mirror of
https://github.com/brl/mutter.git
synced 2024-12-12 06:10:17 +00:00
716 lines
20 KiB
C
716 lines
20 KiB
C
/* Clutter - An OpenGL based 'interactive canvas' library.
|
|
* OSX backend - integration with NSWindow and NSView
|
|
*
|
|
* Copyright (C) 2007-2008 Tommi Komulainen <tommi.komulainen@iki.fi>
|
|
* Copyright (C) 2007 OpenedHand Ltd.
|
|
* Copyright (C) 2011 Crystalnix <vgachkaylo@gmail.com>
|
|
*
|
|
* This library is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU Lesser General Public
|
|
* License as published by the Free Software Foundation; either
|
|
* version 2 of the License, or (at your option) any later version.
|
|
*
|
|
* This library is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
* Lesser General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU Lesser General Public
|
|
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
|
|
*
|
|
*
|
|
*/
|
|
#include "config.h"
|
|
|
|
#import "clutter-osx.h"
|
|
#import "clutter-stage-osx.h"
|
|
#import "clutter-backend-osx.h"
|
|
|
|
#include "clutter-debug.h"
|
|
#include "clutter-private.h"
|
|
#include "clutter-stage-private.h"
|
|
|
|
enum
|
|
{
|
|
PROP_0,
|
|
|
|
PROP_BACKEND,
|
|
PROP_WRAPPER
|
|
};
|
|
|
|
static void clutter_stage_window_iface_init (ClutterStageWindowIface *iface);
|
|
|
|
#define clutter_stage_osx_get_type _clutter_stage_osx_get_type
|
|
|
|
G_DEFINE_TYPE_WITH_CODE (ClutterStageOSX,
|
|
clutter_stage_osx,
|
|
G_TYPE_OBJECT,
|
|
G_IMPLEMENT_INTERFACE (CLUTTER_TYPE_STAGE_WINDOW,
|
|
clutter_stage_window_iface_init))
|
|
|
|
static ClutterActor *
|
|
clutter_stage_osx_get_wrapper (ClutterStageWindow *stage_window);
|
|
|
|
#define CLUTTER_OSX_FULLSCREEN_WINDOW_LEVEL (NSMainMenuWindowLevel + 1)
|
|
|
|
/*************************************************************************/
|
|
@implementation ClutterGLWindow
|
|
- (id)initWithView:(NSView *)aView UTF8Title:(const char *)aTitle stage:(ClutterStageOSX *)aStage
|
|
{
|
|
if ((self = [super initWithContentRect: [aView frame]
|
|
styleMask: NSTitledWindowMask | NSClosableWindowMask | NSResizableWindowMask
|
|
backing: NSBackingStoreBuffered
|
|
defer: NO]) != nil)
|
|
{
|
|
[self setDelegate: self];
|
|
[self useOptimizedDrawing: YES];
|
|
[self setAcceptsMouseMovedEvents:YES];
|
|
[self setContentView: aView];
|
|
[self setTitle:[NSString stringWithUTF8String: aTitle ? aTitle : ""]];
|
|
self->stage_osx = aStage;
|
|
}
|
|
return self;
|
|
}
|
|
|
|
- (BOOL) windowShouldClose: (id) sender
|
|
{
|
|
ClutterEvent event;
|
|
|
|
CLUTTER_NOTE (BACKEND, "[%p] windowShouldClose", self->stage_osx);
|
|
|
|
event.type = CLUTTER_DELETE;
|
|
event.any.stage = self->stage_osx->wrapper;
|
|
clutter_event_put (&event);
|
|
|
|
return NO;
|
|
}
|
|
|
|
