mirror of
https://github.com/brl/mutter.git
synced 2024-11-22 08:00:42 -05:00
567 lines
15 KiB
C
567 lines
15 KiB
C
/*
|
|
* Clutter.
|
|
*
|
|
* An OpenGL based 'interactive canvas' library.
|
|
*
|
|
* Authored By Matthew Allum <mallum@openedhand.com>
|
|
* Chris Lord <chris@openedhand.com>
|
|
*
|
|
* Copyright (C) 2008 OpenedHand
|
|
*
|
|
* This library is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU Lesser General Public
|
|
* License as published by the Free Software Foundation; either
|
|
* version 2 of the License, or (at your option) any later version.
|
|
*
|
|
* This library is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
* Lesser General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU Lesser General Public
|
|
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
|
|
*
|
|
*
|
|
*/
|
|
|
|
#ifdef HAVE_CONFIG_H
|
|
#include "config.h"
|
|
#endif
|
|
|
|
#include <glib-object.h>
|
|
#include <gobject/gvaluecollector.h>
|
|
|
|
#include "clutter-shader-types.h"
|
|
#include "clutter-private.h"
|
|
|
|
static GTypeInfo shader_float_info = {
|
|
0,
|
|
NULL,
|
|
NULL,
|
|
NULL,
|
|
NULL,
|
|
NULL,
|
|
0,
|
|
0,
|
|
NULL,
|
|
NULL,
|
|
};
|
|
|
|
static GTypeFundamentalInfo shader_float_finfo = { 0, };
|
|
|
|
static GTypeInfo shader_int_info = {
|
|
0,
|
|
NULL,
|
|
NULL,
|
|
NULL,
|
|
NULL,
|
|
NULL,
|
|
0,
|
|
0,
|
|
NULL,
|
|
NULL,
|
|
};
|
|
|
|
static GTypeFundamentalInfo shader_int_finfo = { 0, };
|
|
|
|
static GTypeInfo shader_matrix_info = {
|
|
0,
|
|
NULL,
|
|
NULL,
|
|
NULL,
|
|
NULL,
|
|
NULL,
|
|
0,
|
|
0,
|
|
NULL,
|
|
NULL,
|
|
};
|
|
|
|
static GTypeFundamentalInfo shader_matrix_finfo = { 0, };
|
|
|
|
struct _ClutterShaderFloat
|
|
{
|
|
gint size;
|
|
float value[4];
|
|
};
|
|
|
|
struct _ClutterShaderInt
|
|
{
|
|
gint size;
|
|
int value[4];
|
|
};
|
|
|
|
struct _ClutterShaderMatrix
|
|
{
|
|
gint size;
|
|
float value[16];
|
|
};
|
|
|
|
static gpointer
|
|
clutter_value_peek_pointer (const GValue *value)
|
|
{
|
|
return value->data[0].v_pointer;
|
|
}
|
|
|
|
/* Float */
|
|
|
|
static void
|
|
clutter_value_init_shader_float (GValue *value)
|
|
{
|
|
value->data[0].v_pointer = g_slice_new0 (ClutterShaderFloat);
|
|
}
|
|
|
|
static void
|
|
clutter_value_free_shader_float (GValue *value)
|
|
{
|
|
g_slice_free (ClutterShaderFloat, value->data[0].v_pointer);
|
|
}
|
|
|
|
static void
|
|
clutter_value_copy_shader_float (const GValue *src,
|
|
GValue *dest)
|
|
{
|
|
dest->data[0].v_pointer =
|
|
g_slice_dup (ClutterShaderFloat, src->data[0].v_pointer);
|
|
}
|
|
|
|
static gchar *
|
|
clutter_value_collect_shader_float (GValue *value,
|
|
guint n_collect_values,
|
|
GTypeCValue *collect_values,
|
|
guint collect_flags)
|
|
{
|
|
gint float_count = collect_values[0].v_int;
|
|
const float *floats = collect_values[1].v_pointer;
|
|
|
|
if (!floats)
