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https://github.com/brl/mutter.git
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7ca28e0974
We're going to use it to create an instance of each backend without using the get_type() function.
265 lines
6.6 KiB
C
265 lines
6.6 KiB
C
/*
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* Clutter.
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*
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* An OpenGL based 'interactive canvas' library.
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*
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* Copyright (C) 2010,2011 Intel Corporation.
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* 2011 Giovanni Campagna <scampa.giovanni@gmail.com>
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library. If not, see <http://www.gnu.org/licenses/>.
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* Authors:
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* Matthew Allum
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* Emmanuele Bassi
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* Robert Bragg
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* Neil Roberts
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*/
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#include "config.h"
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#include <sys/types.h>
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#include <sys/stat.h>
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#include <fcntl.h>
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#include <unistd.h>
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#include <errno.h>
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#include "clutter-backend-eglnative.h"
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/* This is a Cogl based backend */
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#include "cogl/clutter-stage-cogl.h"
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#ifdef HAVE_EVDEV
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#include "evdev/clutter-device-manager-evdev.h"
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#endif
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#include "clutter-debug.h"
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#include "clutter-private.h"
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#include "clutter-main.h"
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#include "clutter-stage-private.h"
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#ifdef COGL_HAS_EGL_SUPPORT
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#include "clutter-egl.h"
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#endif
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#include "clutter-stage-eglnative.h"
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G_DEFINE_TYPE (ClutterBackendEglNative, clutter_backend_egl_native, CLUTTER_TYPE_BACKEND);
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#ifdef COGL_HAS_EGL_PLATFORM_KMS_SUPPORT
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static int _kms_fd = -1;
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#endif
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static void
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clutter_backend_egl_native_dispose (GObject *gobject)
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{
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ClutterBackendEglNative *backend_egl_native = CLUTTER_BACKEND_EGL_NATIVE (gobject);
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if (backend_egl_native->event_timer != NULL)
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{
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g_timer_destroy (backend_egl_native->event_timer);
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backend_egl_native->event_timer = NULL;
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}
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G_OBJECT_CLASS (clutter_backend_egl_native_parent_class)->dispose (gobject);
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}
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static CoglRenderer *
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clutter_backend_egl_native_get_renderer (ClutterBackend *backend,
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GError **error)
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{
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CoglRenderer *renderer;
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renderer = cogl_renderer_new ();
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#ifdef COGL_HAS_EGL_PLATFORM_KMS_SUPPORT
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if (_kms_fd > -1)
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{
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cogl_renderer_set_winsys_id (renderer, COGL_WINSYS_ID_EGL_KMS);
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cogl_kms_renderer_set_kms_fd (renderer, _kms_fd);
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}
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#endif
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return renderer;
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}
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static void
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clutter_backend_egl_native_class_init (ClutterBackendEglNativeClass *klass)
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{
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GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
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ClutterBackendClass *backend_class = CLUTTER_BACKEND_CLASS (klass);
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gobject_class->dispose = clutter_backend_egl_native_dispose;
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backend_class->stage_window_type = CLUTTER_TYPE_STAGE_EGL_NATIVE;
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backend_class->get_renderer = clutter_backend_egl_native_get_renderer;
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}
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static void
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clutter_backend_egl_native_init (ClutterBackendEglNative *backend_egl_native)
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{
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backend_egl_native->event_timer = g_timer_new ();
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}
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ClutterBackend *
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clutter_backend_egl_native_new (void)
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{
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return g_object_new (CLUTTER_TYPE_BACKEND_EGL_NATIVE, NULL);
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}
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/**
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* clutter_eglx_display:
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*
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* Retrieves the EGL display used by Clutter.
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*
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* Return value: the EGL display, or 0
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*
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* Since: 0.6
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*
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* Deprecated: 1.6: Use clutter_egl_get_egl_display() instead.
