Robert Bragg 82e80e6765 material: Avoid redundant glBindTexture calls
This adds a _cogl_bind_gl_texture_transient function that should be used
instead of glBindTexture so we can have a consistent cache of the
textures bound to each texture unit so we can avoid some redundant
binding.
2010-06-09 17:26:15 +01:00
2010-02-12 14:57:55 +00:00
Description
91 MiB
Languages
C 98.9%
Meson 0.7%
Python 0.3%