mirror of
https://github.com/brl/mutter.git
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dd7ff3e829
* clutter/win32/clutter-win32.h: Added gtk-doc documentation for the Win32 backend section. * clutter/win32/clutter-stage-win32.c (clutter_win32_get_stage_window): Fixed punctuation in the documentation. * README: Added notes about the Win32 backend. 2008-03-26 Neil Roberts <neil@o-hand.com> * clutter-sections.txt: Added a section for the Win32 specific API. * clutter-docs.sgml: Added comments about the Win32 backend. * Makefile.am: Added bits to ignore the headers for the Win32 backend.
496 lines
16 KiB
XML
496 lines
16 KiB
XML
<?xml version="1.0"?>
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<!DOCTYPE book PUBLIC "-//OASIS//DTD DocBook XML V4.1.2//EN"
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"http://www.oasis-open.org/docbook/xml/4.1.2/docbookx.dtd" [
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<!ENTITY version SYSTEM "version.xml">
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<!ENTITY clutter-SubclassingActor SYSTEM "xml/subclassing-ClutterActor.sgml">
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<!ENTITY clutter-animation SYSTEM "xml/clutter-animation.sgml">
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<!ENTITY creating-your-own-behaviours SYSTEM "xml/creating-your-own-behaviours.sgml">
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]>
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<book id="index" xmlns:xi="http://www.w3.org/2003/XInclude">
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<bookinfo>
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<title>Clutter &version; Reference Manual</title>
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<releaseinfo>Version &version;</releaseinfo>
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<copyright>
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<year>2008</year>
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<holder>OpenedHand LTD</holder>
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</copyright>
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<legalnotice>
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<para>
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Permission is granted to copy, distribute and/or modify this
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document under the terms of the <citetitle>GNU Free
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Documentation License</citetitle>, Version 1.1 or any later
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version published by the Free Software Foundation with no
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Invariant Sections, no Front-Cover Texts, and no Back-Cover
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Texts. You may obtain a copy of the <citetitle>GNU Free
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Documentation License</citetitle> from the Free Software
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Foundation by visiting <ulink type="http"
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url="http://www.fsf.org">their Web site</ulink> or by writing
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to:
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<address>
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The Free Software Foundation, Inc.,
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<street>59 Temple Place</street> - Suite 330,
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<city>Boston</city>, <state>MA</state> <postcode>02111-1307</postcode>,
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<country>USA</country>
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</address>
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</para>
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</legalnotice>
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</bookinfo>
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|
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<part id="clutter">
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<title>Clutter Overview</title>
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<partintro>
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<para>
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Clutter is a GObject based library for creating fast, visually
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rich, graphical user interfaces.
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</para>
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<para>
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Clutter works by manipulating a scene-graph of 2D surfaces, or 'actors',
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inside a 3D space.
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</para>
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<para>
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#ClutterActor is the base class for such surfaces. All
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#ClutterActor<!-- -->s can be positioned, scaled and rotated in 3D space.
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In addition, other properties can be set, such as 2D clipping, children and
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opacity. Tranforms applied to a parent actor also apply to any children.
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Actors are also able to receive events.
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</para>
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<para>
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Subclasses of #ClutterActor include #ClutterStage, #ClutterTexture,
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#ClutterLabel, #ClutterRectangle, #ClutterEntry and
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#ClutterGroup. #ClutterActor<!-- -->s are added to a parent, transformed
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and then made visible.
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</para>
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<para>
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#ClutterStage is the top level #ClutterActor - it's the representation
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of a window, or framebuffer. It is created automatically when Clutter is
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initialised. #ClutterStage is a #ClutterGroup, a class
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implementing the #ClutterCointainer interface. Clutter currently
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only supports a single stage.
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</para>
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<para>
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#ClutterTimeline<!-- -->s provide the basis for Clutter's animation
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utilities. Multiple timelines can be synchronised using #ClutterScore,
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and #ClutterBehaviour and #ClutterEffect allow for the creation of
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animation effects such as transitions.
