mutter/doc
Neil Roberts 830f2402d4 Merge branch 'more-texture-backends'
This adds three new texture backends.

- CoglTexture2D: This is a trimmed down version of CoglTexture2DSliced
  which only supports a single texture and only works with the
  GL_TEXTURE_2D target. The code is a lot simpler so it has a less
  overheads than dealing with slices. Cogl will use this wherever
  possible.

- CoglSubTexture: This is used to get a CoglHandle to represent a
  subregion of another texture. The texture can be used as if it was a
  standalone texture but it does not need to copy the resources.

- CoglAtlasTexture: This collects RGB and RGBA textures into a single
  GL texture with the aim of reducing texture state changes and
  increasing batching. The backend will try to manage the atlas and
  may move the textures around to close gaps in the texture. By
  default all textures will be placed in the atlas.
2010-02-06 00:20:32 +00:00
..
common docs: Clean up the additional documentation build 2009-11-30 21:33:22 +00:00
cookbook build: Remove dist rule for non-existing image files 2010-01-03 20:25:07 +00:00
manual docs: Clean up the additional documentation build 2009-11-30 21:33:22 +00:00
reference Merge branch 'more-texture-backends' 2010-02-06 00:20:32 +00:00
clutter-actor-invariants.txt Enforce invariants on mapped, realized, visibility states 2009-04-24 15:27:19 +01:00
CODING_STYLE docs: Move documentation under doc/ 2009-12-01 10:16:25 +00:00
HACKING docs: Clarify usage of UTF-8 or ASCII art in commit messages 2010-01-15 17:32:46 +00:00
HACKING.backends docs: Move documentation under doc/ 2009-12-01 10:16:25 +00:00
Makefile.am docs: Move documentation under doc/ 2009-12-01 10:16:25 +00:00
RELEASING docs: Move RELEASING under docs/ 2009-12-09 18:10:52 +00:00