mutter/src/compositor/meta-window-actor.c
Olivier Fourdan 840c50b00d window-actor: Ensure clipping in capture_into()
The clip bounds passed in `meta_window_actor_capture_into()` represent
the actual allocated buffer size where the window actor image will be
eventually copied.

As such, it is completely agnostic to the scaling factors that might
affect the different surface actors which compose the window actor.

So instead of trying to compute the scale factor by which the given
clipping bounds need to be adjusted, simply clip the resulting image
based on the given bounds to make sure we never overflow the destination
buffer.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/1022
2020-02-11 12:59:57 +00:00

1476 lines
42 KiB
C

/* -*- mode: C; c-file-style: "gnu"; indent-tabs-mode: nil; -*- */
/**
* SECTION:meta-window-actor
* @title: MetaWindowActor
* @short_description: An actor representing a top-level window in the scene
* graph
*
* #MetaWindowActor is a #ClutterActor that adds a notion of a window to the
* Clutter scene graph. It contains a #MetaWindow which provides the windowing
* API, and the #MetaCompositor that handles it. For the actual content of the
* window, it contains a #MetaSurfaceActor.
*
* #MetaWindowActor takes care of the rendering features you need for your
* window. For example, it will take the windows' requested opacity and use
* that for clutter_actor_set_opacity(). Furthermore, it will also draw a
* shadow around the window (using #MetaShadow) and deal with synchronization
* between events of the window and the actual render loop. See
* MetaWindowActor::first-frame for an example of the latter.
*/
#include "config.h"
#include <gdk/gdk.h>
#include <math.h>
#include <string.h>
#include "backends/meta-screen-cast-window.h"
#include "compositor/compositor-private.h"
#include "compositor/meta-cullable.h"
#include "compositor/meta-shaped-texture-private.h"
#include "compositor/meta-surface-actor-x11.h"
#include "compositor/meta-surface-actor.h"
#include "compositor/meta-window-actor-private.h"
#include "core/boxes-private.h"
#include "core/window-private.h"
#include "meta/window.h"
#ifdef HAVE_WAYLAND
#include "compositor/meta-surface-actor-wayland.h"
#include "wayland/meta-wayland-surface.h"
#endif
typedef enum
{
INITIALLY_FROZEN,
DRAWING_FIRST_FRAME,
EMITTED_FIRST_FRAME
} FirstFrameState;
typedef struct _MetaWindowActorPrivate
{
MetaWindow *window;
MetaCompositor *compositor;
MetaSurfaceActor *surface;
int geometry_scale;
/*
* These need to be counters rather than flags, since more plugins
* can implement same effect; the practicality of stacking effects
* might be dubious, but we have to at least handle it correctly.
*/
gint minimize_in_progress;
gint unminimize_in_progress;
gint size_change_in_progress;
gint map_in_progress;
gint destroy_in_progress;
guint freeze_count;
guint visible : 1;
guint disposed : 1;
guint needs_destroy : 1;
guint updates_frozen : 1;
guint first_frame_state : 2; /* FirstFrameState */
} MetaWindowActorPrivate;
enum
{
FIRST_FRAME,
EFFECTS_COMPLETED,
DAMAGED,
THAWED,
LAST_SIGNAL
};
static guint signals[LAST_SIGNAL] = { 0 };
enum
{
PROP_META_WINDOW = 1,
};
static void meta_window_actor_dispose (GObject *object);
static void meta_window_actor_constructed (GObject *object);
static void meta_window_actor_set_property (GObject *object,
guint prop_id,
const GValue *value,
GParamSpec *pspec);
static void meta_window_actor_get_property (GObject *object,
guint prop_id,
GValue *value,
GParamSpec *pspec);
static void meta_window_actor_real_assign_surface_actor (MetaWindowActor *self,
MetaSurfaceActor *surface_actor);
static void cullable_iface_init (MetaCullableInterface *iface);
static void screen_cast_window_iface_init (MetaScreenCastWindowInterface *iface);
G_DEFINE_ABSTRACT_TYPE_WITH_CODE (MetaWindowActor, meta_window_actor, CLUTTER_TYPE_ACTOR,
G_ADD_PRIVATE (MetaWindowActor)
G_IMPLEMENT_INTERFACE (META_TYPE_CULLABLE, cullable_iface_init)
G_IMPLEMENT_INTERFACE (META_TYPE_SCREEN_CAST_WINDOW, screen_cast_window_iface_init));
static void
meta_window_actor_class_init (MetaWindowActorClass *klass)
{
GObjectClass *object_class = G_OBJECT_CLASS (klass);
GParamSpec *pspec;
object_class->dispose = meta_window_actor_dispose;
object_class->set_property = meta_window_actor_set_property;
object_class->get_property = meta_window_actor_get_property;
object_class->constructed = meta_window_actor_constructed;
klass->assign_surface_actor = meta_window_actor_real_assign_surface_actor;
/**
* MetaWindowActor::first-frame:
* @actor: the #MetaWindowActor instance
*
* The ::first-frame signal will be emitted the first time a frame
* of window contents has been drawn by the application and Mutter
* has had the chance to drawn that frame to the screen. If the
* window starts off initially hidden, obscured, or on on a
* different workspace, the ::first-frame signal will be emitted
* even though the user doesn't see the contents.
*
* MetaDisplay::window-created is a good place to connect to this
* signal - at that point, the MetaWindowActor for the window
* exists, but the window has reliably not yet been drawn.