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</para>
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<para>
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Clutter further contains a number of utilities, including;
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#ClutterScript - for loading 'UI definition' files formatted in
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JSON, #ClutterShader - a class for applying GPU shaders to actors,
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#ClutterModel - a utility class for MVC list type implementations
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and #ClutterFixed - fixed point math utilities.
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</para>
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</partintro>
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</part>
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|
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<part id="clutterbuilding">
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<title>Building Clutter</title>
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|
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<partintro>
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<section id='dependencies'>
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<title>Clutter Dependencies</title>
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|
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<variablelist>
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<varlistentry>
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<term>GLib</term>
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<listitem>
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<para>A general-purpose utility library, not specific to
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graphical user interfaces. GLib provides many useful data
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types, macros, type conversions, string utilities, file
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utilities, a main loop abstraction, and so on.</para>
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</listitem>
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</varlistentry>
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<varlistentry>
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<term>GObject</term>
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<listitem>
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<para>The GLib Object System provides the required
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implementations of a flexible, extensible and intentionally
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easy to map (into other languages) object-oriented framework
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for C.</para>
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</listitem>
|
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</varlistentry>
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<varlistentry>
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<term>Pango</term>
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|
<listitem>
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<para>Pango is a library for laying out and rendering
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text, with an emphasis on internationalization.</para>
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</listitem>
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</varlistentry>
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<varlistentry>
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<term>GDK-Pixbuf</term>
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<listitem>
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<para>GDK-Pixbuf is a library for loading and manipulating
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various image file formats.</para>
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</listitem>
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<term>Backend Windowing System Library</term>
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<listitem>
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<para>GLX, EGL (1.1), SDL, Cocoa (OS X) and WGL (Windows)</para>
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</listitem>
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<term>Graphics Rendering </term>
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<listitem>
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<para>Open GL (1.2+) ir Open GL ES (1.1) </para>
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</listitem>
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</varlistentry>
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</variablelist>
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|
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</section>
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<section id='building-instructions'>
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<title>Platform-specific instructions</title>
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<section id='building-linux'>
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<title>Linux</title>
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<para>If you are using Debian or Ubuntu, you can install pre-compiled
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binary packages the normal Debian way following the instructions at
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<ulink type="http" url="http://debian.o-hand.com/">
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http://debian.o-hand.com/</ulink>.
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</para>
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<para>To build Clutter clutter from sources, get the latest source
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archives from <ulink type="http"
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url="http://www.clutter-project.org/sources/">
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http://www.clutter-project.org/sources/</ulink>. Once you have extracted
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the sources from the archive execute the following commands in the
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top-level directory:
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</para>
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<literallayout>
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./configure
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make
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make install
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</literallayout>
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<para>You can configure the build with number of additional arguments
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passed to the configure script, the full list of which can be obtained
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by running ./configure --help. The following arguments are specific to
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Clutter:
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<variablelist>
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<varlistentry>
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<term>--enable-debug=[no/minimum/yes]</term>
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<listitem>
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<para>Turns on debugging. Possible values are: yes - all
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glib asserts, checks and runtime clutter verbose messages;
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minimum - just glib cast checks and runtime clutter verbose
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messagaes; no - no glib asserts or checks and no runtime
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clutter verbose messages; default=yes.
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</para>
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</listitem>
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</varlistentry>
|
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|
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<varlistentry>
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<term>--enable-maintainer-flags=[no/yes]</term>
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<listitem>
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<para>Use strict compiler flags; default=no.
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</para>
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</listitem>
|
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</varlistentry>
|
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|
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<varlistentry>
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<term>--enable-gtk-doc</term>
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<listitem>
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<para>Use gtk-doc to build documentation; default=no.