|
|
return g_strdup_printf ("value location for '%s' passed as NULL",
|
|
G_VALUE_TYPE_NAME (value));
|
|
|
|
clutter_value_init_shader_float (value);
|
|
clutter_value_set_shader_float (value, float_count, floats);
|
|
|
|
return NULL;
|
|
}
|
|
|
|
static gchar *
|
|
clutter_value_lcopy_shader_float (const GValue *value,
|
|
guint n_collect_values,
|
|
GTypeCValue *collect_values,
|
|
guint collect_flags)
|
|
{
|
|
gint *float_count = collect_values[0].v_pointer;
|
|
float **floats = collect_values[1].v_pointer;
|
|
ClutterShaderFloat *shader_float = value->data[0].v_pointer;
|
|
|
|
if (!float_count || !floats)
|
|
return g_strdup_printf ("value location for '%s' passed as NULL",
|
|
G_VALUE_TYPE_NAME (value));
|
|
|
|
*float_count = shader_float->size;
|
|
*floats = g_memdup (shader_float->value, shader_float->size * sizeof (float));
|
|
|
|
return NULL;
|
|
}
|
|
|
|
static const GTypeValueTable _clutter_shader_float_value_table = {
|
|
clutter_value_init_shader_float,
|
|
clutter_value_free_shader_float,
|
|
clutter_value_copy_shader_float,
|
|
clutter_value_peek_pointer,
|
|
"ip",
|
|
clutter_value_collect_shader_float,
|
|
"pp",
|
|
clutter_value_lcopy_shader_float
|
|
};
|
|
|
|
GType
|
|
clutter_shader_float_get_type (void)
|
|
{
|
|
static GType _clutter_shader_float_type = 0;
|
|
|
|
if (G_UNLIKELY (_clutter_shader_float_type == 0))
|
|
{
|
|
shader_float_info.value_table = & _clutter_shader_float_value_table;
|
|
_clutter_shader_float_type =
|
|
g_type_register_fundamental (g_type_fundamental_next (),
|
|
I_("ClutterShaderFloat"),
|
|
&shader_float_info,
|
|
&shader_float_finfo, 0);
|
|
}
|
|
|
|
return _clutter_shader_float_type;
|
|
}
|
|
|
|
|
|
/* Integer */
|
|
|
|
static void
|
|
clutter_value_init_shader_int (GValue *value)
|
|
{
|
|
value->data[0].v_pointer = g_slice_new0 (ClutterShaderInt);
|
|
}
|
|
|
|
static void
|
|
clutter_value_free_shader_int (GValue *value)
|
|
{
|
|
g_slice_free (ClutterShaderInt, value->data[0].v_pointer);
|
|
}
|
|
|
|
static void
|
|
clutter_value_copy_shader_int (const GValue *src,
|
|
GValue *dest)
|
|
{
|
|
dest->data[0].v_pointer =
|
|
g_slice_dup (ClutterShaderInt, src->data[0].v_pointer);
|
|
}
|
|
|
|
static gchar *
|
|
clutter_value_collect_shader_int (GValue *value,
|
|
guint n_collect_values,
|
|
GTypeCValue *collect_values,
|
|
guint collect_flags)
|
|
{
|
|
gint int_count = collect_values[0].v_int;
|
|
const int *ints = collect_values[1].v_pointer;
|
|
|
|
if (!ints)
|
|
return g_strdup_printf ("value location for '%s' passed as NULL",
|
|
G_VALUE_TYPE_NAME (value));
|
|
|
|
clutter_value_init_shader_int (value);
|
|
clutter_value_set_shader_int (value, int_count, ints);
|
|
|
|
return NULL;
|
|
}
|
|
|
|
static gchar *
|
|
clutter_value_lcopy_shader_int (const GValue *value,
|
|
guint n_collect_values,
|
|
GTypeCValue *collect_values,