* Connecting to an existing window that has already been drawn to
* the screen is not useful.
*/
signals[FIRST_FRAME] =
g_signal_new ("first-frame",
G_TYPE_FROM_CLASS (object_class),
G_SIGNAL_RUN_LAST,
0,
NULL, NULL, NULL,
G_TYPE_NONE, 0);
/**
* MetaWindowActor::effects-completed:
* @actor: the #MetaWindowActor instance
*
* The ::effects-completed signal will be emitted once all pending compositor
* effects are completed.
*/
signals[EFFECTS_COMPLETED] =
g_signal_new ("effects-completed",
G_TYPE_FROM_CLASS (object_class),
G_SIGNAL_RUN_LAST,
0,
NULL, NULL, NULL,
G_TYPE_NONE, 0);
/**
* MetaWindowActor::damaged:
* @actor: the #MetaWindowActor instance
*
* Notify that one or more of the surfaces of the window have been damaged.
*/
signals[DAMAGED] =
g_signal_new ("damaged",
G_TYPE_FROM_CLASS (object_class),
G_SIGNAL_RUN_LAST,
0,
NULL, NULL, NULL,
G_TYPE_NONE, 0);
/**
* MetaWindowActor::thawed:
* @actor: the #MetaWindowActor instance
*/
signals[THAWED] =
g_signal_new ("thawed",
G_TYPE_FROM_CLASS (object_class),
G_SIGNAL_RUN_LAST,
0,
NULL, NULL, NULL,
G_TYPE_NONE, 0);
pspec = g_param_spec_object ("meta-window",
"MetaWindow",
"The displayed MetaWindow",
META_TYPE_WINDOW,
G_PARAM_READWRITE | G_PARAM_CONSTRUCT_ONLY);
g_object_class_install_property (object_class,
PROP_META_WINDOW,
pspec);
}
static void
meta_window_actor_init (MetaWindowActor *self)
{
MetaWindowActorPrivate *priv =
meta_window_actor_get_instance_private (self);
priv->geometry_scale = 1;
}
static void
window_appears_focused_notify (MetaWindow *mw,
GParamSpec *arg1,
gpointer data)
{
clutter_actor_queue_redraw (CLUTTER_ACTOR (data));
}
gboolean
meta_window_actor_is_opaque (MetaWindowActor *self)
{
MetaWindowActorPrivate *priv =
meta_window_actor_get_instance_private (self);
MetaWindow *window = priv->window;
if (window->opacity != 0xff)
return FALSE;
if (!priv->surface)
return FALSE;
return meta_surface_actor_is_opaque (priv->surface);
}
gboolean
meta_window_actor_is_frozen (MetaWindowActor *self)
{
MetaWindowActorPrivate *priv =
meta_window_actor_get_instance_private (self);
return priv->surface == NULL || priv->freeze_count > 0;
}
static void
meta_window_actor_set_frozen (MetaWindowActor *self,
gboolean frozen)
{
MetaWindowActorPrivate *priv =
meta_window_actor_get_instance_private (self);
if (meta_surface_actor_is_frozen (priv->surface) == frozen)
return;
meta_surface_actor_set_frozen (priv->surface, frozen);
META_WINDOW_ACTOR_GET_CLASS (self)->set_frozen (self, frozen);
}
static void
meta_window_actor_freeze (MetaWindowActor *self)
{
MetaWindowActorPrivate *priv =
meta_window_actor_get_instance_private (self);
if (priv->freeze_count == 0 && priv->surface)
meta_window_actor_set_frozen (self, TRUE);
priv->freeze_count ++;
}
static void
meta_window_actor_sync_thawed_state (MetaWindowActor *self)
{
MetaWindowActorPrivate *priv =
meta_window_actor_get_instance_private (self);
if (priv->first_frame_state == INITIALLY_FROZEN)
priv->first_frame_state = DRAWING_FIRST_FRAME;
if (priv->surface)
meta_window_actor_set_frozen (self, FALSE);
/* We sometimes ignore moves and resizes on frozen windows */
meta_window_actor_sync_actor_geometry (self, FALSE);
}
static void
meta_window_actor_thaw (MetaWindowActor *self)
{
MetaWindowActorPrivate *priv =
meta_window_actor_get_instance_private (self);
if (priv->freeze_count <= 0)
g_error ("Error in freeze/thaw accounting");
priv->freeze_count--;
if (priv->freeze_count > 0)
return;
/* We still might be frozen due to lack of a MetaSurfaceActor */
if (meta_window_actor_is_frozen (self))
return;
meta_window_actor_sync_thawed_state (self);
g_signal_emit (self, signals[THAWED], 0);
}
static void
meta_window_actor_real_assign_surface_actor (MetaWindowActor *self,
MetaSurfaceActor *surface_actor)
{
MetaWindowActorPrivate *priv =
meta_window_actor_get_instance_private (self);
g_clear_object (&priv->surface);
priv->surface = g_object_ref_sink (surface_actor);
if (meta_window_actor_is_frozen (self))
meta_window_actor_set_frozen (self, TRUE);
else
meta_window_actor_sync_thawed_state (self);
}
void
