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497 lines
15 KiB
C
497 lines
15 KiB
C
/* Clutter - An OpenGL based 'interactive canvas' library.
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* OSX backend - event loops integration
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*
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* Copyright (C) 2007-2008 Tommi Komulainen <tommi.komulainen@iki.fi>
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* Copyright (C) 2007 OpenedHand Ltd.
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* Copyright (C) 2011 Crystalnix <vgachkaylo@crystalnix.com>
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library. If not, see <http://www.gnu.org/licenses/>.
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*
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*
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*/
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#include "config.h"
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#include "clutter-osx.h"
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#include "clutter-device-manager-osx.h"
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#include "clutter-stage-osx.h"
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#import <AppKit/AppKit.h>
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#include <glib.h>
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#include "clutter-debug.h"
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#include "clutter-device-manager.h"
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#include "clutter-event-private.h"
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#include "clutter-keysyms.h"
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#include "clutter-private.h"
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#include "clutter-stage-private.h"
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#define WHEEL_DELTA 1
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/*************************************************************************/
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@interface NSEvent (Clutter)
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- (gint)clutterTime;
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- (gint)clutterButton;
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- (void)clutterX:(gfloat*)ptrX y:(gfloat*)ptrY;
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- (gint)clutterModifierState;
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- (guint)clutterKeyVal;
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@end
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@implementation NSEvent (Clutter)
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- (gint)clutterTime
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{
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return [self timestamp] * 1000;
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}
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- (gint)clutterButton
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{
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switch ([self buttonNumber])
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{
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case 0: return 1; /* left */
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case 1: return 3; /* right */
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case 2: return 2; /* middle */
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default: return 1 + [self buttonNumber];
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}
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}
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- (void)clutterX:(gfloat*)ptrX y:(gfloat*)ptrY
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{
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NSView *view = [[self window] contentView];
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NSPoint pt = [view convertPoint:[self locationInWindow] fromView:nil];
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*ptrX = pt.x;
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*ptrY = pt.y;
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}
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- (gint)clutterModifierState
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{
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guint mods = [self modifierFlags];
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guint type = [self type];
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gint rv = 0;
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/* add key masks */
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if (mods & NSAlphaShiftKeyMask)
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rv |= CLUTTER_LOCK_MASK;
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if (mods & NSShiftKeyMask)
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rv |= CLUTTER_SHIFT_MASK;
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if (mods & NSControlKeyMask)
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rv |= CLUTTER_CONTROL_MASK;
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if (mods & NSAlternateKeyMask)
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rv |= CLUTTER_MOD1_MASK;
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if (mods & NSCommandKeyMask)
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rv |= CLUTTER_MOD2_MASK;
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/* add button mask */
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if ((type == NSLeftMouseDragged) ||
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(type == NSRightMouseDragged) ||
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(type == NSOtherMouseDragged))
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rv |= CLUTTER_BUTTON1_MASK << [self buttonNumber];
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return rv;
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}
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- (guint)clutterKeyVal
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{
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unichar c;
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/* FIXME: doing this right is a lot of work, see gdkkeys-quartz.c in gtk+
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* For now handle some common/simple keys only. Might not work with other
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* hardware than mine (MacBook Pro, finnish layout). Sorry.
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*
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* charactersIgnoringModifiers ignores most modifiers, not Shift though.
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* So, for all Shift-modified keys we'll end up reporting 'keyval' identical
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* to 'unicode_value' Instead of <Shift>a or <Shift>3 you'd get <Shift>A
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* and <Shift>#
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*/
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if ([self type] == NSFlagsChanged)
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{
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switch ([self keyCode])
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{
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case 54: // Right Command
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return CLUTTER_KEY_Meta_R;
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case 55: // Left Command
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return CLUTTER_KEY_Meta_L;
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case 57: // Capslock
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return CLUTTER_KEY_Caps_Lock;
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case 56: // Left Shift
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return CLUTTER_KEY_Shift_L;
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case 60: // Right Shift
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return CLUTTER_KEY_Shift_R;
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case 58: // Left Alt
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return CLUTTER_KEY_Alt_L;
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case 61: // Right Alt
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return CLUTTER_KEY_Alt_R;
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case 59: // Left Ctrl
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return CLUTTER_KEY_Control_L;
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case 62: // Right Ctrl
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return CLUTTER_KEY_Control_R;
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case 63: // Function
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return CLUTTER_KEY_function;
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default: // No such key??!??