- (NSRect) constrainFrameRect:(NSRect)frameRect toScreen:(NSScreen*)aScreen
|
|
{
|
|
/* in fullscreen mode we don't want to be constrained by menubar or dock
|
|
* FIXME: calculate proper constraints depending on fullscreen mode
|
|
*/
|
|
|
|
return frameRect;
|
|
}
|
|
|
|
- (void) windowDidBecomeKey:(NSNotification*)aNotification
|
|
{
|
|
ClutterStage *stage;
|
|
|
|
CLUTTER_NOTE (BACKEND, "[%p] windowDidBecomeKey", self->stage_osx);
|
|
|
|
stage = self->stage_osx->wrapper;
|
|
|
|
if (_clutter_stage_is_fullscreen (stage))
|
|
[self setLevel: CLUTTER_OSX_FULLSCREEN_WINDOW_LEVEL];
|
|
|
|
_clutter_stage_update_state (stage, 0, CLUTTER_STAGE_STATE_ACTIVATED);
|
|
}
|
|
|
|
- (void) windowDidResignKey:(NSNotification*)aNotification
|
|
{
|
|
ClutterStage *stage;
|
|
|
|
CLUTTER_NOTE (BACKEND, "[%p] windowDidResignKey", self->stage_osx);
|
|
|
|
stage = self->stage_osx->wrapper;
|
|
|
|
if (_clutter_stage_is_fullscreen (stage))
|
|
{
|
|
[self setLevel: NSNormalWindowLevel];
|
|
if (!self->stage_osx->isHiding)
|
|
[self orderBack: nil];
|
|
}
|
|
|
|
_clutter_stage_update_state (stage, CLUTTER_STAGE_STATE_ACTIVATED, 0);
|
|
}
|
|
|
|
- (NSSize) windowWillResize:(NSWindow *) sender toSize:(NSSize) frameSize
|
|
{
|
|
if (clutter_stage_get_user_resizable (self->stage_osx->wrapper))
|
|
{
|
|
guint min_width, min_height;
|
|
clutter_stage_get_minimum_size (self->stage_osx->wrapper,
|
|
&min_width,
|
|
&min_height);
|
|
[self setContentMinSize:NSMakeSize(min_width, min_height)];
|
|
return frameSize;
|
|
}
|
|
else
|
|
return [self frame].size;
|
|
}
|
|
|
|
- (void)windowDidChangeScreen:(NSNotification *)notification
|
|
{
|
|
clutter_stage_ensure_redraw (self->stage_osx->wrapper);
|
|
}
|
|
@end
|
|
|
|
/*************************************************************************/
|
|
@interface ClutterGLView : NSOpenGLView
|
|
{
|
|
ClutterStageOSX *stage_osx;
|
|
|
|
NSTrackingRectTag trackingRect;
|
|
}
|
|
- (void) drawRect: (NSRect) bounds;
|
|
@end
|
|
|
|
@implementation ClutterGLView
|
|
- (id) initWithFrame: (NSRect)aFrame pixelFormat:(NSOpenGLPixelFormat*)aFormat stage:(ClutterStageOSX*)aStage
|
|
{
|
|
if ((self = [super initWithFrame:aFrame pixelFormat:aFormat]) != nil)
|
|
{
|
|
self->stage_osx = aStage;
|
|
trackingRect = [self addTrackingRect:[self bounds]
|
|
owner:self
|
|
userData:NULL
|
|
assumeInside:NO];
|
|
}
|
|
|
|
return self;
|
|
}
|
|
|
|
- (void) dealloc
|
|
{
|
|
if (trackingRect)
|
|
{
|
|
[self removeTrackingRect:trackingRect];
|
|
trackingRect = 0;
|
|
}
|
|
|
|
[super dealloc];
|
|
}
|
|
|
|
- (NSTrackingRectTag) trackingRect
|
|
{
|
|
return trackingRect;
|
|
}
|
|
|
|
- (ClutterActor *) clutterStage
|
|
{
|
|
return (ClutterActor *) stage_osx->wrapper;
|
|
}
|
|
|
|
- (void) drawRect: (NSRect) bounds
|
|
{
|
|