meta_window_actor_assign_surface_actor (MetaWindowActor *self,
MetaSurfaceActor *surface_actor)
{
META_WINDOW_ACTOR_GET_CLASS (self)->assign_surface_actor (self,
surface_actor);
}
static void
init_surface_actor (MetaWindowActor *self)
{
MetaWindowActorPrivate *priv =
meta_window_actor_get_instance_private (self);
MetaWindow *window = priv->window;
MetaSurfaceActor *surface_actor;
if (!meta_is_wayland_compositor ())
surface_actor = meta_surface_actor_x11_new (window);
#ifdef HAVE_WAYLAND
else if (window->surface)
surface_actor = meta_wayland_surface_get_actor (window->surface);
#endif
else
surface_actor = NULL;
if (surface_actor)
meta_window_actor_assign_surface_actor (self, surface_actor);
}
static void
meta_window_actor_constructed (GObject *object)
{
MetaWindowActor *self = META_WINDOW_ACTOR (object);
MetaWindowActorPrivate *priv =
meta_window_actor_get_instance_private (self);
MetaWindow *window = priv->window;
priv->compositor = window->display->compositor;
/* Hang our compositor window state off the MetaWindow for fast retrieval */
meta_window_set_compositor_private (window, object);
init_surface_actor (self);
meta_window_actor_update_opacity (self);
meta_window_actor_sync_updates_frozen (self);
if (meta_window_actor_is_frozen (self))
priv->first_frame_state = INITIALLY_FROZEN;
else
priv->first_frame_state = DRAWING_FIRST_FRAME;
meta_window_actor_sync_actor_geometry (self, priv->window->placed);
}
static void
meta_window_actor_dispose (GObject *object)
{
MetaWindowActor *self = META_WINDOW_ACTOR (object);
MetaWindowActorPrivate *priv =
meta_window_actor_get_instance_private (self);
MetaCompositor *compositor = priv->compositor;
if (priv->disposed)
{
G_OBJECT_CLASS (meta_window_actor_parent_class)->dispose (object);
return;
}
priv->disposed = TRUE;
meta_compositor_remove_window_actor (compositor, self);
g_clear_object (&priv->window);
if (priv->surface)
{
clutter_actor_remove_child (CLUTTER_ACTOR (self),
CLUTTER_ACTOR (priv->surface));
g_clear_object (&priv->surface);
}
G_OBJECT_CLASS (meta_window_actor_parent_class)->dispose (object);
}
static void
meta_window_actor_set_property (GObject *object,
guint prop_id,
const GValue *value,
GParamSpec *pspec)
{
MetaWindowActor *self = META_WINDOW_ACTOR (object);
MetaWindowActorPrivate *priv =
meta_window_actor_get_instance_private (self);
switch (prop_id)
{
case PROP_META_WINDOW:
priv->window = g_value_dup_object (value);
g_signal_connect_object (priv->window, "notify::appears-focused",
G_CALLBACK (window_appears_focused_notify), self, 0);
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
break;
}
}
static void
meta_window_actor_get_property (GObject *object,
guint prop_id,
GValue *value,
GParamSpec *pspec)
{
MetaWindowActor *self = META_WINDOW_ACTOR (object);
MetaWindowActorPrivate *priv =
meta_window_actor_get_instance_private (self);
switch (prop_id)
{
case PROP_META_WINDOW:
g_value_set_object (value, priv->window);
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
break;
}
}
/**
* meta_window_actor_get_meta_window:
* @self: a #MetaWindowActor
*
* Gets the #MetaWindow object that the the #MetaWindowActor is displaying
*
* Return value: (transfer none): the displayed #MetaWindow
*/
MetaWindow *
meta_window_actor_get_meta_window (MetaWindowActor *self)
{
MetaWindowActorPrivate *priv =
meta_window_actor_get_instance_private (self);
return priv->window;
}
/**
* meta_window_actor_get_texture:
* @self: a #MetaWindowActor
*
* Gets the ClutterActor that is used to display the contents of the window,
* or NULL if no texture is shown yet, because the window is not mapped.
*
* Return value: (transfer none): the #ClutterActor for the contents
*/
MetaShapedTexture *
meta_window_actor_get_texture (MetaWindowActor *self)
{
MetaWindowActorPrivate *priv =
meta_window_actor_get_instance_private (self);
if (priv->surface)
return meta_surface_actor_get_texture (priv->surface);
else
return NULL;
}
/**
* meta_window_actor_get_surface:
* @self: a #MetaWindowActor
*
* Gets the MetaSurfaceActor that draws the content of this window,
* or NULL if there is no surface yet associated with this window.
