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839c466d62
Enabling this option makes Cogl trace how the journal is managing to batch your rectangles. The journal staggers how it emmits state to the GL driver and the batches will normally get smaller for each stage, but ideally you don't want to be in a situation where Cogl is only able to draw one quad per modelview change and draw call. E.g. this is a fairly ideal example: BATCHING: journal len = 101 BATCHING: vbo offset batch len = 101 BATCHING: material batch len = 101 BATCHING: modelview batch len = 101 This isn't: BATCHING: journal len = 1 BATCHING: vbo offset batch len = 1 BATCHING: material batch len = 1 BATCHING: modelview batch len = 1 BATCHING: journal len = 1 BATCHING: vbo offset batch len = 1 BATCHING: material batch len = 1 BATCHING: modelview batch len = 1 <repeat> |
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common | ||
doc/reference/cogl | ||
gl | ||
gles | ||
cogl-bitmap.h | ||
cogl-color.h | ||
cogl-debug.h | ||
cogl-deprecated.h | ||
cogl-fixed.h | ||
cogl-material.h | ||
cogl-matrix.h | ||
cogl-offscreen.h | ||
cogl-path.h | ||
cogl-shader.h | ||
cogl-texture.h | ||
cogl-types.h | ||
cogl-vertex-buffer.h | ||
cogl.h.in | ||
cogl.pc.in | ||
Makefile.am | ||
TODO |