ClutterActor *stage = [self clutterStage];
|
|
|
|
_clutter_stage_do_paint (CLUTTER_STAGE (stage), NULL);
|
|
|
|
cogl_flush ();
|
|
|
|
[[self openGLContext] flushBuffer];
|
|
}
|
|
|
|
/* In order to receive key events */
|
|
- (BOOL) acceptsFirstResponder
|
|
{
|
|
return YES;
|
|
}
|
|
|
|
/* We want 0,0 top left */
|
|
- (BOOL) isFlipped
|
|
{
|
|
return YES;
|
|
}
|
|
|
|
- (BOOL) isOpaque
|
|
{
|
|
ClutterActor *stage = [self clutterStage];
|
|
|
|
if (CLUTTER_ACTOR_IN_DESTRUCTION (stage))
|
|
return YES;
|
|
|
|
if (clutter_stage_get_use_alpha (CLUTTER_STAGE (stage)))
|
|
return NO;
|
|
|
|
return YES;
|
|
}
|
|
|
|
- (void) reshape
|
|
{
|
|
ClutterActor *stage;
|
|
|
|
stage_osx->requisition_width = [self bounds].size.width;
|
|
stage_osx->requisition_height = [self bounds].size.height;
|
|
|
|
stage = [self clutterStage];
|
|
clutter_actor_set_size (stage,
|
|
stage_osx->requisition_width,
|
|
stage_osx->requisition_height);
|
|
|
|
[self removeTrackingRect:trackingRect];
|
|
trackingRect = [self addTrackingRect:[self bounds]
|
|
owner:self
|
|
userData:NULL
|
|
assumeInside:NO];
|
|
}
|
|
|
|
/* Simply forward all events that reach our view to clutter. */
|
|
|
|
#define EVENT_HANDLER(event) \
|
|
-(void)event:(NSEvent *) theEvent { \
|
|
_clutter_event_osx_put (theEvent, stage_osx->wrapper); \
|
|
}
|
|
|
|
EVENT_HANDLER(mouseDown)
|
|
EVENT_HANDLER(mouseDragged)
|
|
EVENT_HANDLER(mouseUp)
|
|
EVENT_HANDLER(mouseMoved)
|
|
EVENT_HANDLER(mouseEntered)
|
|
EVENT_HANDLER(mouseExited)
|
|
EVENT_HANDLER(rightMouseDown)
|
|
EVENT_HANDLER(rightMouseDragged)
|
|
EVENT_HANDLER(rightMouseUp)
|
|
EVENT_HANDLER(otherMouseDown)
|
|
EVENT_HANDLER(otherMouseDragged)
|
|
EVENT_HANDLER(otherMouseUp)
|
|
EVENT_HANDLER(scrollWheel)
|
|
EVENT_HANDLER(keyDown)
|
|
EVENT_HANDLER(keyUp)
|
|
EVENT_HANDLER(flagsChanged)
|
|
EVENT_HANDLER(helpRequested)
|
|
EVENT_HANDLER(tabletPoint)
|
|
EVENT_HANDLER(tabletProximity)
|
|
|
|
#undef EVENT_HANDLER
|
|
@end
|
|
|
|
/*************************************************************************/
|
|
|
|
static void
|
|
clutter_stage_osx_save_frame (ClutterStageOSX *self)
|
|
{
|
|
g_assert (self->window != NULL);
|
|
|
|
self->normalFrame = [self->window frame];
|
|
self->haveNormalFrame = TRUE;
|
|
}
|
|
|
|
static void
|
|
clutter_stage_osx_set_frame (ClutterStageOSX *self)
|
|
{
|
|
g_assert (self->window != NULL);
|
|
|
|
if (_clutter_stage_is_fullscreen (self->wrapper))
|
|
{
|
|
/* Raise above the menubar (and dock) covering the whole screen.
|
|
*
|
|
* NOTE: This effectively breaks Option-Tabbing as our window covers
|
|
* all other applications completely. However we deal with the situation
|
|
* by lowering the window to the bottom of the normal level stack on
|
|
* windowDidResignKey notification.