*
* Return value: (transfer none): the #MetaSurfaceActor for the contents
*/
MetaSurfaceActor *
meta_window_actor_get_surface (MetaWindowActor *self)
{
MetaWindowActorPrivate *priv =
meta_window_actor_get_instance_private (self);
return priv->surface;
}
/**
* meta_window_actor_is_destroyed:
* @self: a #MetaWindowActor
*
* Gets whether the X window that the actor was displaying has been destroyed
*
* Return value: %TRUE when the window is destroyed, otherwise %FALSE
*/
gboolean
meta_window_actor_is_destroyed (MetaWindowActor *self)
{
MetaWindowActorPrivate *priv =
meta_window_actor_get_instance_private (self);
return priv->disposed || priv->needs_destroy;
}
void
meta_window_actor_queue_frame_drawn (MetaWindowActor *self,
gboolean no_delay_frame)
{
META_WINDOW_ACTOR_GET_CLASS (self)->queue_frame_drawn (self,
no_delay_frame);
}
gboolean
meta_window_actor_effect_in_progress (MetaWindowActor *self)
{
MetaWindowActorPrivate *priv =
meta_window_actor_get_instance_private (self);
return (priv->minimize_in_progress ||
priv->size_change_in_progress ||
priv->map_in_progress ||
priv->destroy_in_progress);
}
static gboolean
is_freeze_thaw_effect (MetaPluginEffect event)
{
switch (event)
{
case META_PLUGIN_DESTROY:
case META_PLUGIN_SIZE_CHANGE:
return TRUE;
break;
default:
return FALSE;
}
}
static gboolean
start_simple_effect (MetaWindowActor *self,
MetaPluginEffect event)
{
MetaWindowActorPrivate *priv =
meta_window_actor_get_instance_private (self);
MetaCompositor *compositor = priv->compositor;
MetaPluginManager *plugin_mgr =
meta_compositor_get_plugin_manager (compositor);
gint *counter = NULL;
gboolean use_freeze_thaw = FALSE;
g_assert (plugin_mgr != NULL);
switch (event)
{
case META_PLUGIN_NONE:
return FALSE;
case META_PLUGIN_MINIMIZE:
counter = &priv->minimize_in_progress;
break;
case META_PLUGIN_UNMINIMIZE:
counter = &priv->unminimize_in_progress;
break;
case META_PLUGIN_MAP:
counter = &priv->map_in_progress;
break;
case META_PLUGIN_DESTROY:
counter = &priv->destroy_in_progress;
break;
case META_PLUGIN_SIZE_CHANGE:
case META_PLUGIN_SWITCH_WORKSPACE:
g_assert_not_reached ();
break;
}
g_assert (counter);
use_freeze_thaw = is_freeze_thaw_effect (event);
if (use_freeze_thaw)
meta_window_actor_freeze (self);
(*counter)++;
if (!meta_plugin_manager_event_simple (plugin_mgr, self, event))
{
(*counter)--;
if (use_freeze_thaw)
meta_window_actor_thaw (self);
return FALSE;
}
return TRUE;
}
static void
meta_window_actor_after_effects (MetaWindowActor *self)
{
MetaWindowActorPrivate *priv =
meta_window_actor_get_instance_private (self);
if (priv->needs_destroy)
{
clutter_actor_destroy (CLUTTER_ACTOR (self));
return;
}
g_signal_emit (self, signals[EFFECTS_COMPLETED], 0);
meta_window_actor_sync_visibility (self);
meta_window_actor_sync_actor_geometry (self, FALSE);
}
void
meta_window_actor_effect_completed (MetaWindowActor *self,
MetaPluginEffect event)
{
MetaWindowActorPrivate *priv =
meta_window_actor_get_instance_private (self);
gboolean inconsistent = FALSE;
/* NB: Keep in mind that when effects get completed it possible
* that the corresponding MetaWindow may have be been destroyed.
* In this case priv->window will == NULL */
switch (event)
{
case META_PLUGIN_NONE:
break;
case META_PLUGIN_MINIMIZE:
{
priv->minimize_in_progress--;
if (priv->minimize_in_progress < 0)
{
g_warning ("Error in minimize accounting.");
priv->minimize_in_progress = 0;
inconsistent = TRUE;
}
}
break;
case META_PLUGIN_UNMINIMIZE:
{
priv->unminimize_in_progress--;
if (priv->unminimize_in_progress < 0)
{
g_warning ("Error in unminimize accounting.");
priv->unminimize_in_progress = 0;
inconsistent = TRUE;
}
}
break;
case META_PLUGIN_MAP:
/*
* Make sure that the actor is at the correct place in case
* the plugin fscked.
*/
priv->map_in_progress--;
if (priv->map_in_progress < 0)
{
g_warning ("Error in map accounting.");
priv->map_in_progress = 0;
inconsistent = TRUE;
}
break;
case META_PLUGIN_DESTROY:
priv->destroy_in_progress--;
if (priv->destroy_in_progress < 0)
{
g_warning ("Error in destroy accounting.");
priv->destroy_in_progress = 0;
inconsistent = TRUE;
}
break;
case META_PLUGIN_SIZE_CHANGE:
priv->size_change_in_progress--;
if (priv->size_change_in_progress < 0)
{
g_warning ("Error in size change accounting.");
priv->size_change_in_progress = 0;
inconsistent = TRUE;
}
break;
case META_PLUGIN_SWITCH_WORKSPACE:
g_assert_not_reached ();
break;
}
if (is_freeze_thaw_effect (event) && !inconsistent)
meta_window_actor_thaw (self);
if (!meta_window_actor_effect_in_progress (self))
meta_window_actor_after_effects (self);
}
void
meta_window_actor_queue_destroy (MetaWindowActor *self)
{
MetaWindowActorPrivate *priv =
meta_window_actor_get_instance_private (self);
MetaWindow *window = priv->window;
MetaWindowType window_type = meta_window_get_window_type (window);
meta_window_set_compositor_private (window, NULL);
META_WINDOW_ACTOR_GET_CLASS (self)->queue_destroy (self);
if (window_type == META_WINDOW_DROPDOWN_MENU ||
window_type == META_WINDOW_POPUP_MENU ||
window_type == META_WINDOW_TOOLTIP ||
window_type == META_WINDOW_NOTIFICATION ||
window_type == META_WINDOW_COMBO ||
window_type == META_WINDOW_DND ||
window_type == META_WINDOW_OVERRIDE_OTHER)
{
/*
* No effects, just kill it.
