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82615e292d
GL3 has support for clip planes but they are used differently and involve writing to a builtin output variable in the vertex shader. The current clip plane code assumes it is only used with a fixed function driver and tries to directly push to the matrix builtins. This obviously won't work on GL3 so for now let's just disable clip planes. Reviewed-by: Robert Bragg <robert@linux.intel.com> (cherry picked from commit 5f621589467ab961f5130590298dc8e26d658a92) |
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nop |