|
|
guint collect_flags)
|
|
{
|
|
gint *int_count = collect_values[0].v_pointer;
|
|
int **ints = collect_values[1].v_pointer;
|
|
ClutterShaderInt *shader_int = value->data[0].v_pointer;
|
|
|
|
if (!int_count || !ints)
|
|
return g_strdup_printf ("value location for '%s' passed as NULL",
|
|
G_VALUE_TYPE_NAME (value));
|
|
|
|
*int_count = shader_int->size;
|
|
*ints = g_memdup (shader_int->value, shader_int->size * sizeof (int));
|
|
|
|
return NULL;
|
|
}
|
|
|
|
static const GTypeValueTable _clutter_shader_int_value_table = {
|
|
clutter_value_init_shader_int,
|
|
clutter_value_free_shader_int,
|
|
clutter_value_copy_shader_int,
|
|
clutter_value_peek_pointer,
|
|
"ip",
|
|
clutter_value_collect_shader_int,
|
|
"pp",
|
|
clutter_value_lcopy_shader_int
|
|
};
|
|
|
|
GType
|
|
clutter_shader_int_get_type (void)
|
|
{
|
|
static GType _clutter_shader_int_type = 0;
|
|
|
|
if (G_UNLIKELY (_clutter_shader_int_type == 0))
|
|
{
|
|
shader_int_info.value_table = & _clutter_shader_int_value_table;
|
|
_clutter_shader_int_type =
|
|
g_type_register_fundamental (g_type_fundamental_next (),
|
|
I_("ClutterShaderInt"),
|
|
&shader_int_info,
|
|
&shader_int_finfo, 0);
|
|
}
|
|
|
|
return _clutter_shader_int_type;
|
|
}
|
|
|
|
|
|
/* Matrix */
|
|
|
|
static void
|
|
clutter_value_init_shader_matrix (GValue *value)
|
|
{
|
|
value->data[0].v_pointer = g_slice_new0 (ClutterShaderMatrix);
|
|
}
|
|
|
|
static void
|
|
clutter_value_free_shader_matrix (GValue *value)
|
|
{
|
|
g_slice_free (ClutterShaderMatrix, value->data[0].v_pointer);
|
|
}
|
|
|
|
static void
|
|
clutter_value_copy_shader_matrix (const GValue *src,
|
|
GValue *dest)
|
|
{
|
|
dest->data[0].v_pointer =
|
|
g_slice_dup (ClutterShaderMatrix, src->data[0].v_pointer);
|
|
}
|
|
|
|
static gchar *
|
|
clutter_value_collect_shader_matrix (GValue *value,
|
|
guint n_collect_values,
|
|
GTypeCValue *collect_values,
|
|
guint collect_flags)
|
|
{
|
|
gint float_count = collect_values[0].v_int;
|
|
const float *floats = collect_values[1].v_pointer;
|
|
|
|
if (!floats)
|
|
return g_strdup_printf ("value location for '%s' passed as NULL",
|
|
G_VALUE_TYPE_NAME (value));
|
|
|
|
clutter_value_init_shader_matrix (value);
|
|
clutter_value_set_shader_matrix (value, float_count, floats);
|
|
|
|
return NULL;
|
|
}
|
|
|
|
static gchar *
|
|
clutter_value_lcopy_shader_matrix (const GValue *value,
|
|
guint n_collect_values,
|
|
GTypeCValue *collect_values,
|
|
guint collect_flags)
|
|
{
|
|
gint *float_count = collect_values[0].v_pointer;
|
|
float **floats = collect_values[1].v_pointer;
|
|
ClutterShaderFloat *shader_float = value->data[0].v_pointer;
|
|
|
|
if (!float_count || !floats)
|
|
return g_strdup_printf ("value location for '%s' passed as NULL",
|
|
G_VALUE_TYPE_NAME (value));
|
|
|
|
*float_count = shader_float->size;
|
|
