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https://github.com/brl/mutter.git
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2a1dcf4008
The interface looked like a good idea around the time Clutter 0.2 was out, but in reality we never had a proper, and supported implementation outside of clutter-gst - thus, ClutterMedia was acting like a wrapper around GStreamer, leading to hilarious issues of impedence mismatch between API and all sorts of indirection issues typical of wrong abstractions. In theory, ClutterMedia should have been deprecated and removed before we hit 1.0, but we kept flip-flopping on the issue. For 2.0, it's time to take it out. And shoot it in the face.
115 lines
3.3 KiB
C
115 lines
3.3 KiB
C
/*
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* Clutter.
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*
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* An OpenGL based 'interactive canvas' library.
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*
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* Authored By Matthew Allum <mallum@openedhand.com>
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*
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* Copyright (C) 2006 OpenedHand
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library. If not, see <http://www.gnu.org/licenses/>.
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*
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*
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*/
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#ifndef __CLUTTER_H__
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#define __CLUTTER_H__
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#define __CLUTTER_H_INSIDE__
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#include "clutter-config.h"
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#include "clutter-types.h"
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#include "clutter-action.h"
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#include "clutter-actor.h"
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#include "clutter-actor-meta.h"
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#include "clutter-align-constraint.h"
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#include "clutter-alpha.h"
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#include "clutter-animatable.h"
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#include "clutter-animation.h"
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#include "clutter-animator.h"
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#include "clutter-backend.h"
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#include "clutter-bind-constraint.h"
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#include "clutter-binding-pool.h"
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#include "clutter-bin-layout.h"
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#include "clutter-blur-effect.h"
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#include "clutter-box-layout.h"
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#include "clutter-brightness-contrast-effect.h"
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#include "clutter-cairo-texture.h"
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#include "clutter-canvas.h"
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#include "clutter-child-meta.h"
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#include "clutter-click-action.h"
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#include "clutter-clone.h"
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#include "clutter-color.h"
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#include "clutter-color-static.h"
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#include "clutter-colorize-effect.h"
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#include "clutter-constraint.h"
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#include "clutter-container.h"
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#include "clutter-content.h"
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#include "clutter-deform-effect.h"
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#include "clutter-desaturate-effect.h"
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#include "clutter-device-manager.h"
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#include "clutter-drag-action.h"
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#include "clutter-drop-action.h"
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#include "clutter-effect.h"
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#include "clutter-enums.h"
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#include "clutter-event.h"
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#include "clutter-feature.h"
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#include "clutter-fixed-layout.h"
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#include "clutter-flow-layout.h"
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#include "clutter-gesture-action.h"
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#include "clutter-group.h"
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#include "clutter-image.h"
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#include "clutter-input-device.h"
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#include "clutter-interval.h"
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#include "clutter-keysyms.h"
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#include "clutter-layout-manager.h"
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#include "clutter-layout-meta.h"
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#include "clutter-list-model.h"
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#include "clutter-macros.h"
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#include "clutter-main.h"
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#include "clutter-model.h"
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#include "clutter-offscreen-effect.h"
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#include "clutter-page-turn-effect.h"
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#include "clutter-paint-nodes.h"
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#include "clutter-paint-node.h"
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#include "clutter-path-constraint.h"
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#include "clutter-path.h"
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#include "clutter-property-transition.h"
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#include "clutter-scriptable.h"
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#include "clutter-script.h"
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#include "clutter-settings.h"
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#include "clutter-shader-effect.h"
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#include "clutter-shader-types.h"
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#include "clutter-swipe-action.h"
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#include "clutter-snap-constraint.h"
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#include "clutter-stage.h"
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#include "clutter-stage-manager.h"
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#include "clutter-state.h"
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#include "clutter-table-layout.h"
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#include "clutter-texture.h"
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#include "clutter-text.h"
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#include "clutter-timeline.h"
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#include "clutter-transition.h"
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#include "clutter-units.h"
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#include "clutter-version.h"
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#include "clutter-enum-types.h"
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#include "clutter-deprecated.h"
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#undef __CLUTTER_H_INSIDE__
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#endif /* __CLUTTER_H__ */
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