|
|
*/
|
|
[self->window setLevel: CLUTTER_OSX_FULLSCREEN_WINDOW_LEVEL];
|
|
|
|
[self->window setFrame: [self->window frameRectForContentRect: [[self->window screen] frame]]
|
|
display: NO];
|
|
}
|
|
else
|
|
{
|
|
[self->window setLevel: NSNormalWindowLevel];
|
|
|
|
if (self->haveNormalFrame)
|
|
[self->window setFrame: self->normalFrame display: NO];
|
|
else
|
|
{
|
|
/* looks better than positioning to 0,0 (bottom right) */
|
|
[self->window center];
|
|
}
|
|
}
|
|
}
|
|
|
|
/*************************************************************************/
|
|
static gboolean
|
|
clutter_stage_osx_realize (ClutterStageWindow *stage_window)
|
|
{
|
|
ClutterStageOSX *self = CLUTTER_STAGE_OSX (stage_window);
|
|
gfloat width, height;
|
|
NSRect rect;
|
|
|
|
CLUTTER_OSX_POOL_ALLOC();
|
|
|
|
CLUTTER_NOTE (BACKEND, "[%p] realize", self);
|
|
|
|
if (!self->haveRealized)
|
|
{
|
|
ClutterBackendOSX *backend_osx;
|
|
|
|
backend_osx = CLUTTER_BACKEND_OSX (self->backend);
|
|
|
|
/* Call get_size - this will either get the geometry size (which
|
|
* before we create the window is set to 640x480), or if a size
|
|
* is set, it will get that. This lets you set a size on the
|
|
* stage before it's realized.
|
|
*/
|
|
clutter_actor_get_size (CLUTTER_ACTOR (self->wrapper), &width, &height);
|
|
self->requisition_width = width;
|
|
self->requisition_height= height;
|
|
|
|
rect = NSMakeRect (0, 0, self->requisition_width, self->requisition_height);
|
|
|
|
self->view = [[ClutterGLView alloc]
|
|
initWithFrame: rect
|
|
pixelFormat: backend_osx->pixel_format
|
|
stage: self];
|
|
[self->view setOpenGLContext:backend_osx->context];
|
|
|
|
self->window = [[ClutterGLWindow alloc]
|
|
initWithView: self->view
|
|
UTF8Title: clutter_stage_get_title (CLUTTER_STAGE (self->wrapper))
|
|
stage: self];
|
|
/* looks better than positioning to 0,0 (bottom right) */
|
|
[self->window center];
|
|
self->haveRealized = true;
|
|
|
|
CLUTTER_NOTE (BACKEND, "Stage successfully realized");
|
|
}
|
|
|
|
CLUTTER_OSX_POOL_RELEASE();
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
static void
|
|
clutter_stage_osx_unrealize (ClutterStageWindow *stage_window)
|
|
{
|
|
ClutterStageOSX *self = CLUTTER_STAGE_OSX (stage_window);
|
|
|
|
CLUTTER_OSX_POOL_ALLOC();
|
|
|
|
CLUTTER_NOTE (BACKEND, "[%p] unrealize", self);
|
|
|
|
/* ensure we get realize+unrealize properly paired */
|
|
g_return_if_fail (self->view != NULL && self->window != NULL);
|
|
|
|
[self->view release];
|
|
[self->window close];
|
|
|
|
self->view = NULL;
|
|
self->window = NULL;
|
|
self->haveRealized = false;
|
|
|
|
CLUTTER_OSX_POOL_RELEASE();
|
|
}
|
|
|
|
static void
|
|
clutter_stage_osx_show (ClutterStageWindow *stage_window,
|
|
gboolean do_raise)
|
|
{
|
|
ClutterStageOSX *self = CLUTTER_STAGE_OSX (stage_window);
|
|
BOOL isViewHidden;
|
|
NSPoint nspoint;
|
|
|
|
CLUTTER_OSX_POOL_ALLOC();
|
|
|
|
CLUTTER_NOTE (BACKEND, "[%p] show", self);
|
|
|
|
clutter_stage_osx_realize (stage_window);
|
|
clutter_actor_map (CLUTTER_ACTOR (self->wrapper));
|
|
|
|
clutter_stage_osx_set_frame (self);
|
|
|
|
/* Draw view should be avoided and it is the reason why
|
|
* we should hide OpenGL view while we showing the stage.
