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a3c79e567c
* clutter/clutter-stage.c: * clutter/clutter-stage.h: * clutter/eglnative/clutter-stage-egl.c: * clutter/eglx/clutter-stage-egl.c: * clutter/osx/clutter-stage-osx.c: * clutter/sdl/clutter-stage-sdl.c: * clutter/x11/clutter-stage-x11.c: Add at least somne basic offscreen handling into all backends. Remove unused clutter_stage_set_offscreen vfunc. (#549) * clutter/clutter-texture.c: Minor API doc tweak, noting rowstride source in set_area
245 lines
6.7 KiB
C
245 lines
6.7 KiB
C
#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include "clutter-stage-egl.h"
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#include "clutter-egl.h"
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#include "../clutter-main.h"
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#include "../clutter-feature.h"
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#include "../clutter-color.h"
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#include "../clutter-util.h"
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#include "../clutter-event.h"
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#include "../clutter-enum-types.h"
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#include "../clutter-private.h"
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#include "../clutter-debug.h"
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#include "../clutter-units.h"
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G_DEFINE_TYPE (ClutterStageEGL, clutter_stage_egl, CLUTTER_TYPE_STAGE);
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static void
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clutter_stage_egl_show (ClutterActor *actor)
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{
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ClutterStageEGL *stage_egl = CLUTTER_STAGE_EGL (actor);
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CLUTTER_ACTOR_SET_FLAGS (stage_egl, CLUTTER_ACTOR_MAPPED);
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}
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static void
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clutter_stage_egl_hide (ClutterActor *actor)
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{
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ClutterStageEGL *stage_egl = CLUTTER_STAGE_EGL (actor);
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CLUTTER_ACTOR_UNSET_FLAGS (stage_egl, CLUTTER_ACTOR_MAPPED);
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}
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static void
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clutter_stage_egl_unrealize (ClutterActor *actor)
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{
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ClutterStageEGL *stage_egl = CLUTTER_STAGE_EGL (actor);
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gboolean was_offscreen;
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CLUTTER_MARK();
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g_object_get (actor, "offscreen", &was_offscreen, NULL);
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if (stage_egl->egl_surface)
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eglDestroySurface (clutter_egl_display(), stage_egl->egl_surface);
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stage_egl->egl_surface = NULL;
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if (stage_egl->egl_context)
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eglDestroyContext (clutter_egl_display(), stage_egl->egl_context);
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stage_egl->egl_context = NULL;
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eglMakeCurrent (clutter_egl_display(),
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EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
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stage_egl->egl_context = EGL_NO_CONTEXT;
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}
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static void
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clutter_stage_egl_realize (ClutterActor *actor)
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{
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ClutterStageEGL *stage_egl = CLUTTER_STAGE_EGL (actor);
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EGLConfig configs[2];
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EGLint config_count;
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EGLBoolean status;
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ClutterPerspective perspective;
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gboolean is_offscreen;
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CLUTTER_NOTE (BACKEND, "Realizing main stage");
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g_object_get (actor, "offscreen", &is_offscreen, NULL);
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if (G_LIKELY (!is_offscreen))
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{
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EGLint cfg_attribs[] = { EGL_BUFFER_SIZE, EGL_DONT_CARE,
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EGL_RED_SIZE, 5,
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EGL_GREEN_SIZE, 6,
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EGL_BLUE_SIZE, 5,
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EGL_DEPTH_SIZE, 16,
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EGL_ALPHA_SIZE, EGL_DONT_CARE,
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EGL_STENCIL_SIZE, EGL_DONT_CARE,
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EGL_SURFACE_TYPE, EGL_WINDOW_BIT,
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EGL_NONE };
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status = eglGetConfigs (clutter_egl_display(),
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configs,
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2,
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&config_count);
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if (status != EGL_TRUE)
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g_warning ("eglGetConfigs");
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status = eglChooseConfig (clutter_egl_display(),
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cfg_attribs,
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configs,
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sizeof configs / sizeof configs[0],
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&config_count);
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if (status != EGL_TRUE)
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g_warning ("eglChooseConfig");
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if (stage_egl->egl_context)
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eglDestroyContext (clutter_egl_display(), stage_egl->egl_context);
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if (stage_egl->egl_surface)
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eglDestroySurface (clutter_egl_display(), stage_egl->egl_surface);
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stage_egl->egl_surface
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= eglCreateWindowSurface (clutter_egl_display(),
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configs[0],
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NULL,
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NULL);
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eglQuerySurface (clutter_egl_display(),
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stage_egl->egl_surface,
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EGL_WIDTH,
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&stage_egl->surface_width);
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eglQuerySurface (clutter_egl_display(),
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stage_egl->egl_surface,
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EGL_HEIGHT,
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&stage_egl->surface_height);