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CLUTTER_NOTE (EVENT, "Got NSFlagsChanged event with keyCode not a known modifier key: %d",
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[self keyCode]);
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return CLUTTER_KEY_VoidSymbol;
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}
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}
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c = [[self charactersIgnoringModifiers] characterAtIndex:0];
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/* Latin-1 characters, 1:1 mapping - this ought to be reliable */
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if ((c >= 0x0020 && c <= 0x007e) ||
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(c >= 0x00a0 && c <= 0x00ff))
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return c;
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switch (c)
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{
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/* these should be fairly standard */
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/* (maybe add 0x0008 (Ctrl+H) for backspace too) */
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case 0x000d:
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return CLUTTER_KEY_Return;
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case 0x001b:
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return CLUTTER_KEY_Escape;
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case 0x007f:
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return CLUTTER_KEY_BackSpace;
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/* Defined in NSEvent.h */
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case NSUpArrowFunctionKey:
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return CLUTTER_KEY_Up;
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case NSDownArrowFunctionKey:
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return CLUTTER_KEY_Down;
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case NSLeftArrowFunctionKey:
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return CLUTTER_KEY_Left;
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case NSRightArrowFunctionKey:
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return CLUTTER_KEY_Right;
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case NSF1FunctionKey:
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return CLUTTER_KEY_F1;
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case NSF2FunctionKey:
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return CLUTTER_KEY_F2;
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case NSF3FunctionKey:
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return CLUTTER_KEY_F3;
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case NSF4FunctionKey:
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return CLUTTER_KEY_F4;
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case NSF5FunctionKey:
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return CLUTTER_KEY_F5;
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case NSF6FunctionKey:
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return CLUTTER_KEY_F6;
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case NSF7FunctionKey:
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return CLUTTER_KEY_F7;
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case NSF8FunctionKey:
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return CLUTTER_KEY_F8;
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case NSF9FunctionKey:
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return CLUTTER_KEY_F9;
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case NSF10FunctionKey:
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return CLUTTER_KEY_F10;
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case NSF11FunctionKey:
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return CLUTTER_KEY_F11;
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case NSF12FunctionKey:
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return CLUTTER_KEY_F12;
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case NSInsertFunctionKey:
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return CLUTTER_KEY_Insert;
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case NSDeleteFunctionKey:
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return CLUTTER_KEY_Delete;
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case NSHomeFunctionKey:
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return CLUTTER_KEY_Home;
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case NSEndFunctionKey:
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return CLUTTER_KEY_End;
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case NSPageUpFunctionKey:
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return CLUTTER_KEY_Page_Up;
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case NSPageDownFunctionKey:
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return CLUTTER_KEY_Page_Down;
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}
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CLUTTER_NOTE (BACKEND, "unhandled unicode key 0x%x (%d)", c, c);
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/* hardware dependent, worksforme(tm) Redundant due to above, left around as
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* example.
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*/
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switch ([self keyCode])
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{
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case 115:
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return CLUTTER_KEY_Home;
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case 116:
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return CLUTTER_KEY_Page_Up;
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case 117:
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return CLUTTER_KEY_Delete;
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case 119:
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return CLUTTER_KEY_End;
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case 121:
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return CLUTTER_KEY_Page_Down;
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case 123:
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return CLUTTER_KEY_Left;
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case 124:
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return CLUTTER_KEY_Right;
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case 125:
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return CLUTTER_KEY_Down;
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case 126:
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return CLUTTER_KEY_Up;
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}
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return 0;
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}
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@end
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/*************************************************************************/
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static void
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take_and_queue_event (ClutterEvent *event)
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{
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_clutter_event_push (event, FALSE);
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}
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static void
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process_scroll_event (ClutterEvent *event,
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gboolean isVertical)
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{
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ClutterStageWindow *impl;
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ClutterStageOSX *stage_osx;
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gfloat *scroll_pos;
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impl = _clutter_stage_get_window (event->any.stage);
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stage_osx = CLUTTER_STAGE_OSX (impl);
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scroll_pos = isVertical
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? &(stage_osx->scroll_pos_y)
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: &(stage_osx->scroll_pos_x);
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while (abs (*scroll_pos) >= WHEEL_DELTA)
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{
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ClutterEvent *event_gen = clutter_event_new (CLUTTER_SCROLL);
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event_gen->scroll.time = event->any.time;
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event_gen->scroll.modifier_state = event->scroll.modifier_state;
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event_gen->any.stage = event->any.stage;
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event_gen->scroll.x = event->scroll.x;
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event_gen->scroll.y = event->scroll.y;