|
|
*/
|
|
isViewHidden = [self->view isHidden];
|
|
if (isViewHidden == NO)
|
|
[self->view setHidden:YES];
|
|
|
|
if (self->acceptFocus)
|
|
[self->window makeKeyAndOrderFront: nil];
|
|
else
|
|
[self->window orderFront: nil];
|
|
|
|
/* If the window is placed directly under the mouse pointer, Quartz will
|
|
* not send a NSMouseEntered event; we can easily synthesize one ourselves
|
|
* though.
|
|
*/
|
|
nspoint = [self->window mouseLocationOutsideOfEventStream];
|
|
if ([self->view mouse:nspoint inRect:[self->view frame]])
|
|
{
|
|
NSEvent *event;
|
|
|
|
event = [NSEvent enterExitEventWithType: NSMouseEntered
|
|
location: NSMakePoint(0, 0)
|
|
modifierFlags: 0
|
|
timestamp: 0
|
|
windowNumber: [self->window windowNumber]
|
|
context: NULL
|
|
eventNumber: 0
|
|
trackingNumber: [self->view trackingRect]
|
|
userData: nil];
|
|
|
|
[NSApp postEvent:event atStart:NO];
|
|
}
|
|
|
|
[self->view setHidden:isViewHidden];
|
|
[self->window setExcludedFromWindowsMenu:NO];
|
|
|
|
/*
|
|
* After hiding we cease to be first responder.
|
|
*/
|
|
[self->window makeFirstResponder: self->view];
|
|
|
|
CLUTTER_OSX_POOL_RELEASE();
|
|
}
|
|
|
|
static void
|
|
clutter_stage_osx_hide (ClutterStageWindow *stage_window)
|
|
{
|
|
ClutterStageOSX *self = CLUTTER_STAGE_OSX (stage_window);
|
|
|
|
CLUTTER_OSX_POOL_ALLOC();
|
|
|
|
CLUTTER_NOTE (BACKEND, "[%p] hide", self);
|
|
|
|
self->isHiding = true;
|
|
[self->window orderOut: nil];
|
|
[self->window setExcludedFromWindowsMenu:YES];
|
|
|
|
clutter_actor_unmap (CLUTTER_ACTOR (self->wrapper));
|
|
|
|
self->isHiding = false;
|
|
|
|
CLUTTER_OSX_POOL_RELEASE();
|
|
}
|
|
|
|
static void
|
|
clutter_stage_osx_get_geometry (ClutterStageWindow *stage_window,
|
|
cairo_rectangle_int_t *geometry)
|
|
{
|
|
ClutterBackend *backend = clutter_get_default_backend ();
|
|
ClutterStageOSX *self = CLUTTER_STAGE_OSX (stage_window);
|
|
|
|
g_return_if_fail (CLUTTER_IS_BACKEND_OSX (backend));
|
|
|
|
geometry->width = self->requisition_width;
|
|
geometry->height = self->requisition_height;
|
|
}
|
|
|
|
static void
|
|
clutter_stage_osx_resize (ClutterStageWindow *stage_window,
|
|
gint width,
|
|
gint height)
|
|
{
|
|
ClutterStageOSX *self = CLUTTER_STAGE_OSX (stage_window);
|
|
ClutterActor *actor = clutter_stage_osx_get_wrapper (stage_window);
|
|
guint min_width, min_height;
|
|
NSSize size;
|
|
|
|
CLUTTER_OSX_POOL_ALLOC ();
|
|
|
|
clutter_stage_get_minimum_size (CLUTTER_STAGE (actor),
|
|
&min_width,
|
|
&min_height);
|
|
|
|
[self->window setContentMinSize: NSMakeSize (min_width, min_height)];
|
|
|
|
width = width < min_width ? min_width : width;
|
|
height = height < min_height ? min_height : height;
|
|
|
|
self->requisition_width = width;
|
|
self->requisition_height = height;
|
|
|
|