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</para>
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</listitem>
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</varlistentry>
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<varlistentry>
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<term>--enable-manual=[no/yes]</term>
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<listitem>
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<para>Build application developers manual; requires jw and
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xmlto binaries; default=no.
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</para>
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</listitem>
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</varlistentry>
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|
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<varlistentry>
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<term>--with-flavour=[glx/eglx/eglnative/sdl]</term>
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<listitem>
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<para>Select the Clutter backend; default=glx.
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</para>
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</listitem>
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</varlistentry>
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</variablelist>
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|
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</para>
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</section>
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|
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<section id='building-windows'>
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<title>Windows</title>
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<para>
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The recommended way of building Clutter for Windows is using the
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<ulink type="http" url="http://www.mingw.org/">mingw</ulink> tool
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chain. One option is to cross-compile Clutter under Linux -- you
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can use the script found in the <filename>build/mingw/</filename>
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directory to simplify the process (the script takes care of setting
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up the necessary dependencies).
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</para>
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<para>
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If you wish to build Clutter using mingw direcly under Windows, you
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can do so the normal *nix way (described above) using the mingw
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POSIX shell. Should you prefer to use Microsoft Visual Studio, a
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project file for MSVC 2005 is located in the
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<filename>build/msvc_2k5/</filename> directory. In either case, you
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will need to first install the required dependencies.
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</para>
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<para>
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There are currently two backends that are supported on
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Windows. One uses the Win32 and WGL APIs directly and the
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other is built on top of SDL. You must choose one of the
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backends when running the configure script using the
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following argument:
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<variablelist>
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<varlistentry>
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<term>--with-flavour=[win32/sdl]</term>
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<listitem>
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<para>Select the Clutter backend; default=glx.
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</para>
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</listitem>
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</varlistentry>
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</variablelist>
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</para>
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</section>
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<section id='building-osx'>
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<title>OSX</title>
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<para>The recommended way of building Clutter on OSX is to use
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<ulink href="http://live.gnome.org/Jhbuild">Jhbuild</ulink>,
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following the documentation for building the GTK+ stack as shown
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<ulink href="http://developer.imendio.com/projects/gtk-macosx/build-instructions">here</ulink>.
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</para>
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<para>
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Jhbuild depends on SVN, which can be installed on OSX by using
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the <ulink href="http://www.macports.org/">MacPorts</ulink>
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project.
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</para>
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<para>
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XCode should also be installed, either from the OSX installation
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disk or downloading it from the Apple website.
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</para>
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<para>
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Due to Clutter's dependency on GDK-Pixbuf, GTK+ for OSX must
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also be built. After building GTK+, extract the files from
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Clutter's release tar archive or check out the project from
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SVN. Clutter OSX backend is built by passing the
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<literal>--with-flavour=osx</literal> command line argument
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to the configure script.
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</para>
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<para>
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GTK-Doc is not working on OSX, so API reference generation
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should also be disabled when building Clutter, by using
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the <literal>--disable-docs</literal> and
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<literal>--disable-gtk-doc</literal> command line argument
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to the configure script.