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if (*scroll_pos > 0)
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{
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event_gen->scroll.direction = isVertical ? CLUTTER_SCROLL_UP : CLUTTER_SCROLL_RIGHT;
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*scroll_pos -= WHEEL_DELTA;
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}
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else
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{
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event_gen->scroll.direction = isVertical ? CLUTTER_SCROLL_DOWN : CLUTTER_SCROLL_LEFT;
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*scroll_pos += WHEEL_DELTA;
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}
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clutter_event_set_device (event_gen, clutter_event_get_device (event));
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take_and_queue_event (event_gen);
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CLUTTER_NOTE (EVENT, "scroll %s at %f,%f",
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(event_gen->scroll.direction == CLUTTER_SCROLL_UP) ? "UP" :
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(
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(event_gen->scroll.direction == CLUTTER_SCROLL_DOWN) ? "DOWN" :
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(
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(event_gen->scroll.direction == CLUTTER_SCROLL_RIGHT) ? "RIGHT" : "LEFT")),
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event->scroll.x, event->scroll.y);
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}
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}
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static gboolean
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clutter_event_osx_translate (NSEvent *nsevent,
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ClutterEvent *event)
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{
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ClutterDeviceManagerOSX *manager_osx;
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ClutterDeviceManager *manager;
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ClutterStageOSX *stage_osx;
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ClutterStageWindow *impl;
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ClutterStage *stage;
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manager = clutter_device_manager_get_default ();
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if (manager == NULL)
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return FALSE;
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stage = event->any.stage;
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impl = _clutter_stage_get_window (event->any.stage);
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stage_osx = CLUTTER_STAGE_OSX (impl);
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manager_osx = CLUTTER_DEVICE_MANAGER_OSX (manager);
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event->any.time = [nsevent clutterTime];
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switch ([nsevent type])
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{
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case NSLeftMouseDown:
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case NSRightMouseDown:
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case NSOtherMouseDown:
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event->type = CLUTTER_BUTTON_PRESS;
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/* fall through */
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case NSLeftMouseUp:
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case NSRightMouseUp:
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case NSOtherMouseUp:
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if (event->type != CLUTTER_BUTTON_PRESS)
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event->type = CLUTTER_BUTTON_RELEASE;
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event->button.button = [nsevent clutterButton];
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event->button.click_count = [nsevent clickCount];
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event->motion.modifier_state = [nsevent clutterModifierState];
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[nsevent clutterX:&(event->button.x) y:&(event->button.y)];
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clutter_event_set_device (event, manager_osx->core_pointer);
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CLUTTER_NOTE (EVENT, "button %d %s at %f,%f clicks=%d",
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(int)[nsevent buttonNumber],
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event->type == CLUTTER_BUTTON_PRESS ? "press" : "release",
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event->button.x, event->button.y,
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event->button.click_count);
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return TRUE;
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case NSMouseMoved:
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case NSLeftMouseDragged:
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case NSRightMouseDragged:
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case NSOtherMouseDragged:
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event->type = CLUTTER_MOTION;
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[nsevent clutterX:&(event->motion.x) y:&(event->motion.y)];
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event->motion.modifier_state = [nsevent clutterModifierState];
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clutter_event_set_device (event, manager_osx->core_pointer);
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CLUTTER_NOTE (EVENT, "motion %d at %f,%f",
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(int)[nsevent buttonNumber],
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event->button.x, event->button.y);
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return TRUE;
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case NSMouseEntered:
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event->type = CLUTTER_ENTER;
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[nsevent clutterX:&(event->crossing.x) y:&(event->crossing.y)];
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event->crossing.related = NULL;
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event->crossing.source = CLUTTER_ACTOR (stage);
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clutter_event_set_device (event, manager_osx->core_pointer);
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_clutter_input_device_set_stage (manager_osx->core_pointer, stage);
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CLUTTER_NOTE (EVENT, "enter at %f,%f",
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event->crossing.x, event->crossing.y);
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return TRUE;
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case NSMouseExited:
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event->type = CLUTTER_LEAVE;
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[nsevent clutterX:&(event->crossing.x) y:&(event->crossing.y)];
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event->crossing.related = NULL;
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event->crossing.source = CLUTTER_ACTOR (stage);
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clutter_event_set_device (event, manager_osx->core_pointer);
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_clutter_input_device_set_stage (manager_osx->core_pointer, NULL);
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CLUTTER_NOTE (EVENT, "exit at %f,%f",
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event->crossing.x, event->crossing.y);
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return TRUE;
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case NSScrollWheel:
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stage_osx->scroll_pos_x += [nsevent deltaX];
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stage_osx->scroll_pos_y += [nsevent deltaY];
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[nsevent clutterX:&(event->scroll.x) y:&(event->scroll.y)];
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event->scroll.modifier_state = [nsevent clutterModifierState];
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clutter_event_set_device (event, manager_osx->core_pointer);
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process_scroll_event (event, TRUE);
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process_scroll_event (event, FALSE);
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break;
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case NSFlagsChanged:
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// FIXME: This logic fails if the user presses both Shift keys at once, for example:
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// we treat releasing one of them as keyDown.
