Georges Basile Stavracas Neto 83e0553534 tests/interactive: Cleanup tabs
I also sneaked in some code style fixes on the lines that were
touched. Judge me freely, it's all for the greater good.

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2355>
2022-05-31 16:25:11 -03:00

277 lines
8.3 KiB
C

#include <gmodule.h>
#include <clutter/clutter.h>
#include "tests/clutter-test-utils.h"
int
test_grab_main (int argc, char *argv[]);
const char *
test_grab_describe (void);
static gboolean
debug_event_cb (ClutterActor *actor,
ClutterEvent *event,
gpointer data)
{
gchar keybuf[9], *source = (gchar*)data;
ClutterActor *target;
int len = 0;
switch (event->type)
{
case CLUTTER_KEY_PRESS:
len = g_unichar_to_utf8 (clutter_keysym_to_unicode (event->key.keyval),
keybuf);
keybuf[len] = '\0';
printf ("[%s] KEY PRESS '%s'", source, keybuf);
break;
case CLUTTER_KEY_RELEASE:
len = g_unichar_to_utf8 (clutter_keysym_to_unicode (event->key.keyval),
keybuf);
keybuf[len] = '\0';
printf ("[%s] KEY RELEASE '%s'", source, keybuf);
break;
case CLUTTER_MOTION:
printf("[%s] MOTION", source);
break;
case CLUTTER_ENTER:
printf("[%s] ENTER", source);
break;
case CLUTTER_LEAVE:
printf("[%s] LEAVE", source);
break;
case CLUTTER_BUTTON_PRESS:
printf("[%s] BUTTON PRESS", source);
break;
case CLUTTER_BUTTON_RELEASE:
printf("[%s] BUTTON RELEASE", source);
break;
case CLUTTER_SCROLL:
printf("[%s] BUTTON SCROLL", source);
break;
case CLUTTER_TOUCH_BEGIN:
g_print ("[%s] TOUCH BEGIN", source);
break;
case CLUTTER_TOUCH_UPDATE:
g_print ("[%s] TOUCH UPDATE", source);
break;
case CLUTTER_TOUCH_END:
g_print ("[%s] TOUCH END", source);
break;
case CLUTTER_TOUCH_CANCEL:
g_print ("[%s] TOUCH CANCEL", source);
break;
case CLUTTER_TOUCHPAD_PINCH:
g_print ("[%s] TOUCHPAD PINCH", source);
break;
case CLUTTER_TOUCHPAD_SWIPE:
g_print ("[%s] TOUCHPAD SWIPE", source);
break;
case CLUTTER_TOUCHPAD_HOLD:
g_print ("[%s] TOUCHPAD HOLD", source);
break;
case CLUTTER_PROXIMITY_IN:
g_print ("[%s] PROXIMITY IN", source);
break;
case CLUTTER_PROXIMITY_OUT:
g_print ("[%s] PROXIMITY OUT", source);
break;
case CLUTTER_PAD_BUTTON_PRESS:
g_print ("[%s] PAD BUTTON PRESS", source);
break;
case CLUTTER_PAD_BUTTON_RELEASE:
g_print ("[%s] PAD BUTTON RELEASE", source);
break;
case CLUTTER_PAD_STRIP:
g_print ("[%s] PAD STRIP", source);
break;
case CLUTTER_PAD_RING:
g_print ("[%s] PAD RING", source);
break;
case CLUTTER_NOTHING:
default:
return FALSE;
}
target = clutter_stage_get_device_actor (clutter_event_get_stage (event),
clutter_event_get_device (event),
clutter_event_get_event_sequence (event));
if (target == actor)
printf(" *target*");
printf("\n");
return FALSE;
}
static gboolean
grab_pointer_cb (ClutterActor *actor,
ClutterEvent *event,
gpointer data)
{
ClutterStage *stage = CLUTTER_STAGE (clutter_actor_get_stage (actor));
ClutterGrab *grab;
grab = clutter_stage_grab (stage, actor);
g_object_set_data (G_OBJECT (actor), "grab-data", grab);
return FALSE;
}
static gboolean
red_release_cb (ClutterActor *actor,
ClutterEvent *event,
gpointer data)
{
ClutterGrab *grab;
grab = g_object_steal_data (G_OBJECT (actor), "grab-data");
clutter_grab_dismiss (grab);
return FALSE;
}
static gboolean
blue_release_cb (ClutterActor *actor,
ClutterEvent *event,
gpointer data)
{
clutter_actor_destroy (actor);
return FALSE;
}
static gboolean
toggle_grab_pointer_cb (ClutterActor *actor,
ClutterEvent *event,
gpointer data)
{
ClutterActor *target;
/* we only deal with the event if the source is ourself */
target = clutter_stage_get_device_actor (clutter_event_get_stage (event),
clutter_event_get_device (event),
clutter_event_get_event_sequence (event));
if (target == actor)
{
ClutterStage *stage = CLUTTER_STAGE (clutter_actor_get_stage (actor));