*/
clutter_actor_destroy (CLUTTER_ACTOR (self));
return;
}
priv->needs_destroy = TRUE;
if (!meta_window_actor_effect_in_progress (self))
clutter_actor_destroy (CLUTTER_ACTOR (self));
}
MetaWindowActorChanges
meta_window_actor_sync_actor_geometry (MetaWindowActor *self,
gboolean did_placement)
{
MetaWindowActorPrivate *priv =
meta_window_actor_get_instance_private (self);
MetaRectangle window_rect;
ClutterActor *actor = CLUTTER_ACTOR (self);
MetaWindowActorChanges changes = 0;
meta_window_get_buffer_rect (priv->window, &window_rect);
/* When running as a Wayland compositor we catch size changes when new
* buffers are attached */
if (META_IS_SURFACE_ACTOR_X11 (priv->surface))
meta_surface_actor_x11_set_size (META_SURFACE_ACTOR_X11 (priv->surface),
window_rect.width, window_rect.height);
/* Normally we want freezing a window to also freeze its position; this allows
* windows to atomically move and resize together, either under app control,
* or because the user is resizing from the left/top. But on initial placement
* we need to assign a position, since immediately after the window
* is shown, the map effect will go into effect and prevent further geometry
* updates.
*/
if (meta_window_actor_is_frozen (self) && !did_placement)
return META_WINDOW_ACTOR_CHANGE_POSITION | META_WINDOW_ACTOR_CHANGE_SIZE;
if (meta_window_actor_effect_in_progress (self))
return META_WINDOW_ACTOR_CHANGE_POSITION | META_WINDOW_ACTOR_CHANGE_SIZE;
if (clutter_actor_has_allocation (actor))
{
ClutterActorBox box;
float old_x, old_y;
float old_width, old_height;
clutter_actor_get_allocation_box (actor, &box);
old_x = box.x1;
old_y = box.y1;
old_width = box.x2 - box.x1;
old_height = box.y2 - box.y1;
if (old_x != window_rect.x || old_y != window_rect.y)
changes |= META_WINDOW_ACTOR_CHANGE_POSITION;
if (old_width != window_rect.width || old_height != window_rect.height)
changes |= META_WINDOW_ACTOR_CHANGE_SIZE;
}
else
{
changes = META_WINDOW_ACTOR_CHANGE_POSITION | META_WINDOW_ACTOR_CHANGE_SIZE;
}
if (changes & META_WINDOW_ACTOR_CHANGE_POSITION)
clutter_actor_set_position (actor, window_rect.x, window_rect.y);
if (changes & META_WINDOW_ACTOR_CHANGE_SIZE)
clutter_actor_set_size (actor, window_rect.width, window_rect.height);
return changes;
}
void
meta_window_actor_show (MetaWindowActor *self,
MetaCompEffect effect)
{
MetaWindowActorPrivate *priv =
meta_window_actor_get_instance_private (self);
MetaCompositor *compositor = priv->compositor;
MetaPluginEffect event;
g_return_if_fail (!priv->visible);
priv->visible = TRUE;
switch (effect)
{
case META_COMP_EFFECT_CREATE:
event = META_PLUGIN_MAP;
break;
case META_COMP_EFFECT_UNMINIMIZE:
event = META_PLUGIN_UNMINIMIZE;
break;
case META_COMP_EFFECT_NONE:
event = META_PLUGIN_NONE;
break;
default:
g_assert_not_reached();
}
if (meta_compositor_is_switching_workspace (compositor) ||
!start_simple_effect (self, event))
{
clutter_actor_show (CLUTTER_ACTOR (self));
}
}
void
meta_window_actor_hide (MetaWindowActor *self,
MetaCompEffect effect)
{
MetaWindowActorPrivate *priv =
meta_window_actor_get_instance_private (self);
MetaCompositor *compositor = priv->compositor;
MetaPluginEffect event;
g_return_if_fail (priv->visible);
priv->visible = FALSE;
/* If a plugin is animating a workspace transition, we have to
* hold off on hiding the window, and do it after the workspace
* switch completes
*/
if (meta_compositor_is_switching_workspace (compositor))
return;
switch (effect)
{
case META_COMP_EFFECT_DESTROY:
event = META_PLUGIN_DESTROY;
break;
case META_COMP_EFFECT_MINIMIZE:
event = META_PLUGIN_MINIMIZE;
break;
case META_COMP_EFFECT_NONE:
event = META_PLUGIN_NONE;
break;
default:
g_assert_not_reached();
}
if (!start_simple_effect (self, event))
clutter_actor_hide (CLUTTER_ACTOR (self));
}
void
meta_window_actor_size_change (MetaWindowActor *self,
MetaSizeChange which_change,
MetaRectangle *old_frame_rect,
MetaRectangle *old_buffer_rect)
{
MetaWindowActorPrivate *priv =
meta_window_actor_get_instance_private (self);
MetaCompositor *compositor = priv->compositor;
MetaPluginManager *plugin_mgr =
meta_compositor_get_plugin_manager (compositor);
priv->size_change_in_progress++;
meta_window_actor_freeze (self);
if (!meta_plugin_manager_event_size_change (plugin_mgr, self,
which_change, old_frame_rect, old_buffer_rect))
{
priv->size_change_in_progress--;
meta_window_actor_thaw (self);
}
}
#if 0
/* Print out a region; useful for debugging */
static void
print_region (cairo_region_t *region)
{
int n_rects;
int i;
n_rects = cairo_region_num_rectangles (region);
g_print ("[");
for (i = 0; i < n_rects; i++)
{
cairo_rectangle_int_t rect;
cairo_region_get_rectangle (region, i, &rect);
g_print ("+%d+%dx%dx%d ",
rect.x, rect.y, rect.width, rect.height);
}
g_print ("]\n");
}
#endif
#if 0
/* Dump a region to a PNG file; useful for debugging */
