mutter/src/compositor/meta-surface-actor-wayland.c
Niels De Graef d539fe28d5 Use G_DECLARE_DERIVABLE/FINAL_TYPE on some types
This is only for types in the `Meta` namespace.

* Clears up a lot of boilerplate
* We get `g_autoptr` support for free
2018-12-21 19:48:50 +00:00

248 lines
7.8 KiB
C

/* -*- mode: C; c-file-style: "gnu"; indent-tabs-mode: nil; -*- */
/*
* Copyright (C) 2013 Red Hat
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License as
* published by the Free Software Foundation; either version 2 of the
* License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
* 02111-1307, USA.
*
* Written by:
* Jasper St. Pierre <jstpierre@mecheye.net>
*/
#include "config.h"
#include "compositor/meta-surface-actor-wayland.h"
#include <math.h>
#include "backends/meta-backend-private.h"
#include "backends/meta-logical-monitor.h"
#include "cogl/cogl-wayland-server.h"
#include "compositor/meta-shaped-texture-private.h"
#include "compositor/region-utils.h"
#include "wayland/meta-wayland-buffer.h"
#include "wayland/meta-wayland-private.h"
#include "wayland/meta-window-wayland.h"
struct _MetaSurfaceActorWayland
{
MetaSurfaceActor parent;
MetaWaylandSurface *surface;
struct wl_list frame_callback_list;
};
G_DEFINE_TYPE (MetaSurfaceActorWayland,
meta_surface_actor_wayland,
META_TYPE_SURFACE_ACTOR)
static void
meta_surface_actor_wayland_process_damage (MetaSurfaceActor *actor,
int x,
int y,
int width,
int height)
{
}
static void
meta_surface_actor_wayland_pre_paint (MetaSurfaceActor *actor)
{
}
static gboolean
meta_surface_actor_wayland_is_visible (MetaSurfaceActor *actor)
{
/* TODO: ensure that the buffer isn't NULL, implement
* wayland mapping semantics */
return TRUE;
}
static gboolean
meta_surface_actor_wayland_should_unredirect (MetaSurfaceActor *actor)
{
return FALSE;
}
static void
meta_surface_actor_wayland_set_unredirected (MetaSurfaceActor *actor,
gboolean unredirected)
{
/* Do nothing. In the future, we'll use KMS to set this
* up as a hardware overlay or something. */
}
static gboolean
meta_surface_actor_wayland_is_unredirected (MetaSurfaceActor *actor)
{
return FALSE;
}
void
meta_surface_actor_wayland_add_frame_callbacks (MetaSurfaceActorWayland *self,
struct wl_list *frame_callbacks)
{
wl_list_insert_list (&self->frame_callback_list, frame_callbacks);
}
static MetaWindow *
meta_surface_actor_wayland_get_window (MetaSurfaceActor *actor)
{
MetaSurfaceActorWayland *self = META_SURFACE_ACTOR_WAYLAND (actor);
MetaWaylandSurface *surface = meta_surface_actor_wayland_get_surface (self);
if (!surface)
return NULL;
return surface->window;
}
static void
meta_surface_actor_wayland_get_preferred_width (ClutterActor *actor,
gfloat for_height,
gfloat *min_width_p,
gfloat *natural_width_p)
{
MetaSurfaceActorWayland *self = META_SURFACE_ACTOR_WAYLAND (actor);
MetaShapedTexture *stex;
double scale;
stex = meta_surface_actor_get_texture (META_SURFACE_ACTOR (self));
clutter_actor_get_scale (CLUTTER_ACTOR (stex), &scale, NULL);
clutter_actor_get_preferred_width (CLUTTER_ACTOR (stex),
for_height,
min_width_p,
natural_width_p);
if (min_width_p)
*min_width_p *= scale;
if (natural_width_p)
*natural_width_p *= scale;
}
static void
meta_surface_actor_wayland_get_preferred_height (ClutterActor *actor,