ClutterGrab *grab;
grab = g_object_get_data (G_OBJECT (actor), "grab-data");
if (grab)
g_clear_pointer (&grab, clutter_grab_dismiss);
else
grab = clutter_stage_grab (stage, actor);
g_object_set_data (G_OBJECT (actor), "grab-data", grab);
}
return FALSE;
}
static gboolean
cyan_press_cb (ClutterActor *actor,
ClutterEvent *event,
gpointer data)
{
ClutterStage *stage = CLUTTER_STAGE (clutter_actor_get_stage (actor));
ClutterGrab *grab;
grab = g_object_get_data (G_OBJECT (actor), "grab-data");
if (grab)
g_clear_pointer (&grab, clutter_grab_dismiss);
else
grab = clutter_stage_grab (stage, actor);
g_object_set_data (G_OBJECT (actor), "grab-data", grab);
return FALSE;
}
G_MODULE_EXPORT int
test_grab_main (int argc, char *argv[])
{
ClutterActor *stage, *actor;
ClutterColor rcol = { 0xff, 0, 0, 0xff},
bcol = { 0, 0, 0xff, 0xff },
ccol = { 0, 0xff, 0xff, 0xff },
ycol = { 0xff, 0xff, 0, 0xff };
clutter_test_init (&argc, &argv);
g_print ("Red box: acquire grab on press, releases it on next button release\n");
g_print ("Blue box: acquire grab on press, destroys the blue box actor on release\n");
g_print ("Yellow box: acquire grab on press, releases grab on next press on yellow box\n");
g_print ("Green box: toggle per actor motion events.\n\n");
g_print ("Cyan box: toggle grab (from cyan box) for keyboard events.\n\n");
stage = clutter_test_get_stage ();
clutter_stage_set_title (CLUTTER_STAGE (stage), "Grabs");
g_signal_connect (stage, "destroy", G_CALLBACK (clutter_test_quit), NULL);
g_signal_connect (stage, "event",
G_CALLBACK (debug_event_cb), (char *) "stage");
actor = clutter_actor_new ();
clutter_actor_set_background_color (actor, &rcol);
clutter_actor_set_size (actor, 100, 100);
clutter_actor_set_position (actor, 100, 100);
clutter_actor_set_reactive (actor, TRUE);
clutter_container_add (CLUTTER_CONTAINER (stage), actor, NULL);
g_signal_connect (actor, "event", G_CALLBACK (debug_event_cb), (char *) "red box");
g_signal_connect (actor, "button-press-event",
G_CALLBACK (grab_pointer_cb), NULL);
g_signal_connect (actor, "button-release-event",
G_CALLBACK (red_release_cb), NULL);
actor = clutter_actor_new ();
clutter_actor_set_background_color (actor, &ycol);
clutter_actor_set_size (actor, 100, 100);
clutter_actor_set_position (actor, 100, 300);
clutter_actor_set_reactive (actor, TRUE);
clutter_container_add (CLUTTER_CONTAINER (stage), actor, NULL);
g_signal_connect (actor, "event", G_CALLBACK (debug_event_cb), (char *) "yellow box");
g_signal_connect (actor, "button-press-event",
G_CALLBACK (toggle_grab_pointer_cb), NULL);
actor = clutter_actor_new ();
clutter_actor_set_background_color (actor, &bcol);
clutter_actor_set_size (actor, 100, 100);
clutter_actor_set_position (actor, 300, 100);
clutter_actor_set_reactive (actor, TRUE);
clutter_container_add (CLUTTER_CONTAINER (stage), actor, NULL);
g_signal_connect (actor, "event",
G_CALLBACK (debug_event_cb), (char *) "blue box");
g_signal_connect (actor, "button-press-event",
G_CALLBACK (grab_pointer_cb), NULL);
g_signal_connect (actor, "button-release-event",
G_CALLBACK (blue_release_cb), NULL);
actor = clutter_actor_new ();
clutter_actor_set_background_color (actor, &ccol);
clutter_actor_set_size (actor, 100, 100);
clutter_actor_set_position (actor, 500, 100);
clutter_actor_set_reactive (actor, TRUE);
clutter_container_add (CLUTTER_CONTAINER (stage), actor, NULL);
g_signal_connect (actor, "event",
G_CALLBACK (debug_event_cb), (char *) "cyan box");
g_signal_connect (actor, "button-press-event",
G_CALLBACK (cyan_press_cb), NULL);
clutter_actor_show (CLUTTER_ACTOR (stage));
clutter_test_main ();
return 0;
}
G_MODULE_EXPORT const char *
test_grab_describe (void)
{
return "Examples of using actor grabs";
}