static void
see_region (cairo_region_t *region,
int width,
int height,
char *filename)
{
cairo_surface_t *surface = cairo_image_surface_create (CAIRO_FORMAT_A8, width, height);
cairo_t *cr = cairo_create (surface);
gdk_cairo_region (cr, region);
cairo_fill (cr);
cairo_surface_write_to_png (surface, filename);
cairo_destroy (cr);
cairo_surface_destroy (surface);
}
#endif
static void
meta_window_actor_cull_out (MetaCullable *cullable,
cairo_region_t *unobscured_region,
cairo_region_t *clip_region)
{
MetaWindowActor *self = META_WINDOW_ACTOR (cullable);
MetaWindowActorPrivate *priv =
meta_window_actor_get_instance_private (self);
meta_cullable_cull_out_children (cullable, unobscured_region, clip_region);
if ((unobscured_region || clip_region) && meta_window_actor_is_opaque (self))
{
cairo_region_t *region = meta_window_get_frame_bounds (priv->window);
if (region)
{
if (unobscured_region)
cairo_region_subtract (unobscured_region, region);
if (clip_region)
cairo_region_subtract (clip_region, region);
}
else
{
cairo_rectangle_int_t rect;
meta_window_get_frame_rect (priv->window, &rect);
rect.x = rect.y = 0;
if (unobscured_region)
cairo_region_subtract_rectangle (unobscured_region, &rect);
if (clip_region)
cairo_region_subtract_rectangle (clip_region, &rect);
}
}
}
static void
meta_window_actor_reset_culling (MetaCullable *cullable)
{
meta_cullable_reset_culling_children (cullable);
}
static void
cullable_iface_init (MetaCullableInterface *iface)
{
iface->cull_out = meta_window_actor_cull_out;
iface->reset_culling = meta_window_actor_reset_culling;
}
void
meta_window_actor_sync_visibility (MetaWindowActor *self)
{
MetaWindowActorPrivate *priv =
meta_window_actor_get_instance_private (self);
if (CLUTTER_ACTOR_IS_VISIBLE (self) != priv->visible)
{
if (priv->visible)
clutter_actor_show (CLUTTER_ACTOR (self));
else
clutter_actor_hide (CLUTTER_ACTOR (self));
}
}
void
meta_window_actor_pre_paint (MetaWindowActor *self)
{
if (meta_window_actor_is_destroyed (self))
return;
META_WINDOW_ACTOR_GET_CLASS (self)->pre_paint (self);
}
void
meta_window_actor_post_paint (MetaWindowActor *self)
{
MetaWindowActorPrivate *priv =
meta_window_actor_get_instance_private (self);
META_WINDOW_ACTOR_GET_CLASS (self)->post_paint (self);
if (meta_window_actor_is_destroyed (self))
return;
if (priv->first_frame_state == DRAWING_FIRST_FRAME)
{
priv->first_frame_state = EMITTED_FIRST_FRAME;
g_signal_emit (self, signals[FIRST_FRAME], 0);
}
}
void
meta_window_actor_frame_complete (MetaWindowActor *self,
ClutterFrameInfo *frame_info,
gint64 presentation_time)
{
META_WINDOW_ACTOR_GET_CLASS (self)->frame_complete (self,
frame_info,
presentation_time);
}
void
meta_window_actor_update_opacity (MetaWindowActor *self)
{
MetaWindowActorPrivate *priv =
meta_window_actor_get_instance_private (self);
MetaWindow *window = priv->window;
if (priv->surface)
clutter_actor_set_opacity (CLUTTER_ACTOR (priv->surface), window->opacity);
}
static void
meta_window_actor_set_updates_frozen (MetaWindowActor *self,
gboolean updates_frozen)
{
MetaWindowActorPrivate *priv =
meta_window_actor_get_instance_private (self);
updates_frozen = updates_frozen != FALSE;
if (priv->updates_frozen != updates_frozen)
{
priv->updates_frozen = updates_frozen;
if (updates_frozen)
meta_window_actor_freeze (self);
else
meta_window_actor_thaw (self);
}
}
void
meta_window_actor_sync_updates_frozen (MetaWindowActor *self)
{
MetaWindowActorPrivate *priv =
meta_window_actor_get_instance_private (self);
MetaWindow *window = priv->window;
meta_window_actor_set_updates_frozen (self, meta_window_updates_are_frozen (window));
}
MetaWindowActor *
meta_window_actor_from_window (MetaWindow *window)
{
return META_WINDOW_ACTOR (meta_window_get_compositor_private (window));
}
void
meta_window_actor_set_geometry_scale (MetaWindowActor *window_actor,
int geometry_scale)
{
MetaWindowActorPrivate *priv =
meta_window_actor_get_instance_private (window_actor);
CoglMatrix child_transform;
if (priv->geometry_scale == geometry_scale)
return;
priv->geometry_scale = geometry_scale;
cogl_matrix_init_identity (&child_transform);
cogl_matrix_scale (&child_transform, geometry_scale, geometry_scale, 1);
clutter_actor_set_child_transform (CLUTTER_ACTOR (window_actor),
&child_transform);
}
int
meta_window_actor_get_geometry_scale (MetaWindowActor *window_actor)
{
MetaWindowActorPrivate *priv =
meta_window_actor_get_instance_private (window_actor);
return priv->geometry_scale;
}
static void
meta_window_actor_get_frame_bounds (MetaScreenCastWindow *screen_cast_window,
MetaRectangle *bounds)
{
MetaWindowActor *window_actor = META_WINDOW_ACTOR (screen_cast_window);
MetaWindowActorPrivate *priv =
meta_window_actor_get_instance_private (window_actor);
MetaWindow *window;
MetaShapedTexture *stex;
MetaRectangle buffer_rect;