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if (stage_egl->egl_surface == EGL_NO_SURFACE)
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g_warning ("eglCreateWindowSurface");
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CLUTTER_NOTE (BACKEND, "surface is %ix%i",
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stage_egl->surface_width, stage_egl->surface_height);
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stage_egl->egl_context = eglCreateContext (clutter_egl_display(),
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configs[0],
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EGL_NO_CONTEXT,
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NULL);
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if (stage_egl->egl_context == EGL_NO_CONTEXT)
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g_warning ("eglCreateContext");
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status = eglMakeCurrent (clutter_egl_display(),
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stage_egl->egl_surface,
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stage_egl->egl_surface,
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stage_egl->egl_context);
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if (status != EGL_TRUE)
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g_warning ("eglMakeCurrent");
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}
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else
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{
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g_warning("EGL Backend does not yet support offscreen rendering\n");
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CLUTTER_ACTOR_UNSET_FLAGS (actor, CLUTTER_ACTOR_REALIZED);
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return;
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}
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clutter_stage_get_perspectivex (CLUTTER_STAGE (actor), &perspective);
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cogl_setup_viewport (clutter_actor_get_width (actor),
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clutter_actor_get_height (actor),
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perspective.fovy,
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perspective.aspect,
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perspective.z_near,
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perspective.z_far);
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}
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static void
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clutter_stage_egl_query_coords (ClutterActor *self,
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ClutterActorBox *box)
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{
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ClutterStageEGL *stage_egl = CLUTTER_STAGE_EGL (self);
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box->x1 = box->y1 = 0;
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box->x2 = box->x1 + CLUTTER_UNITS_FROM_INT (stage_egl->surface_width);
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box->y2 = box->y1 + CLUTTER_UNITS_FROM_INT (stage_egl->surface_height);
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}
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static void
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clutter_stage_egl_request_coords (ClutterActor *self,
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ClutterActorBox *box)
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{
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ClutterStageEGL *stage_egl = CLUTTER_STAGE_EGL (self);
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/* framebuffer no resize */
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box->x1 = 0;
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box->y1 = 0;
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box->x2 = CLUTTER_UNITS_FROM_INT (stage_egl->surface_width);
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box->y2 = CLUTTER_UNITS_FROM_INT (stage_egl->surface_height);
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}
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static void
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clutter_stage_egl_set_fullscreen (ClutterStage *stage,
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gboolean fullscreen)
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{
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g_warning ("Stage of type `%s' do not support ClutterStage::set_fullscreen",
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G_OBJECT_TYPE_NAME (stage));
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}
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static GdkPixbuf*
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clutter_stage_egl_draw_to_pixbuf (ClutterStage *stage,
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gint x,
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gint y,
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gint width,
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gint height)
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{
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g_warning ("Stage of type `%s' do not support ClutterStage::draw_to_pixbuf",
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G_OBJECT_TYPE_NAME (stage));
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return NULL;
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}
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static void
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clutter_stage_egl_dispose (GObject *gobject)
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{
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ClutterStageEGL *stage_egl = CLUTTER_STAGE_EGL (gobject);
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clutter_actor_unrealize (CLUTTER_ACTOR (stage_egl));
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G_OBJECT_CLASS (clutter_stage_egl_parent_class)->dispose (gobject);
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}
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static void
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clutter_stage_egl_class_init (ClutterStageEGLClass *klass)
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{
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GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
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ClutterActorClass *actor_class = CLUTTER_ACTOR_CLASS (klass);
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ClutterStageClass *stage_class = CLUTTER_STAGE_CLASS (klass);
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gobject_class->dispose = clutter_stage_egl_dispose;
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actor_class->show = clutter_stage_egl_show;
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actor_class->hide = clutter_stage_egl_hide;
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actor_class->realize = clutter_stage_egl_realize;
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actor_class->unrealize = clutter_stage_egl_unrealize;
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actor_class->request_coords = clutter_stage_egl_request_coords;
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actor_class->query_coords = clutter_stage_egl_query_coords;
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stage_class->set_fullscreen = clutter_stage_egl_set_fullscreen;
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stage_class->draw_to_pixbuf = clutter_stage_egl_draw_to_pixbuf;
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}
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static void
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clutter_stage_egl_init (ClutterStageEGL *stage)
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{
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;
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}
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