*floats = g_memdup (shader_float->value,
|
|
shader_float->size * shader_float->size * sizeof (float));
|
|
|
|
return NULL;
|
|
}
|
|
|
|
static const GTypeValueTable _clutter_shader_matrix_value_table = {
|
|
clutter_value_init_shader_matrix,
|
|
clutter_value_free_shader_matrix,
|
|
clutter_value_copy_shader_matrix,
|
|
clutter_value_peek_pointer,
|
|
"ip",
|
|
clutter_value_collect_shader_matrix,
|
|
"pp",
|
|
clutter_value_lcopy_shader_matrix
|
|
};
|
|
|
|
GType
|
|
clutter_shader_matrix_get_type (void)
|
|
{
|
|
static GType _clutter_shader_matrix_type = 0;
|
|
|
|
if (G_UNLIKELY (_clutter_shader_matrix_type == 0))
|
|
{
|
|
shader_matrix_info.value_table = & _clutter_shader_matrix_value_table;
|
|
_clutter_shader_matrix_type =
|
|
g_type_register_fundamental (g_type_fundamental_next (),
|
|
I_("ClutterShaderMatrix"),
|
|
&shader_matrix_info,
|
|
&shader_matrix_finfo, 0);
|
|
}
|
|
|
|
return _clutter_shader_matrix_type;
|
|
}
|
|
|
|
|
|
/* Utility functions */
|
|
|
|
/**
|
|
* clutter_value_set_shader_float:
|
|
* @value: a #GValue
|
|
* @size: number of floating point values in @floats
|
|
* @floats: (array length=size): an array of floating point values
|
|
*
|
|
* Sets @floats as the contents of @value. The passed #GValue
|
|
* must have been initialized using %CLUTTER_TYPE_SHADER_FLOAT.
|
|
*
|
|
* Since: 0.8
|
|
*/
|
|
void
|
|
clutter_value_set_shader_float (GValue *value,
|
|
gint size,
|
|
const gfloat *floats)
|
|
{
|
|
ClutterShaderFloat *shader_float;
|
|
gint i;
|
|
|
|
g_return_if_fail (CLUTTER_VALUE_HOLDS_SHADER_FLOAT (value));
|
|
g_return_if_fail (size <= 4);
|
|
|
|
shader_float = value->data[0].v_pointer;
|
|
|
|
shader_float->size = size;
|
|
|
|
for (i = 0; i < size; i++)
|
|
shader_float->value[i] = floats[i];
|
|
}
|
|
|
|
/**
|
|
* clutter_value_set_shader_int:
|
|
* @value: a #GValue
|
|
* @size: number of integer values in @ints
|
|
* @ints: (array length=size): an array of integer values
|
|
*
|
|
* Sets @ints as the contents of @value. The passed #GValue
|
|
* must have been initialized using %CLUTTER_TYPE_SHADER_INT.
|
|
*
|
|
* Since: 0.8
|
|
*/
|
|
void
|
|
clutter_value_set_shader_int (GValue *value,
|
|
gint size,
|
|
const gint *ints)
|
|
{
|
|
ClutterShaderInt *shader_int;
|
|
gint i;
|
|
|
|
g_return_if_fail (CLUTTER_VALUE_HOLDS_SHADER_INT (value));
|
|
g_return_if_fail (size <= 4);
|
|
|
|
shader_int = value->data[0].v_pointer;
|
|
|
|
shader_int->size = size;
|
|
|
|
for (i = 0; i < size; i++)
|
|
shader_int->value[i] = ints[i];
|
|
}
|
|
|
|
/**
|
|
* clutter_value_set_shader_matrix:
|
|
* @value: a #GValue
|
|
* @size: number of floating point values in @floats
|
|
* @matrix: (array length=size): a matrix of floating point values
|
|
*
|
|
* Sets @matrix as the contents of @value. The passed #GValue
|
|
* must have been initialized using %CLUTTER_TYPE_SHADER_MATRIX.
