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a0441778ad
Since the Cogl 1.18 branch is actively maintained in parallel with the
master branch; this is a counter part to commit 1b83ef938fc16b which
re-licensed the master branch to use the MIT license.
This re-licensing is a follow up to the proposal that was sent to the
Cogl mailing list:
http://lists.freedesktop.org/archives/cogl/2013-December/001465.html
Note: there was a copyright assignment policy in place for Clutter (and
therefore Cogl which was part of Clutter at the time) until the 11th of
June 2010 and so we only checked the details after that point (commit
0bbf50f905
)
For each file, authors were identified via this Git command:
$ git blame -p -C -C -C20 -M -M10 0bbf50f905..HEAD
We received blanket approvals for re-licensing all Red Hat and Collabora
contributions which reduced how many people needed to be contacted
individually:
- http://lists.freedesktop.org/archives/cogl/2013-December/001470.html
- http://lists.freedesktop.org/archives/cogl/2014-January/001536.html
Individual approval requests were sent to all the other identified authors
who all confirmed the re-license on the Cogl mailinglist:
http://lists.freedesktop.org/archives/cogl/2014-January
As well as updating the copyright header in all sources files, the
COPYING file has been updated to reflect the license change and also
document the other licenses used in Cogl such as the SGI Free Software
License B, version 2.0 and the 3-clause BSD license.
This patch was not simply cherry-picked from master; but the same
methodology was used to check the source files.
439 lines
14 KiB
C
439 lines
14 KiB
C
/*
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* Cogl
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*
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* A Low Level GPU Graphics and Utilities API
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*
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* Copyright (C) 2011 Intel Corporation.
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*
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* Permission is hereby granted, free of charge, to any person
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* obtaining a copy of this software and associated documentation
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* files (the "Software"), to deal in the Software without
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* restriction, including without limitation the rights to use, copy,
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* modify, merge, publish, distribute, sublicense, and/or sell copies
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* of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be
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* included in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
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* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
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* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*
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* Authors:
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* Neil Roberts <neil@linux.intel.com>
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include <string.h>
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#include "cogl-util.h"
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#include "cogl-blit.h"
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#include "cogl-context-private.h"
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#include "cogl-framebuffer-private.h"
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#include "cogl-texture-private.h"
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#include "cogl-texture-2d-private.h"
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#include "cogl-private.h"
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#include "cogl1-context.h"
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static const CoglBlitMode *_cogl_blit_default_mode = NULL;
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static CoglBool
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_cogl_blit_texture_render_begin (CoglBlitData *data)
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{
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CoglContext *ctx = data->src_tex->context;
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CoglOffscreen *offscreen;
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CoglFramebuffer *fb;
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CoglPipeline *pipeline;
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unsigned int dst_width, dst_height;
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CoglError *ignore_error = NULL;
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offscreen = _cogl_offscreen_new_with_texture_full
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(data->dst_tex, COGL_OFFSCREEN_DISABLE_DEPTH_AND_STENCIL, 0 /* level */);
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fb = COGL_FRAMEBUFFER (offscreen);
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if (!cogl_framebuffer_allocate (fb, &ignore_error))
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{
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cogl_error_free (ignore_error);
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cogl_object_unref (fb);
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return FALSE;
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}
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data->dest_fb = fb;
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dst_width = cogl_texture_get_width (data->dst_tex);
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dst_height = cogl_texture_get_height (data->dst_tex);
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/* Set up an orthographic projection so we can use pixel
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coordinates to render to the texture */
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cogl_framebuffer_orthographic (fb,
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0, 0, dst_width, dst_height,
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-1 /* near */, 1 /* far */);
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/* We cache a pipeline used for migrating on to the context so
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that it doesn't have to continuously regenerate a shader
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program */
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if (ctx->blit_texture_pipeline == NULL)
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{
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ctx->blit_texture_pipeline = cogl_pipeline_new (ctx);
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cogl_pipeline_set_layer_filters (ctx->blit_texture_pipeline, 0,
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COGL_PIPELINE_FILTER_NEAREST,
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COGL_PIPELINE_FILTER_NEAREST);
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/* Disable blending by just directly taking the contents of the
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source texture */
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cogl_pipeline_set_blend (ctx->blit_texture_pipeline,
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"RGBA = ADD(SRC_COLOR, 0)",
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NULL);
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}
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pipeline = ctx->blit_texture_pipeline;
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cogl_pipeline_set_layer_texture (pipeline, 0, data->src_tex);
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data->pipeline = pipeline;
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return TRUE;
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}
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static void
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_cogl_blit_texture_render_blit (CoglBlitData *data,
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int src_x,
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int src_y,
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int dst_x,
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int dst_y,
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int width,
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int height)
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{
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cogl_framebuffer_draw_textured_rectangle (data->dest_fb,
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data->pipeline,
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dst_x, dst_y,
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dst_x + width,
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dst_y + height,
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src_x / (float) data->src_width,
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src_y / (float) data->src_height,
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(src_x + width) /
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(float) data->src_width,
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(src_y + height) /
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(float) data->src_height);
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}
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static void
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_cogl_blit_texture_render_end (CoglBlitData *data)
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{
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CoglContext *ctx = data->src_tex->context;
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/* Attach the target texture to the texture render pipeline so that
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we don't keep a reference to the source texture forever. This is
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assuming that the destination texture will live for a long time