MetaRectangle frame_rect;
int buffer_scale;
stex = meta_surface_actor_get_texture (priv->surface);
buffer_scale = meta_shaped_texture_get_buffer_scale (stex);
window = priv->window;
meta_window_get_buffer_rect (window, &buffer_rect);
meta_window_get_frame_rect (window, &frame_rect);
bounds->x = (int) floor ((frame_rect.x - buffer_rect.x) / (float) buffer_scale);
bounds->y = (int) floor ((frame_rect.y - buffer_rect.y) / (float) buffer_scale);
bounds->width = (int) ceil (frame_rect.width / (float) buffer_scale);
bounds->height = (int) ceil (frame_rect.height / (float) buffer_scale);
}
static void
meta_window_actor_transform_relative_position (MetaScreenCastWindow *screen_cast_window,
double x,
double y,
double *x_out,
double *y_out)
{
MetaWindowActor *window_actor = META_WINDOW_ACTOR (screen_cast_window);
MetaWindowActorPrivate *priv =
meta_window_actor_get_instance_private (window_actor);
MetaRectangle bounds;
graphene_point3d_t v1 = { 0.f, }, v2 = { 0.f, };
meta_window_actor_get_frame_bounds (screen_cast_window, &bounds);
v1.x = CLAMP ((float) x,
bounds.x,
bounds.x + bounds.width);
v1.y = CLAMP ((float) y,
bounds.y,
bounds.y + bounds.height);
clutter_actor_apply_transform_to_point (CLUTTER_ACTOR (priv->surface),
&v1,
&v2);
*x_out = (double) v2.x;
*y_out = (double) v2.y;
}
static gboolean
meta_window_actor_transform_cursor_position (MetaScreenCastWindow *screen_cast_window,
MetaCursorSprite *cursor_sprite,
graphene_point_t *cursor_position,
float *out_cursor_scale,
graphene_point_t *out_relative_cursor_position)
{
MetaWindowActor *window_actor = META_WINDOW_ACTOR (screen_cast_window);
MetaWindowActorPrivate *priv =
meta_window_actor_get_instance_private (window_actor);
MetaWindow *window;
window = priv->window;
if (!meta_window_has_pointer (window))
return FALSE;
if (cursor_sprite &&
meta_cursor_sprite_get_cogl_texture (cursor_sprite) &&
out_cursor_scale)
{
MetaShapedTexture *stex;
double texture_scale;
float cursor_texture_scale;
stex = meta_surface_actor_get_texture (priv->surface);
texture_scale = meta_shaped_texture_get_buffer_scale (stex);
cursor_texture_scale = meta_cursor_sprite_get_texture_scale (cursor_sprite);
*out_cursor_scale = texture_scale / cursor_texture_scale;
}
if (out_relative_cursor_position)
{
clutter_actor_transform_stage_point (CLUTTER_ACTOR (priv->surface),
cursor_position->x,
cursor_position->y,
&out_relative_cursor_position->x,
&out_relative_cursor_position->y);
}
return TRUE;
}
static void
meta_window_actor_capture_into (MetaScreenCastWindow *screen_cast_window,
MetaRectangle *bounds,
uint8_t *data)
{
MetaWindowActor *window_actor = META_WINDOW_ACTOR (screen_cast_window);
cairo_surface_t *image;
uint8_t *cr_data;
int cr_stride;
int cr_width;
int cr_height;
int bpp = 4;
if (meta_window_actor_is_destroyed (window_actor))
return;
image = meta_window_actor_get_image (window_actor, bounds);
cr_data = cairo_image_surface_get_data (image);
cr_width = cairo_image_surface_get_width (image);
cr_height = cairo_image_surface_get_height (image);
cr_stride = cairo_image_surface_get_stride (image);
if (cr_width == bounds->width && cr_height == bounds->height)
{
memcpy (data, cr_data, cr_height * cr_stride);
}
else
{
int width = MIN (bounds->width, cr_width);
int height = MIN (bounds->height, cr_height);
int stride = width * bpp;
uint8_t *src, *dst;
src = cr_data;
dst = data;
for (int i = 0; i < height; i++)
{
memcpy (dst, src, stride);
if (width < bounds->width)
memset (dst + stride, 0, (bounds->width * bpp) - stride);
src += cr_stride;
dst += bounds->width * bpp;
}
for (int i = height; i < bounds->height; i++)
{
memset (dst, 0, bounds->width * bpp);
dst += bounds->width * bpp;
}
}
cairo_surface_destroy (image);
}
static gboolean
meta_window_actor_has_damage (MetaScreenCastWindow *screen_cast_window)
{
return clutter_actor_has_damage (CLUTTER_ACTOR (screen_cast_window));
}
static void
screen_cast_window_iface_init (MetaScreenCastWindowInterface *iface)
{
iface->get_frame_bounds = meta_window_actor_get_frame_bounds;
iface->transform_relative_position = meta_window_actor_transform_relative_position;
iface->transform_cursor_position = meta_window_actor_transform_cursor_position;
iface->capture_into = meta_window_actor_capture_into;
iface->has_damage = meta_window_actor_has_damage;
}
MetaWindowActor *
meta_window_actor_from_actor (ClutterActor *actor)
{
if (!META_IS_SURFACE_ACTOR (actor))
return NULL;
do
{
actor = clutter_actor_get_parent (actor);
if (META_IS_WINDOW_ACTOR (actor))
return META_WINDOW_ACTOR (actor);
}
while (actor != NULL);
return NULL;
}
void
meta_window_actor_notify_damaged (MetaWindowActor *window_actor)
{
g_signal_emit (window_actor, signals[DAMAGED], 0);
}
/**
* meta_window_actor_get_image:
* @self: A #MetaWindowActor
* @clip: (nullable): A clipping rectangle, to help prevent extra processing.
