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153532297c
Those were added on the old "just for automatic testing" times. That was somewhat silly on that moment. Now is just silly (ie: having the stage returning as default name "Stage"). The real description should be set by the app, or provided by the context of a specific actor feature (like the tooltip on StWidget). The current information provided by the default description can be mostly obtained from the ATK_ROLE, and the indirect debugging advantage of having always a meaningful description is just not enough to justify them, and you can solve that by proper debug logging. Fixes: http://bugzilla.clutter-project.org/show_bug.cgi?id=2482
285 lines
8.1 KiB
C
285 lines
8.1 KiB
C
/* CALLY - The Clutter Accessibility Implementation Library
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*
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* Copyright (C) 2008 Igalia, S.L.
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*
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* Author: Alejandro Piñeiro Iglesias <apinheiro@igalia.com>
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
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* Boston, MA 02111-1307, USA.
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*/
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/**
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* SECTION:cally-stage
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* @Title: CallyStage
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* @short_description: Implementation of the ATK interfaces for a #ClutterStage
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* @see_also: #ClutterStage
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*
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* #CallyStage implements the required ATK interfaces for #ClutterStage
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*
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* Some implementation details: at this moment #CallyStage is used as
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* the most similar Window object in this toolkit (ie: emitting window
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* related signals), although the real purpose of #ClutterStage is
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* being a canvas. Anyway, this is required for applications using
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* just clutter, or directly #ClutterStage
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*/
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#include "cally-stage.h"
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#include "cally-actor-private.h"
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enum {
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ACTIVATE,
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CREATE,
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DEACTIVATE,
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DESTROY,
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LAST_SIGNAL
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};
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static guint cally_stage_signals [LAST_SIGNAL] = { 0, };
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static void cally_stage_class_init (CallyStageClass *klass);
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static void cally_stage_init (CallyStage *stage);
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/* AtkObject.h */
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static void cally_stage_real_initialize (AtkObject *obj,
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gpointer data);
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static AtkStateSet* cally_stage_ref_state_set (AtkObject *obj);
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/* Auxiliar */
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static void cally_stage_activate_cb (ClutterStage *stage,
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gpointer data);
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static void cally_stage_deactivate_cb (ClutterStage *stage,
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gpointer data);
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G_DEFINE_TYPE (CallyStage, cally_stage, CALLY_TYPE_GROUP);
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#define CALLY_STAGE_GET_PRIVATE(obj) \
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(G_TYPE_INSTANCE_GET_PRIVATE ((obj), CALLY_TYPE_STAGE, CallyStagePrivate))
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struct _CallyStagePrivate
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{
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gboolean active;
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};
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static void
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cally_stage_class_init (CallyStageClass *klass)
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{
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GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
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AtkObjectClass *class = ATK_OBJECT_CLASS (klass);
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/* CallyActorClass *cally_class = CALLY_ACTOR_CLASS (klass); */
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/* AtkObject */
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class->initialize = cally_stage_real_initialize;
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class->ref_state_set = cally_stage_ref_state_set;
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g_type_class_add_private (gobject_class, sizeof (CallyStagePrivate));
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/**
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* CallyStage::activate:
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* @cally_actor: the object which received the signal
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*
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* The ::activate signal is emitted when the stage receives the key
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* focus from the underlying window system.
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*
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* Toolkit implementation note: it is used when anyone adds a global
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* event listener to "window:activate"
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*
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* Since: 1.4
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*/
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cally_stage_signals [ACTIVATE] =
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g_signal_new ("activate",
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G_TYPE_FROM_CLASS (klass),
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G_SIGNAL_RUN_LAST,
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0, /* default signal handler */
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NULL, NULL,
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g_cclosure_marshal_VOID__VOID,
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G_TYPE_NONE, 0);
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/**
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* CallyStage::create:
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* @cally_actor: the object which received the signal
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*
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* The ::create signal is emitted when the stage is created.
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*
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* Toolkit implementation note: it is used when anyone adds a global
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* event listener to "window:create"
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*
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* Since: 1.4
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*/
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cally_stage_signals [CREATE] =
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g_signal_new ("create",
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G_TYPE_FROM_CLASS (klass),
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G_SIGNAL_RUN_LAST,
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0, /* default signal handler */
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NULL, NULL,
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g_cclosure_marshal_VOID__VOID,
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G_TYPE_NONE, 0);
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/**
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* CallyStage::deactivate:
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* @cally_actor: the object which received the signal
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*
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* The ::deactivate signal is emitted when the stage loses key focus
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* from the underlying window system.
