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This subclass of CoglBuffer aims at wrapping PBOs or other system surfaces like DRM buffer objects. Two constructors are available: cogl_pixel_buffer_new() with a size when you only care about the size of the buffer (such a buffer can be used to store several texture data such as the three planes of a I420 frame). cogl_pixel_buffer_new_full() is more a 1:1 mapping between the data and an underlying surface, with the possibility of having access to a low level memory buffer that may have a stride.
166 lines
5.4 KiB
C
166 lines
5.4 KiB
C
/*
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* Cogl
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*
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* An object oriented GL/GLES Abstraction/Utility Layer
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*
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* Copyright (C) 2008,2009 Intel Corporation.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
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* Boston, MA 02111-1307, USA.
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*
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* Authors:
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* Robert Bragg <robert@linux.intel.com>
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*/
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#if !defined(__COGL_H_INSIDE__) && !defined(CLUTTER_COMPILATION)
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#error "Only <cogl/cogl.h> can be included directly."
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#endif
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#ifndef __COGL_PIXEL_BUFFER_H__
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#define __COGL_PIXEL_BUFFER_H__
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#include <glib.h>
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#include <cogl/cogl-types.h>
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G_BEGIN_DECLS
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/**
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* cogl_pixel_buffer_new:
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* @size: size of the buffer in bytes
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*
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* Creates a new buffer to store pixel data. You can create a new texture from
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* this buffer using cogl_texture_new_from_buffer().
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*
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* Return value: a #CoglHandle representing the newly created buffer or
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* %COGL_INVALID_HANDLE on failure
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*
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* Since: 1.2
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* Stability: Unstable
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*/
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CoglHandle
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cogl_pixel_buffer_new (guint size);
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/**
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* cogl_pixel_buffer_new_for_size:
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* @width: width of the pixel buffer in pixels
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* @height: height of the pixel buffer in pixels
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* @format: the format of the pixels the buffer will store
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* @stride: if not %NULL the function will return the stride of the buffer
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* in bytes
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*
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* Creates a new buffer to store pixel data.
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*
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* <note>COGL will try its best to provide a hardware buffer you can map,
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* write into and effectively do a zero copy upload when creating a texture
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* from it with cogl_texture_new_from_buffer(). For various reasons, such
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* buffers are likely to have a stride larger than width * bytes_per_pixel. The
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* user must take the stride into account when writing into it.</note>
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*
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* Return value: a #CoglHandle representing the newly created buffer or
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* %COGL_INVALID_HANDLE on failure
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*
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* Since: 1.2
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* Stability: Unstable
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*/
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CoglHandle
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cogl_pixel_buffer_new_for_size (guint width,
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guint height,
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CoglPixelFormat format,
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guint *stride);
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/**
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* cogl_is_pixel_buffer:
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* @handle: a #CoglHandle to test
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*
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* Checks whether @handle is a pixel buffer.
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*
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* Return value: %TRUE if the @handle is a pixel buffer, and %FALSE
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* otherwise
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*
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* Since: 1.2
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* Stability: Unstable
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*/
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gboolean
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cogl_is_pixel_buffer (CoglHandle handle);
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/*
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* cogl_pixel_buffer_set_region:
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* @buffer: the #CoglHandle of a pixel buffer
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* @data: pixel data to upload to @buffer
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* @src_width: width in pixels of the region to update
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* @src_height: height in pixels of the region to update
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* @src_rowstride: row stride in bytes of the source buffer
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* @dst_x: upper left destination horizontal coordinate
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* @dst_y: upper left destination vertical coordinate
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*
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* Uploads new data into a pixel buffer. The source data pointed by @data can
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* have a different stride than @buffer in which case the function will do the
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* right thing for you. For performance reasons, it is recommended for the
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* source data to have the same stride than @buffer.
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*
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* Return value: %TRUE if the upload succeeded, %FALSE otherwise
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*
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* Since: 1.2
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* Stability: Unstable
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*/
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#if 0
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gboolean
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cogl_pixel_buffer_set_region (CoglHandle buffer,
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guchar *data,
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guint src_width,
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guint src_height,
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guint src_rowstride,
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guint dst_x,
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guint dst_y);
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#endif
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/* the functions above are experimental, the actual symbols are suffixed by
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* _EXP so we can ensure ABI compatibility and leave the cogl_buffer namespace
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* free for future use. A bunch of defines translates the symbols documented
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* above into the real symbols */
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CoglHandle
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cogl_pixel_buffer_new_EXP (guint size);
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CoglHandle
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cogl_pixel_buffer_new_for_size_EXP (guint width,
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guint height,
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CoglPixelFormat format,
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guint *stride);
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gboolean
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cogl_is_pixel_buffer_EXP (CoglHandle handle);
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#if 0
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gboolean
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cogl_pixel_buffer_set_region_EXP (CoglHandle buffer,
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guchar *data,
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guint src_width,
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guint src_height,
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guint src_rowstride,
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guint dst_x,
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guint dst_y);
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#endif
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#define cogl_pixel_buffer_new cogl_pixel_buffer_new_EXP
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#define cogl_pixel_buffer_new_for_size cogl_pixel_buffer_new_for_size_EXP
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#define cogl_is_pixel_buffer cogl_is_pixel_buffer_EXP
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#if 0
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#define cogl_pixel_buffer_set_region cogl_pixel_buffer_set_region_EXP
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#endif
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G_END_DECLS
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#endif /* __COGL_PIXEL_BUFFER_H__ */
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