mirror of
https://github.com/brl/mutter.git
synced 2024-12-25 12:32:05 +00:00
bf71cb2e3c
In cogl use cogl-config.h and in clutter use clutter-build-config.h. We can't use clutter-config.h in clutter because its already used and installed. https://bugzilla.gnome.org/show_bug.cgi?id=768976
184 lines
5.2 KiB
C
184 lines
5.2 KiB
C
/*
|
|
* Cogl
|
|
*
|
|
* A Low Level GPU Graphics and Utilities API
|
|
*
|
|
* Copyright (C) 2007,2008,2009 Intel Corporation.
|
|
*
|
|
* Permission is hereby granted, free of charge, to any person
|
|
* obtaining a copy of this software and associated documentation
|
|
* files (the "Software"), to deal in the Software without
|
|
* restriction, including without limitation the rights to use, copy,
|
|
* modify, merge, publish, distribute, sublicense, and/or sell copies
|
|
* of the Software, and to permit persons to whom the Software is
|
|
* furnished to do so, subject to the following conditions:
|
|
*
|
|
* The above copyright notice and this permission notice shall be
|
|
* included in all copies or substantial portions of the Software.
|
|
*
|
|
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
|
|
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
|
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
|
|
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
|
|
* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
|
|
* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
|
|
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
|
* SOFTWARE.
|
|
*
|
|
*
|
|
*/
|
|
|
|
#ifdef HAVE_CONFIG_H
|
|
#include "cogl-config.h"
|
|
#endif
|
|
|
|
#include "math.h"
|
|
|
|
#include "cogl-util.h"
|
|
#include "cogl-spans.h"
|
|
|
|
void
|
|
_cogl_span_iter_update (CoglSpanIter *iter)
|
|
{
|
|
/* Pick current span */
|
|
iter->span = &iter->spans[iter->index];
|
|
|
|
/* Offset next position by span size */
|
|
iter->next_pos = iter->pos + iter->span->size - iter->span->waste;
|
|
|
|
/* Check if span intersects the area to cover */
|
|
if (iter->next_pos <= iter->cover_start ||
|
|
iter->pos >= iter->cover_end)
|
|
{
|
|
/* Intersection undefined */
|
|
iter->intersects = FALSE;
|
|
return;
|
|
}
|
|
|
|
iter->intersects = TRUE;
|
|
|
|
/* Clip start position to coverage area */
|
|
if (iter->pos < iter->cover_start)
|
|
iter->intersect_start = iter->cover_start;
|
|
else
|
|
iter->intersect_start = iter->pos;
|
|
|
|
/* Clip end position to coverage area */
|
|
if (iter->next_pos > iter->cover_end)
|
|
iter->intersect_end = iter->cover_end;
|
|
else
|
|
iter->intersect_end = iter->next_pos;
|
|
}
|
|
|
|
void
|
|
_cogl_span_iter_begin (CoglSpanIter *iter,
|
|
const CoglSpan *spans,
|
|
int n_spans,
|
|
float normalize_factor,
|
|
float cover_start,
|
|
float cover_end,
|
|
CoglPipelineWrapMode wrap_mode)
|
|
{
|
|
/* XXX: If CLAMP_TO_EDGE needs to be emulated then it needs to be
|
|
* done at a higher level than here... */
|
|
_COGL_RETURN_IF_FAIL (wrap_mode == COGL_PIPELINE_WRAP_MODE_REPEAT ||
|
|
wrap_mode == COGL_PIPELINE_WRAP_MODE_MIRRORED_REPEAT);
|
|
|
|
iter->span = NULL;
|
|
|
|
iter->spans = spans;
|
|
iter->n_spans = n_spans;
|
|
|
|
/* We always iterate in a positive direction from the origin. If
|
|
* iter->flipped == TRUE that means whoever is using this API should
|
|
* interpreted the current span as extending in the opposite direction. I.e.
|
|
* it extends to the left if iterating the X axis, or up if the Y axis. */
|
|
if (cover_start > cover_end)
|
|
{
|
|
float tmp = cover_start;
|
|
cover_start = cover_end;
|
|
cover_end = tmp;
|
|
iter->flipped = TRUE;
|
|
}
|
|
else
|
|
iter->flipped = FALSE;
|
|
|
|
/* The texture spans cover the normalized texture coordinate space ranging
|
|
* from [0,1] but to help support repeating of sliced textures we allow
|
|
* iteration of any range so we need to relate the start of the range to the
|
|
* nearest point equivalent to 0.
|
|
*/
|
|
if (normalize_factor != 1.0)
|
|
{
|
|
float cover_start_normalized = cover_start / normalize_factor;
|
|
iter->origin = floorf (cover_start_normalized) * normalize_factor;
|
|
}
|
|
else
|
|
iter->origin = floorf (cover_start);
|
|
|
|
iter->wrap_mode = wrap_mode;
|
|
|
|
if (wrap_mode == COGL_PIPELINE_WRAP_MODE_REPEAT)
|
|
iter->index = 0;
|
|
else if (wrap_mode == COGL_PIPELINE_WRAP_MODE_MIRRORED_REPEAT)
|
|
{
|
|
if ((int)iter->origin % 2)
|
|
{
|
|
iter->index = iter->n_spans - 1;
|
|
iter->mirror_direction = -1;
|
|
iter->flipped = !iter->flipped;
|
|
}
|
|
else
|
|
{
|
|
iter->index = 0;
|
|
iter->mirror_direction = 1;
|
|
}
|
|
}
|
|
else
|
|
g_warn_if_reached ();
|
|
|
|
iter->cover_start = cover_start;
|
|
iter->cover_end = cover_end;
|
|
iter->pos = iter->origin;
|
|
|
|
/* Update intersection */
|
|
_cogl_span_iter_update (iter);
|
|
|
|
while (iter->next_pos <= iter->cover_start)
|
|
_cogl_span_iter_next (iter);
|
|
}
|
|
|
|
void
|
|
_cogl_span_iter_next (CoglSpanIter *iter)
|
|
{
|
|
/* Move current position */
|
|
iter->pos = iter->next_pos;
|
|
|
|
if (iter->wrap_mode == COGL_PIPELINE_WRAP_MODE_REPEAT)
|
|
iter->index = (iter->index + 1) % iter->n_spans;
|
|
else if (iter->wrap_mode == COGL_PIPELINE_WRAP_MODE_MIRRORED_REPEAT)
|
|
{
|
|
iter->index += iter->mirror_direction;
|
|
if (iter->index == iter->n_spans || iter->index == -1)
|
|
{
|
|
iter->mirror_direction = -iter->mirror_direction;
|
|
iter->index += iter->mirror_direction;
|
|
iter->flipped = !iter->flipped;
|
|
}
|
|
}
|
|
else
|
|
g_warn_if_reached ();
|
|
|
|
/* Update intersection */
|
|
_cogl_span_iter_update (iter);
|
|
}
|
|
|
|
CoglBool
|
|
_cogl_span_iter_end (CoglSpanIter *iter)
|
|
{
|
|
/* End reached when whole area covered */
|
|
return iter->pos >= iter->cover_end;
|
|
}
|
|
|
|
|