cherry picked from commit 3cf497042897d1aa6918bc55b71a36ff67e560b9) |
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.. | ||
gl | ||
gles | ||
cogl-attribute-gl-private.h | ||
cogl-attribute-gl.c | ||
cogl-buffer-gl-private.h | ||
cogl-buffer-gl.c | ||
cogl-clip-stack-gl-private.h | ||
cogl-clip-stack-gl.c | ||
cogl-framebuffer-gl-private.h | ||
cogl-framebuffer-gl.c | ||
cogl-pipeline-fragend-fixed-private.h | ||
cogl-pipeline-fragend-fixed.c | ||
cogl-pipeline-fragend-glsl-private.h | ||
cogl-pipeline-fragend-glsl.c | ||
cogl-pipeline-opengl-private.h | ||
cogl-pipeline-opengl.c | ||
cogl-pipeline-progend-fixed-private.h | ||
cogl-pipeline-progend-fixed.c | ||
cogl-pipeline-progend-glsl-private.h | ||
cogl-pipeline-progend-glsl.c | ||
cogl-pipeline-vertend-fixed-private.h | ||
cogl-pipeline-vertend-fixed.c | ||
cogl-pipeline-vertend-glsl-private.h | ||
cogl-pipeline-vertend-glsl.c | ||
cogl-texture-2d-gl-private.h | ||
cogl-texture-2d-gl.c | ||
cogl-texture-gl-private.h | ||
cogl-texture-gl.c | ||
cogl-util-gl-private.h | ||
cogl-util-gl.c |