size = NSMakeSize (self->requisition_width, self->requisition_height);
|
|
[self->window setContentSize: size];
|
|
|
|
CLUTTER_OSX_POOL_RELEASE ();
|
|
}
|
|
|
|
/*************************************************************************/
|
|
static ClutterActor *
|
|
clutter_stage_osx_get_wrapper (ClutterStageWindow *stage_window)
|
|
{
|
|
ClutterStageOSX *self = CLUTTER_STAGE_OSX (stage_window);
|
|
|
|
return CLUTTER_ACTOR (self->wrapper);
|
|
}
|
|
|
|
static void
|
|
clutter_stage_osx_set_title (ClutterStageWindow *stage_window,
|
|
const char *title)
|
|
{
|
|
ClutterStageOSX *self = CLUTTER_STAGE_OSX (stage_window);
|
|
|
|
CLUTTER_OSX_POOL_ALLOC();
|
|
|
|
CLUTTER_NOTE (BACKEND, "[%p] set_title: %s", self, title);
|
|
|
|
[self->window setTitle:[NSString stringWithUTF8String: title ? title : ""]];
|
|
|
|
CLUTTER_OSX_POOL_RELEASE();
|
|
}
|
|
|
|
static void
|
|
clutter_stage_osx_set_fullscreen (ClutterStageWindow *stage_window,
|
|
gboolean fullscreen)
|
|
{
|
|
ClutterStageOSX *self = CLUTTER_STAGE_OSX (stage_window);
|
|
|
|
CLUTTER_OSX_POOL_ALLOC();
|
|
|
|
CLUTTER_NOTE (BACKEND, "[%p] set_fullscreen: %u", self, fullscreen);
|
|
|
|
/* Make sure to update the state before clutter_stage_osx_set_frame.
|
|
*
|
|
* Toggling fullscreen isn't atomic, there's two "events" involved:
|
|
* - stage state change (via state_update)
|
|
* - stage size change (via set_frame -> setFrameSize / set_size)
|
|
*
|
|
* We do state change first. Not sure there's any difference.
|
|
*/
|
|
if (fullscreen)
|
|
{
|
|
_clutter_stage_update_state (CLUTTER_STAGE (self->wrapper),
|
|
0,
|
|
CLUTTER_STAGE_STATE_FULLSCREEN);
|
|
clutter_stage_osx_save_frame (self);
|
|
}
|
|
else
|
|
{
|
|
_clutter_stage_update_state (CLUTTER_STAGE (self->wrapper),
|
|
CLUTTER_STAGE_STATE_FULLSCREEN,
|
|
0);
|
|
}
|
|
|
|
clutter_stage_osx_set_frame (self);
|
|
|
|
CLUTTER_OSX_POOL_RELEASE();
|
|
}
|
|
static void
|
|
clutter_stage_osx_set_cursor_visible (ClutterStageWindow *stage_window,
|
|
gboolean cursor_visible)
|
|
{
|
|
CLUTTER_OSX_POOL_ALLOC();
|
|
|
|
if (cursor_visible)
|
|
[NSCursor unhide];
|
|
else
|
|
[NSCursor hide];
|
|
|
|
CLUTTER_OSX_POOL_RELEASE();
|
|
}
|
|
|
|
static void
|
|
clutter_stage_osx_set_user_resizable (ClutterStageWindow *stage_window,
|
|
gboolean is_resizable)
|
|
{
|
|
ClutterStageOSX *self = CLUTTER_STAGE_OSX (stage_window);
|
|
|
|
CLUTTER_OSX_POOL_ALLOC();
|
|
|
|
[self->window setShowsResizeIndicator:is_resizable];
|
|
|
|
CLUTTER_OSX_POOL_RELEASE();
|
|
}
|
|
|
|
static void
|
|
clutter_stage_osx_set_accept_focus (ClutterStageWindow *stage_window,
|
|
gboolean accept_focus)
|
|
{
|
|
ClutterStageOSX *self = CLUTTER_STAGE_OSX (stage_window);
|
|
|
|
CLUTTER_OSX_POOL_ALLOC();
|
|
|
|
self->acceptFocus = !!accept_focus;
|
|
|
|
CLUTTER_OSX_POOL_RELEASE();
|
|
}
|
|
|
|
