mutter/tests/interactive
Emmanuele Bassi 835fc2381c Deprecate ClutterShader
With the instantiatable ClutterShaderEffect, the only reason for
ClutterShader to exist is to make the ClutterActor::paint implementation
miserable.

Yes, ClutterShader doesn't use a FBO, so it's "more efficient" on
ClutterTextures. It's also generally wrong unless you know *exactly* how
the actor's pipeline is set up — something we cannot even guarantee
internally unless we start doing lame type checks.
2011-06-07 14:09:53 +01:00
..
2011-02-28 14:10:04 +00:00
2011-02-28 14:10:04 +00:00
2011-02-28 14:10:04 +00:00
2011-06-07 14:09:53 +01:00