gfloat for_width,
gfloat *min_height_p,
gfloat *natural_height_p)
{
MetaSurfaceActorWayland *self = META_SURFACE_ACTOR_WAYLAND (actor);
MetaShapedTexture *stex;
double scale;
stex = meta_surface_actor_get_texture (META_SURFACE_ACTOR (self));
clutter_actor_get_scale (CLUTTER_ACTOR (stex), NULL, &scale);
clutter_actor_get_preferred_height (CLUTTER_ACTOR (stex),
for_width,
min_height_p,
natural_height_p);
if (min_height_p)
*min_height_p *= scale;
if (natural_height_p)
*natural_height_p *= scale;
}
static void
meta_surface_actor_wayland_paint (ClutterActor *actor)
{
MetaSurfaceActorWayland *self = META_SURFACE_ACTOR_WAYLAND (actor);
if (self->surface)
{
MetaWaylandCompositor *compositor = self->surface->compositor;
wl_list_insert_list (&compositor->frame_callbacks, &self->frame_callback_list);
wl_list_init (&self->frame_callback_list);
}
CLUTTER_ACTOR_CLASS (meta_surface_actor_wayland_parent_class)->paint (actor);
}
static void
meta_surface_actor_wayland_dispose (GObject *object)
{
MetaSurfaceActorWayland *self = META_SURFACE_ACTOR_WAYLAND (object);
MetaWaylandFrameCallback *cb, *next;
MetaShapedTexture *stex =
meta_surface_actor_get_texture (META_SURFACE_ACTOR (self));
meta_shaped_texture_set_texture (stex, NULL);
if (self->surface)
{
g_object_remove_weak_pointer (G_OBJECT (self->surface),
(gpointer *) &self->surface);
self->surface = NULL;
}
wl_list_for_each_safe (cb, next, &self->frame_callback_list, link)
wl_resource_destroy (cb->resource);
G_OBJECT_CLASS (meta_surface_actor_wayland_parent_class)->dispose (object);
}
static void
meta_surface_actor_wayland_class_init (MetaSurfaceActorWaylandClass *klass)
{
MetaSurfaceActorClass *surface_actor_class = META_SURFACE_ACTOR_CLASS (klass);
ClutterActorClass *actor_class = CLUTTER_ACTOR_CLASS (klass);
GObjectClass *object_class = G_OBJECT_CLASS (klass);
actor_class->get_preferred_width = meta_surface_actor_wayland_get_preferred_width;
actor_class->get_preferred_height = meta_surface_actor_wayland_get_preferred_height;
actor_class->paint = meta_surface_actor_wayland_paint;
surface_actor_class->process_damage = meta_surface_actor_wayland_process_damage;
surface_actor_class->pre_paint = meta_surface_actor_wayland_pre_paint;
surface_actor_class->is_visible = meta_surface_actor_wayland_is_visible;
surface_actor_class->should_unredirect = meta_surface_actor_wayland_should_unredirect;
surface_actor_class->set_unredirected = meta_surface_actor_wayland_set_unredirected;
surface_actor_class->is_unredirected = meta_surface_actor_wayland_is_unredirected;
surface_actor_class->get_window = meta_surface_actor_wayland_get_window;
object_class->dispose = meta_surface_actor_wayland_dispose;
}
static void
meta_surface_actor_wayland_init (MetaSurfaceActorWayland *self)
{
}
MetaSurfaceActor *
meta_surface_actor_wayland_new (MetaWaylandSurface *surface)
{
MetaSurfaceActorWayland *self = g_object_new (META_TYPE_SURFACE_ACTOR_WAYLAND, NULL);
g_assert (meta_is_wayland_compositor ());
wl_list_init (&self->frame_callback_list);
self->surface = surface;
g_object_add_weak_pointer (G_OBJECT (self->surface),
(gpointer *) &self->surface);
return META_SURFACE_ACTOR (self);
}
MetaWaylandSurface *
meta_surface_actor_wayland_get_surface (MetaSurfaceActorWayland *self)
{
return self->surface;
}