static void
|
|
clutter_stage_osx_redraw (ClutterStageWindow *stage_window)
|
|
{
|
|
ClutterStageOSX *stage_osx = CLUTTER_STAGE_OSX (stage_window);
|
|
|
|
CLUTTER_OSX_POOL_ALLOC();
|
|
|
|
if (stage_osx->view != NULL)
|
|
[stage_osx->view setNeedsDisplay: YES];
|
|
|
|
CLUTTER_OSX_POOL_RELEASE();
|
|
}
|
|
|
|
static void
|
|
clutter_stage_window_iface_init (ClutterStageWindowIface *iface)
|
|
{
|
|
iface->get_wrapper = clutter_stage_osx_get_wrapper;
|
|
iface->set_title = clutter_stage_osx_set_title;
|
|
iface->set_fullscreen = clutter_stage_osx_set_fullscreen;
|
|
iface->show = clutter_stage_osx_show;
|
|
iface->hide = clutter_stage_osx_hide;
|
|
iface->realize = clutter_stage_osx_realize;
|
|
iface->unrealize = clutter_stage_osx_unrealize;
|
|
iface->get_geometry = clutter_stage_osx_get_geometry;
|
|
iface->resize = clutter_stage_osx_resize;
|
|
iface->set_cursor_visible = clutter_stage_osx_set_cursor_visible;
|
|
iface->set_user_resizable = clutter_stage_osx_set_user_resizable;
|
|
iface->set_accept_focus = clutter_stage_osx_set_accept_focus;
|
|
iface->redraw = clutter_stage_osx_redraw;
|
|
}
|
|
|
|
/*************************************************************************/
|
|
static void
|
|
clutter_stage_osx_init (ClutterStageOSX *self)
|
|
{
|
|
self->requisition_width = 640;
|
|
self->requisition_height = 480;
|
|
self->acceptFocus = TRUE;
|
|
|
|
self->isHiding = false;
|
|
self->haveRealized = false;
|
|
self->view = NULL;
|
|
self->window = NULL;
|
|
}
|
|
|
|
static void
|
|
clutter_stage_osx_set_property (GObject *gobject,
|
|
guint prop_id,
|
|
const GValue *value,
|
|
GParamSpec *pspec)
|
|
{
|
|
ClutterStageOSX *self = CLUTTER_STAGE_OSX (gobject);
|
|
|
|
switch (prop_id)
|
|
{
|
|
case PROP_BACKEND:
|
|
self->backend = g_value_get_object (value);
|
|
break;
|
|
|
|
case PROP_WRAPPER:
|
|
self->wrapper = g_value_get_object (value);
|
|
break;
|
|
|
|
default:
|
|
G_OBJECT_WARN_INVALID_PROPERTY_ID (gobject, prop_id, pspec);
|
|
break;
|
|
}
|
|
}
|
|
|
|
static void
|
|
clutter_stage_osx_finalize (GObject *gobject)
|
|
{
|
|
G_OBJECT_CLASS (clutter_stage_osx_parent_class)->finalize (gobject);
|
|
}
|
|
|
|
static void
|
|
clutter_stage_osx_dispose (GObject *gobject)
|
|
{
|
|
G_OBJECT_CLASS (clutter_stage_osx_parent_class)->dispose (gobject);
|
|
}
|
|
|
|
static void
|
|
clutter_stage_osx_class_init (ClutterStageOSXClass *klass)
|
|
{
|
|
GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
|
|
|
|
gobject_class->set_property = clutter_stage_osx_set_property;
|
|
gobject_class->finalize = clutter_stage_osx_finalize;
|
|
gobject_class->dispose = clutter_stage_osx_dispose;
|
|
|
|
g_object_class_override_property (gobject_class, PROP_BACKEND, "backend");
|
|
g_object_class_override_property (gobject_class, PROP_WRAPPER, "wrapper");
|
|
}
|