mirror of
https://github.com/brl/mutter.git
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e82f656590
This is the result of running a number of sed and perl scripts over the code to do 90% of the work in converting from 16.16 fixed to single precision floating point. Note: A pristine cogl-fixed.c has been maintained as a standalone utility API so that applications may still take advantage of fixed point if they desire for certain optimisations where lower precision may be acceptable. Note: no API changes were made in Clutter, only in Cogl. Overview of changes: - Within clutter/* all usage of the COGL_FIXED_ macros have been changed to use the CLUTTER_FIXED_ macros. - Within cogl/* all usage of the COGL_FIXED_ macros have been completly stripped and expanded into code that works with single precision floats instead. - Uses of cogl_fixed_* have been replaced with single precision math.h alternatives. - Uses of COGL_ANGLE_* and cogl_angle_* have been replaced so we use a float for angles and math.h replacements.
118 lines
3.6 KiB
C
118 lines
3.6 KiB
C
#include <stdlib.h>
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#include <gmodule.h>
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#include <clutter/clutter.h>
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#define FONT "Mono Bold 14px"
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static void
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on_entry_paint (ClutterActor *actor,
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gpointer data)
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{
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ClutterActorBox allocation = { 0, };
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ClutterUnit width, height;
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clutter_actor_get_allocation_box (actor, &allocation);
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width = allocation.x2 - allocation.x1;
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height = allocation.y2 - allocation.y1;
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cogl_set_source_color4ub (255, 255, 255, 255);
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cogl_path_round_rectangle (0, 0,
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CLUTTER_UNITS_TO_FIXED (width),
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CLUTTER_UNITS_TO_FIXED (height),
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(float)(4),
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COGL_ANGLE_FROM_DEG (1.0));
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cogl_path_stroke ();
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}
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static void
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on_entry_activate (ClutterText *text,
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gpointer data)
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{
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g_print ("Text activated: %s\n", clutter_text_get_text (text));
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}
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static ClutterActor *
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create_label (const ClutterColor *color,
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const gchar *text)
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{
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ClutterActor *retval = clutter_text_new_full (FONT, text, color);
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clutter_text_set_editable (CLUTTER_TEXT (retval), FALSE);
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clutter_text_set_selectable (CLUTTER_TEXT (retval), FALSE);
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return retval;
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}
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static ClutterActor *
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create_entry (const ClutterColor *color,
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const gchar *text,
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gunichar password_char,
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gint max_length)
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{
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ClutterActor *retval = clutter_text_new_full (FONT, text, color);
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ClutterColor selection = { 0, };
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clutter_actor_set_width (retval, 200);
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clutter_actor_set_reactive (retval, TRUE);
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clutter_color_darken (color, &selection);
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clutter_text_set_editable (CLUTTER_TEXT (retval), TRUE);
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clutter_text_set_selectable (CLUTTER_TEXT (retval), TRUE);
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clutter_text_set_activatable (CLUTTER_TEXT (retval), TRUE);
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clutter_text_set_single_line_mode (CLUTTER_TEXT (retval), TRUE);
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clutter_text_set_password_char (CLUTTER_TEXT (retval), password_char);
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clutter_text_set_cursor_color (CLUTTER_TEXT (retval), &selection);
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clutter_text_set_max_length (CLUTTER_TEXT (retval), max_length);
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g_signal_connect (retval, "activate",
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G_CALLBACK (on_entry_activate),
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NULL);
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g_signal_connect (retval, "paint",
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G_CALLBACK (on_entry_paint),
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NULL);
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return retval;
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}
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G_MODULE_EXPORT gint
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test_text_field_main (gint argc,
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gchar **argv)
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{
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ClutterActor *stage;
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ClutterActor *text;
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ClutterColor entry_color = {0x33, 0xff, 0x33, 0xff};
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ClutterColor label_color = {0xff, 0xff, 0xff, 0xff};
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ClutterColor background_color = {0x00, 0x00, 0x00, 0xff};
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gint height;
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clutter_init (&argc, &argv);
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stage = clutter_stage_get_default ();
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clutter_stage_set_color (CLUTTER_STAGE (stage), &background_color);
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text = create_label (&label_color, "Input field: ");
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clutter_actor_set_position (text, 10, 10);
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clutter_container_add_actor (CLUTTER_CONTAINER (stage), text);
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height = clutter_actor_get_height (text);
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text = create_entry (&entry_color, "some text", 0, 0);
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clutter_actor_set_position (text, 200, 10);
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clutter_container_add_actor (CLUTTER_CONTAINER (stage), text);
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text = create_label (&label_color, "Password field: ");
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clutter_actor_set_position (text, 10, height + 12);
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clutter_container_add_actor (CLUTTER_CONTAINER (stage), text);
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text = create_entry (&entry_color, "password", '*', 8);
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clutter_actor_set_position (text, 200, height + 12);
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clutter_container_add_actor (CLUTTER_CONTAINER (stage), text);
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clutter_actor_show (stage);
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clutter_main ();
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return EXIT_SUCCESS;
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}
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