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switch ([nsevent keyCode])
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{
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case 54: // Right Command
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case 55: // Left Command
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if ([nsevent modifierFlags] & NSCommandKeyMask)
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event->type = CLUTTER_KEY_PRESS;
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break;
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case 57: // Capslock
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if ([nsevent modifierFlags] & NSAlphaShiftKeyMask)
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event->type = CLUTTER_KEY_PRESS;
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break;
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case 56: // Left Shift
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case 60: // Right Shift
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if ([nsevent modifierFlags] & NSShiftKeyMask)
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event->type = CLUTTER_KEY_PRESS;
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break;
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case 58: // Left Alt
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case 61: // Right Alt
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if ([nsevent modifierFlags] & NSAlternateKeyMask)
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event->type = CLUTTER_KEY_PRESS;
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break;
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case 59: // Left Ctrl
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case 62: // Right Ctrl
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if ([nsevent modifierFlags] & NSControlKeyMask)
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event->type = CLUTTER_KEY_PRESS;
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break;
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case 63: // Function
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if ([nsevent modifierFlags] & NSFunctionKeyMask)
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event->type = CLUTTER_KEY_PRESS;
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break;
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}
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/* fall through */
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case NSKeyDown:
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if ([nsevent type] == NSKeyDown)
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event->type = CLUTTER_KEY_PRESS;
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/* fall through */
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case NSKeyUp:
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if (event->type != CLUTTER_KEY_PRESS)
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event->type = CLUTTER_KEY_RELEASE;
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event->key.hardware_keycode = [nsevent keyCode];
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event->key.modifier_state = [nsevent clutterModifierState];
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event->key.keyval = [nsevent clutterKeyVal];
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event->key.unicode_value = ([nsevent type] == NSFlagsChanged)
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? (gunichar)'\0'
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: [[nsevent characters] characterAtIndex:0];
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clutter_event_set_device (event, manager_osx->core_keyboard);
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CLUTTER_NOTE (EVENT, "key %d (%s) (%s) %s, keyval %d",
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[nsevent keyCode],
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([nsevent type] == NSFlagsChanged) ? "NULL" : [[nsevent characters] UTF8String],
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([nsevent type] == NSFlagsChanged) ? "NULL" : [[nsevent charactersIgnoringModifiers] UTF8String],
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(event->type == CLUTTER_KEY_PRESS) ? "press" : "release",
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event->key.keyval);
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return TRUE;
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default:
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CLUTTER_NOTE (EVENT, "unhandled event %d", (int)[nsevent type]);
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break;
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}
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return FALSE;
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}
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void
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_clutter_event_osx_put (NSEvent *nsevent,
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ClutterStage *wrapper)
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{
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ClutterEvent *event = clutter_event_new (CLUTTER_NOTHING);
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/* common fields */
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event->any.stage = wrapper;
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event->any.time = [nsevent clutterTime];
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if (clutter_event_osx_translate (nsevent, event))
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{
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g_assert (event->type != CLUTTER_NOTHING);
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_clutter_event_push (event, FALSE);
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}
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else
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clutter_event_free (event);
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}
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