* In the case that the clipping rectangle is partially or fully
* outside the bounds of the actor, the rectangle will be clipped.
*
* Flattens the layers of @self into one ARGB32 image by alpha blending
* the images, and returns the flattened image.
*
* Returns: (nullable) (transfer full): a new cairo surface to be freed with
* cairo_surface_destroy().
*/
cairo_surface_t *
meta_window_actor_get_image (MetaWindowActor *self,
MetaRectangle *clip)
{
MetaWindowActorPrivate *priv = meta_window_actor_get_instance_private (self);
ClutterActor *actor = CLUTTER_ACTOR (self);
MetaBackend *backend = meta_get_backend ();
ClutterBackend *clutter_backend = meta_backend_get_clutter_backend (backend);
CoglContext *cogl_context =
clutter_backend_get_cogl_context (clutter_backend);
float resource_scale;
float width, height;
CoglTexture2D *texture;
g_autoptr (GError) error = NULL;
CoglOffscreen *offscreen;
CoglFramebuffer *framebuffer;
CoglColor clear_color;
float x, y;
MetaRectangle scaled_clip;
ClutterPaintContext *paint_context;
cairo_surface_t *surface;
if (!priv->surface)
return NULL;
if (clutter_actor_get_n_children (actor) == 1)
{
MetaShapedTexture *stex;
MetaRectangle *surface_clip = NULL;
if (clip)
{
int geometry_scale;
geometry_scale =
meta_window_actor_get_geometry_scale (self);
surface_clip = g_alloca (sizeof (MetaRectangle));
surface_clip->x = clip->x / geometry_scale,
surface_clip->y = clip->y / geometry_scale;
surface_clip->width = clip->width / geometry_scale;
surface_clip->height = clip->height / geometry_scale;
}
stex = meta_surface_actor_get_texture (priv->surface);
return meta_shaped_texture_get_image (stex, surface_clip);
}
clutter_actor_get_size (actor, &width, &height);
if (width == 0 || height == 0)
return NULL;
if (!clutter_actor_get_resource_scale (actor, &resource_scale))
return NULL;
width = ceilf (width * resource_scale);
height = ceilf (height * resource_scale);
texture = cogl_texture_2d_new_with_size (cogl_context, width, height);
if (!texture)
return NULL;
cogl_primitive_texture_set_auto_mipmap (COGL_PRIMITIVE_TEXTURE (texture),
FALSE);
offscreen = cogl_offscreen_new_with_texture (COGL_TEXTURE (texture));
framebuffer = COGL_FRAMEBUFFER (offscreen);
cogl_object_unref (texture);
if (!cogl_framebuffer_allocate (framebuffer, &error))
{
g_warning ("Failed to allocate framebuffer for screenshot: %s",
error->message);
cogl_object_unref (framebuffer);
cogl_object_unref (texture);
return NULL;
}
cogl_color_init_from_4ub (&clear_color, 0, 0, 0, 0);
clutter_actor_get_position (actor, &x, &y);
cogl_framebuffer_clear (framebuffer, COGL_BUFFER_BIT_COLOR, &clear_color);
cogl_framebuffer_orthographic (framebuffer, 0, 0, width, height, 0, 1.0);
cogl_framebuffer_scale (framebuffer, resource_scale, resource_scale, 1);
cogl_framebuffer_translate (framebuffer, -x, -y, 0);
paint_context = clutter_paint_context_new_for_framebuffer (framebuffer);
clutter_actor_paint (actor, paint_context);
clutter_paint_context_destroy (paint_context);
if (clip)
{
meta_rectangle_scale_double (clip, resource_scale,
META_ROUNDING_STRATEGY_GROW,
&scaled_clip);
meta_rectangle_intersect (&scaled_clip,
&(MetaRectangle) {
.width = width,
.height = height,
},
&scaled_clip);
}
else
{
scaled_clip = (MetaRectangle) {
.width = width,
.height = height,
};
}
surface = cairo_image_surface_create (CAIRO_FORMAT_ARGB32,
scaled_clip.width, scaled_clip.height);
cogl_framebuffer_read_pixels (framebuffer,
scaled_clip.x, scaled_clip.y,
scaled_clip.width, scaled_clip.height,
CLUTTER_CAIRO_FORMAT_ARGB32,
cairo_image_surface_get_data (surface));
cogl_object_unref (framebuffer);
cairo_surface_mark_dirty (surface);
return surface;
}