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*/
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EGLDisplay
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clutter_eglx_display (void)
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{
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return clutter_egl_get_egl_display ();
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}
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/**
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* clutter_egl_display:
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*
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* Retrieves the EGL display used by Clutter.
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*
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* Return value: the EGL display used by Clutter, or 0
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*
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* Since: 0.6
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*
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* Deprecated: 1.6: Use clutter_egl_get_egl_display() instead.
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*/
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EGLDisplay
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clutter_egl_display (void)
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{
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return clutter_egl_get_egl_display ();
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}
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/**
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* clutter_egl_get_egl_display:
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*
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* Retrieves the EGL display used by Clutter, if it supports the
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* EGL windowing system and if it is running using an EGL backend.
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*
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* Return value: the EGL display used by Clutter, or 0
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*
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* Since: 1.6
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*/
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EGLDisplay
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clutter_egl_get_egl_display (void)
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{
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ClutterBackend *backend;
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if (!_clutter_context_is_initialized ())
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{
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g_critical ("The Clutter backend has not been initialized yet");
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return 0;
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}
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backend = clutter_get_default_backend ();
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if (!CLUTTER_IS_BACKEND_EGL_NATIVE (backend))
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{
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g_critical ("The Clutter backend is not an EGL backend");
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return 0;
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}
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#if COGL_HAS_EGL_SUPPORT
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return cogl_egl_context_get_egl_display (backend->cogl_context);
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#else
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return 0;
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#endif
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}
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#ifdef COGL_HAS_EGL_PLATFORM_KMS_SUPPORT
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/**
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* clutter_egl_set_kms_fd:
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* @fd: The fd to talk to the kms driver with
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*
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* Sets the fd that Cogl should use to talk to the kms driver.
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* Setting this to a negative value effectively reverts this
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* call, making Cogl open the device itself.
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*
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* This can only be called before clutter_init() is called.
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*
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* Since: 1.18
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*/
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void
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clutter_egl_set_kms_fd (int fd)
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{
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_kms_fd = fd;
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}
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#endif
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/**
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* clutter_egl_freeze_master_clock:
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*
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* Freezing the master clock makes Clutter stop processing events,
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* redrawing, and advancing timelines. This is necessary when implementing
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* a display server, to ensure that Clutter doesn't keep trying to page
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* flip when DRM master has been dropped, e.g. when VT switched away.
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*
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* The master clock starts out running, so if you are VT switched away on
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* startup, you need to call this immediately.
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*
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* If you're also using the evdev backend, make sure to also use
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* clutter_evdev_release_devices() to make sure that Clutter doesn't also
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* access revoked evdev devices when VT switched away.
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*
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* To unthaw a frozen master clock, use clutter_egl_thaw_master_clock().
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*
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* Since: 1.20
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*/
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void
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clutter_egl_freeze_master_clock (void)
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{
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ClutterMasterClock *master_clock;
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g_return_if_fail (CLUTTER_IS_BACKEND_EGL_NATIVE (clutter_get_default_backend ()));
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master_clock = _clutter_master_clock_get_default ();
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_clutter_master_clock_set_paused (master_clock, TRUE);
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}
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/**
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* clutter_egl_thaw_master_clock:
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*
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* Thaws a master clock that has previously been frozen with
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* clutter_egl_freeze_master_clock(), and start pumping the master clock
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* again at the next iteration. Note that if you're switching back to your
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* own VT, you should probably also queue a stage redraw with
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* clutter_stage_ensure_redraw().
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*
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* Since: 1.20
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*/
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void
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clutter_egl_thaw_master_clock (void)
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{
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ClutterMasterClock *master_clock;
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g_return_if_fail (CLUTTER_IS_BACKEND_EGL_NATIVE (clutter_get_default_backend ()));
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master_clock = _clutter_master_clock_get_default ();
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_clutter_master_clock_set_paused (master_clock, FALSE);
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_clutter_master_clock_start_running (master_clock);
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}
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