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which is currently the case when cogl_blit_* is used from the
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atlas code. It may be better in future to keep around a set of
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dummy 1x1 textures for each texture target that we could bind
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instead. This would also be useful when using a pipeline as a
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hash table key such as for the ARBfp program cache. */
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cogl_pipeline_set_layer_texture (ctx->blit_texture_pipeline, 0,
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data->dst_tex);
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cogl_object_unref (data->dest_fb);
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}
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static CoglBool
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_cogl_blit_framebuffer_begin (CoglBlitData *data)
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{
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CoglContext *ctx = data->src_tex->context;
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CoglOffscreen *dst_offscreen = NULL, *src_offscreen = NULL;
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CoglFramebuffer *dst_fb, *src_fb;
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CoglError *ignore_error = NULL;
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/* We can only blit between FBOs if both textures are the same
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format and the blit framebuffer extension is supported */
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if ((_cogl_texture_get_format (data->src_tex) & ~COGL_A_BIT) !=
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(_cogl_texture_get_format (data->dst_tex) & ~COGL_A_BIT) ||
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!_cogl_has_private_feature (ctx, COGL_PRIVATE_FEATURE_OFFSCREEN_BLIT))
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return FALSE;
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dst_offscreen = _cogl_offscreen_new_with_texture_full
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(data->dst_tex, COGL_OFFSCREEN_DISABLE_DEPTH_AND_STENCIL, 0 /* level */);
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dst_fb = COGL_FRAMEBUFFER (dst_offscreen);
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if (!cogl_framebuffer_allocate (dst_fb, &ignore_error))
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{
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cogl_error_free (ignore_error);
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goto error;
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}
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src_offscreen= _cogl_offscreen_new_with_texture_full
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(data->src_tex,
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COGL_OFFSCREEN_DISABLE_DEPTH_AND_STENCIL,
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0 /* level */);
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src_fb = COGL_FRAMEBUFFER (src_offscreen);
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if (!cogl_framebuffer_allocate (src_fb, &ignore_error))
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{
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cogl_error_free (ignore_error);
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goto error;
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}
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data->src_fb = src_fb;
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data->dest_fb = dst_fb;
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return TRUE;
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error:
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if (dst_offscreen)
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cogl_object_unref (dst_offscreen);
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if (src_offscreen)
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cogl_object_unref (src_offscreen);
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return FALSE;
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}
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static void
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_cogl_blit_framebuffer_blit (CoglBlitData *data,
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int src_x,
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int src_y,
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int dst_x,
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int dst_y,
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int width,
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int height)
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{
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_cogl_blit_framebuffer (data->src_fb,
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data->dest_fb,
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src_x, src_y,
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dst_x, dst_y,
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width, height);
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}
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static void
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_cogl_blit_framebuffer_end (CoglBlitData *data)
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{
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cogl_object_unref (data->src_fb);
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cogl_object_unref (data->dest_fb);
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}
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static CoglBool
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_cogl_blit_copy_tex_sub_image_begin (CoglBlitData *data)
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{
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CoglOffscreen *offscreen;
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CoglFramebuffer *fb;
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CoglError *ignore_error = NULL;
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/* This will only work if the target texture is a CoglTexture2D */
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if (!cogl_is_texture_2d (data->dst_tex))
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return FALSE;
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offscreen = _cogl_offscreen_new_with_texture_full
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(data->src_tex, COGL_OFFSCREEN_DISABLE_DEPTH_AND_STENCIL, 0 /* level */);
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fb = COGL_FRAMEBUFFER (offscreen);
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if (!cogl_framebuffer_allocate (fb, &ignore_error))
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{
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cogl_error_free (ignore_error);
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cogl_object_unref (fb);
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return FALSE;
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}
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data->src_fb = fb;
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return TRUE;
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}
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static void
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_cogl_blit_copy_tex_sub_image_blit (CoglBlitData *data,
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int src_x,
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int src_y,
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int dst_x,
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int dst_y,
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int width,
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int height)
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{
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_cogl_texture_2d_copy_from_framebuffer (COGL_TEXTURE_2D (data->dst_tex),
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src_x, src_y,
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width, height,
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data->src_fb,
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dst_x, dst_y,
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0); /* level */
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}
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static void
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_cogl_blit_copy_tex_sub_image_end (CoglBlitData *data)
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{
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cogl_object_unref (data->src_fb);
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}
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static CoglBool
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_cogl_blit_get_tex_data_begin (CoglBlitData *data)
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{
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data->format = _cogl_texture_get_format (data->src_tex);
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data->bpp = _cogl_pixel_format_get_bytes_per_pixel (data->format);
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data->image_data = g_malloc (data->bpp * data->src_width *
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data->src_height);
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cogl_texture_get_data (data->src_tex, data->format,
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data->src_width * data->bpp, data->image_data);
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return TRUE;
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}
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static void
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_cogl_blit_get_tex_data_blit (CoglBlitData *data,
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int src_x,