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*
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* Toolkit implementation note: it is used when anyone adds a global
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* event listener to "window:deactivate"
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*
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* Since: 1.4
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*/
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cally_stage_signals [DEACTIVATE] =
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g_signal_new ("deactivate",
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G_TYPE_FROM_CLASS (klass),
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G_SIGNAL_RUN_LAST,
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0, /* default signal handler */
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NULL, NULL,
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g_cclosure_marshal_VOID__VOID,
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G_TYPE_NONE, 0);
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/**
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* CallyStage::destroy:
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* @cally_actor: the object which received the signal
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*
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* The ::destroy signal is emitted when the stage is destroyed.
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*
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* Toolkit implementation note: it is used when anyone adds a global
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* event listener to "window:destroy"
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*
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* Since: 1.4
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*/
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cally_stage_signals [DESTROY] =
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g_signal_new ("destroy",
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G_TYPE_FROM_CLASS (klass),
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G_SIGNAL_RUN_LAST,
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0, /* default signal handler */
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NULL, NULL,
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g_cclosure_marshal_VOID__VOID,
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G_TYPE_NONE, 0);
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}
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static void
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cally_stage_init (CallyStage *cally_stage)
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{
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CallyStagePrivate *priv = CALLY_STAGE_GET_PRIVATE (cally_stage);
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cally_stage->priv = priv;
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priv->active = FALSE;
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}
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/**
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* cally_stage_new:
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* @actor: a #ClutterActor
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*
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* Creates a new #CallyStage for the given @actor. @actor should be a
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* #ClutterStage.
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*
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* Return value: the newly created #AtkObject
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*
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* Since: 1.4
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*/
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AtkObject*
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cally_stage_new (ClutterActor *actor)
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{
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GObject *object = NULL;
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AtkObject *accessible = NULL;
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g_return_val_if_fail (CLUTTER_IS_STAGE (actor), NULL);
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object = g_object_new (CALLY_TYPE_STAGE, NULL);
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accessible = ATK_OBJECT (object);
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atk_object_initialize (accessible, actor);
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return accessible;
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}
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static void
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cally_stage_real_initialize (AtkObject *obj,
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gpointer data)
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{
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ClutterStage *stage = NULL;
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g_return_if_fail (CALLY_IS_STAGE (obj));
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ATK_OBJECT_CLASS (cally_stage_parent_class)->initialize (obj, data);
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stage = CLUTTER_STAGE (CALLY_GET_CLUTTER_ACTOR (obj));
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g_signal_connect (stage, "activate", G_CALLBACK (cally_stage_activate_cb), obj);
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g_signal_connect (stage, "deactivate", G_CALLBACK (cally_stage_deactivate_cb), obj);
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obj->role = ATK_ROLE_CANVAS;
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}
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static AtkStateSet*
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cally_stage_ref_state_set (AtkObject *obj)
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{
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CallyStage *cally_stage = NULL;
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AtkStateSet *state_set = NULL;
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ClutterStage *stage = NULL;
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g_return_val_if_fail (CALLY_IS_STAGE (obj), NULL);
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cally_stage = CALLY_STAGE (obj);
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state_set = ATK_OBJECT_CLASS (cally_stage_parent_class)->ref_state_set (obj);
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stage = CLUTTER_STAGE (CALLY_GET_CLUTTER_ACTOR (cally_stage));
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if (stage == NULL)
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return state_set;
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if (cally_stage->priv->active)
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atk_state_set_add_state (state_set, ATK_STATE_ACTIVE);
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return state_set;
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}
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/* Auxiliar */
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static void
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cally_stage_activate_cb (ClutterStage *stage,
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gpointer data)
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{
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CallyStage *cally_stage = NULL;
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g_return_if_fail (CALLY_IS_STAGE (data));
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cally_stage = CALLY_STAGE (data);
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cally_stage->priv->active = TRUE;
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atk_object_notify_state_change (ATK_OBJECT (cally_stage),
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ATK_STATE_ACTIVE, TRUE);
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g_signal_emit (cally_stage, cally_stage_signals [ACTIVATE], 0);
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}
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static void
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cally_stage_deactivate_cb (ClutterStage *stage,
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gpointer data)
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{
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CallyStage *cally_stage = NULL;
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g_return_if_fail (CALLY_IS_STAGE (data));
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cally_stage = CALLY_STAGE (data);
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cally_stage->priv->active = FALSE;
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atk_object_notify_state_change (ATK_OBJECT (cally_stage),
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ATK_STATE_ACTIVE, FALSE);
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g_signal_emit (cally_stage, cally_stage_signals [DEACTIVATE], 0);
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}
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