|
|
*
|
|
* Since: 0.8
|
|
*/
|
|
void
|
|
clutter_value_set_shader_matrix (GValue *value,
|
|
gint size,
|
|
const gfloat *matrix)
|
|
{
|
|
ClutterShaderMatrix *shader_matrix;
|
|
gint i;
|
|
|
|
g_return_if_fail (CLUTTER_VALUE_HOLDS_SHADER_MATRIX (value));
|
|
g_return_if_fail (size <= 4);
|
|
|
|
shader_matrix = value->data[0].v_pointer;
|
|
|
|
shader_matrix->size = size;
|
|
|
|
for (i = 0; i < size * size; i++)
|
|
shader_matrix->value[i] = matrix[i];
|
|
}
|
|
|
|
/**
|
|
* clutter_value_get_shader_float:
|
|
* @value: a #GValue
|
|
* @length: (out): return location for the number of returned floating
|
|
* point values, or %NULL
|
|
*
|
|
* Retrieves the list of floating point values stored inside
|
|
* the passed #GValue. @value must have been initialized with
|
|
* %CLUTTER_TYPE_SHADER_FLOAT.
|
|
*
|
|
* Return value: (array length=length): the pointer to a list of
|
|
* floating point values. The returned value is owned by the
|
|
* #GValue and should never be modified or freed.
|
|
*
|
|
* Since: 0.8
|
|
*/
|
|
const gfloat *
|
|
clutter_value_get_shader_float (const GValue *value,
|
|
gsize *length)
|
|
{
|
|
ClutterShaderFloat *shader_float;
|
|
|
|
g_return_val_if_fail (CLUTTER_VALUE_HOLDS_SHADER_FLOAT (value), NULL);
|
|
|
|
shader_float = value->data[0].v_pointer;
|
|
|
|
if (length)
|
|
*length = shader_float->size;
|
|
|
|
return shader_float->value;
|
|
}
|
|
|
|
/**
|
|
* clutter_value_get_shader_int:
|
|
* @value: a #GValue
|
|
* @length: (out): return location for the number of returned integer
|
|
* values, or %NULL
|
|
*
|
|
* Retrieves the list of integer values stored inside the passed
|
|
* #GValue. @value must have been initialized with
|
|
* %CLUTTER_TYPE_SHADER_INT.
|
|
*
|
|
* Return value: (array length=length): the pointer to a list of
|
|
* integer values. The returned value is owned by the #GValue and
|
|
* should never be modified or freed.
|
|
*
|
|
* Since: 0.8
|
|
*/
|
|
const gint *
|
|
clutter_value_get_shader_int (const GValue *value,
|
|
gsize *length)
|
|
{
|
|
ClutterShaderInt *shader_int;
|
|
|
|
g_return_val_if_fail (CLUTTER_VALUE_HOLDS_SHADER_INT (value), NULL);
|
|
|
|
shader_int = value->data[0].v_pointer;
|
|
|
|
if (length)
|
|
*length = shader_int->size;
|
|
|
|
return shader_int->value;
|
|
}
|
|
|
|
/**
|
|
* clutter_value_get_shader_matrix:
|
|
* @value: a #GValue
|
|
* @length: (out): return location for the number of returned floating
|
|
* point values, or %NULL
|
|
*
|
|
* Retrieves a matrix of floating point values stored inside
|
|
* the passed #GValue. @value must have been initialized with
|
|
* %CLUTTER_TYPE_SHADER_MATRIX.
|
|
*
|
|
* Return value: (array length=length) (transfer none): the pointer to a matrix
|
|
* of floating point values. The returned value is owned by the #GValue and
|
|
* should never be modified or freed.
|
|
*
|
|
* Since: 0.8
|
|
*/
|
|
const gfloat *
|
|
clutter_value_get_shader_matrix (const GValue *value,
|
|
gsize *length)
|
|
{
|
|
ClutterShaderMatrix *shader_matrix;
|
|
|
|
g_return_val_if_fail (CLUTTER_VALUE_HOLDS_SHADER_MATRIX (value), NULL);
|
|
|
|
shader_matrix = value->data[0].v_pointer;
|
|
|
|
if (length)
|
|
*length = shader_matrix->size;
|
|
|
|
return shader_matrix->value;
|
|
}
|