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int src_y,
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int dst_x,
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int dst_y,
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int width,
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int height)
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{
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CoglError *ignore = NULL;
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int rowstride = data->src_width * data->bpp;
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int offset = rowstride * src_y + src_x * data->bpp;
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_cogl_texture_set_region (data->dst_tex,
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width, height,
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data->format,
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rowstride,
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data->image_data + offset,
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dst_x, dst_y,
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0, /* level */
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&ignore);
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/* TODO: support chaining up errors during the blit */
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}
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static void
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_cogl_blit_get_tex_data_end (CoglBlitData *data)
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{
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g_free (data->image_data);
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}
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/* These should be specified in order of preference */
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static const CoglBlitMode
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_cogl_blit_modes[] =
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{
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{
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"texture-render",
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_cogl_blit_texture_render_begin,
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_cogl_blit_texture_render_blit,
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_cogl_blit_texture_render_end
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},
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{
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"framebuffer",
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_cogl_blit_framebuffer_begin,
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_cogl_blit_framebuffer_blit,
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_cogl_blit_framebuffer_end
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},
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{
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"copy-tex-sub-image",
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_cogl_blit_copy_tex_sub_image_begin,
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_cogl_blit_copy_tex_sub_image_blit,
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_cogl_blit_copy_tex_sub_image_end
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},
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{
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"get-tex-data",
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_cogl_blit_get_tex_data_begin,
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_cogl_blit_get_tex_data_blit,
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_cogl_blit_get_tex_data_end
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}
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};
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void
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_cogl_blit_begin (CoglBlitData *data,
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CoglTexture *dst_tex,
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CoglTexture *src_tex)
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{
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int i;
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if (_cogl_blit_default_mode == NULL)
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{
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const char *default_mode_string;
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/* Allow the default to be specified with an environment
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variable. For the time being these functions are only used
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when blitting between atlas textures so the environment
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variable is named to be specific to the atlas code. If we
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want to use the code in other places we should create another
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environment variable for each specific use case */
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if ((default_mode_string = g_getenv ("COGL_ATLAS_DEFAULT_BLIT_MODE")))
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{
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for (i = 0; i < G_N_ELEMENTS (_cogl_blit_modes); i++)
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if (!strcmp (_cogl_blit_modes[i].name, default_mode_string))
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{
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_cogl_blit_default_mode = _cogl_blit_modes + i;
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break;
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}
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if (i >= G_N_ELEMENTS (_cogl_blit_modes))
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{
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g_warning ("Unknown blit mode %s", default_mode_string);
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_cogl_blit_default_mode = _cogl_blit_modes;
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}
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}
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else
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/* Default to the first blit mode */
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_cogl_blit_default_mode = _cogl_blit_modes;
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}
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memset (data, 0, sizeof (CoglBlitData));
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data->dst_tex = dst_tex;
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data->src_tex = src_tex;
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data->src_width = cogl_texture_get_width (src_tex);
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data->src_height = cogl_texture_get_height (src_tex);
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/* Try the default blit mode first */
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if (!_cogl_blit_default_mode->begin_func (data))
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{
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COGL_NOTE (ATLAS, "Failed to set up blit mode %s",
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_cogl_blit_default_mode->name);
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/* Try all of the other modes in order */
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for (i = 0; i < G_N_ELEMENTS (_cogl_blit_modes); i++)
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if (_cogl_blit_modes + i != _cogl_blit_default_mode &&
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_cogl_blit_modes[i].begin_func (data))
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{
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/* Use this mode as the default from now on */
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_cogl_blit_default_mode = _cogl_blit_modes + i;
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break;
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}
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else
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COGL_NOTE (ATLAS,
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"Failed to set up blit mode %s",
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_cogl_blit_modes[i].name);
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/* The last blit mode can't fail so this should never happen */
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_COGL_RETURN_IF_FAIL (i < G_N_ELEMENTS (_cogl_blit_modes));
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}
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data->blit_mode = _cogl_blit_default_mode;
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COGL_NOTE (ATLAS, "Setup blit using %s", _cogl_blit_default_mode->name);
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}
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void
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_cogl_blit (CoglBlitData *data,
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int src_x,
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int src_y,
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int dst_x,
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int dst_y,
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int width,
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int height)
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{
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data->blit_mode->blit_func (data, src_x, src_y, dst_x, dst_y, width, height);
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}
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void
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_cogl_blit_end (CoglBlitData *data)
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{
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data->blit_mode->end_func (data);
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}
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