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</para>
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</section>
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</section>
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</partintro>
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</part>
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<part id="clutterbase">
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<title>Clutter Core Reference</title>
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<chapter>
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<title>Abstract classes and interfaces</title>
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<xi:include href="xml/clutter-actor.xml"/>
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<xi:include href="xml/clutter-container.xml"/>
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<xi:include href="xml/clutter-media.xml"/>
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</chapter>
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<chapter>
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<title>Base actors</title>
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<xi:include href="xml/clutter-rectangle.xml"/>
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<xi:include href="xml/clutter-texture.xml"/>
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<xi:include href="xml/clutter-clone-texture.xml"/>
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<xi:include href="xml/clutter-label.xml"/>
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<xi:include href="xml/clutter-entry.xml"/>
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</chapter>
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<chapter>
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<title>Container actors</title>
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<xi:include href="xml/clutter-group.xml"/>
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<xi:include href="xml/clutter-stage.xml"/>
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</chapter>
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</part>
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<part id="clutteranimation">
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<title>Clutter Animation Support</title>
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<chapter>
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<title>Base classes</title>
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<xi:include href="xml/clutter-timeline.xml"/>
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<xi:include href="xml/clutter-score.xml"/>
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<xi:include href="xml/clutter-alpha.xml"/>
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<xi:include href="xml/clutter-behaviour.xml"/>
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</chapter>
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<chapter>
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<title>Behaviours</title>
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<xi:include href="xml/clutter-behaviour-bspline.xml"/>
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<xi:include href="xml/clutter-behaviour-depth.xml"/>
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<xi:include href="xml/clutter-behaviour-ellipse.xml"/>
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<xi:include href="xml/clutter-behaviour-opacity.xml"/>
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<xi:include href="xml/clutter-behaviour-path.xml"/>
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<xi:include href="xml/clutter-behaviour-rotate.xml"/>
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<xi:include href="xml/clutter-behaviour-scale.xml"/>
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</chapter>
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<chapter>
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<title>Simple effects API</title>
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<xi:include href="xml/clutter-effect.xml"/>
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</chapter>
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</part>
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<part>
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<title>Clutter Tools</title>
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<chapter>
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<title>General purpose API</title>
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<xi:include href="xml/clutter-color.xml"/>
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<xi:include href="xml/clutter-event.xml"/>
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<xi:include href="xml/clutter-fixed.xml"/>
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<xi:include href="xml/clutter-main.xml"/>
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<xi:include href="xml/clutter-shader.xml"/>
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<xi:include href="xml/clutter-units.xml"/>
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<xi:include href="xml/clutter-util.xml"/>
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<xi:include href="xml/clutter-version.xml"/>
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</chapter>
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<chapter>
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<title>User interface definition</title>
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<xi:include href="xml/clutter-script.xml"/>
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<xi:include href="xml/clutter-scriptable.xml"/>
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</chapter>
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<chapter>
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<title>Generic list model</title>
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<xi:include href="xml/clutter-model.xml"/>
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<xi:include href="xml/clutter-model-iter.xml"/>
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<xi:include href="xml/clutter-list-model.xml"/>
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</chapter>
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</part>
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<part>
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<title>Clutter Backends</title>
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<partintro>
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<para>Clutter is usually compiled against a specific drawing backend.
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All backends have a common API for querying the underlying platform,
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and some of them might have specific API exposed by Clutter.</para>
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</partintro>
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<xi:include href="xml/clutter-backend.xml"/>
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<xi:include href="xml/clutter-x11.xml"/>
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<xi:include href="xml/clutter-win32.xml"/>
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</part>
|
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|
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<part>
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<title>Additional Documentation</title>
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<partintro>
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<para>This section contains additional useful documentation for
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developing with Clutter.</para>
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</partintro>
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&clutter-SubclassingActor;
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|
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&clutter-animation;
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|
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&creating-your-own-behaviours;
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|
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</part>
|
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|
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<index>
|
|
<title>Index</title>
|
|
</index>
|
|
<index role="deprecated">
|
|
<title>Index of deprecated symbols</title>
|
|
</index>
|
|
<index role="0.2">
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<title>Index of new symbols in 0.2</title>
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|
</index>
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|
<index role="0.4">
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|
<title>Index of new symbols in 0.4</title>
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</index>
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<index role="0.6">
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<title>Index of new symbols in 0.6</title>
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</index>
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|
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<appendix id="license">
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|
<title>License</title>
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|
|
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<para>
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|
This library is free software; you can redistribute it and/or
|
|
modify it under the terms of the <citetitle>GNU Library General
|
|
Public License</citetitle> as published by the Free Software
|
|
Foundation; either version 2 of the License, or (at your option)
|
|
any later version.
|
|
</para>
|
|
|
|
<para>
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|
This library is distributed in the hope that it will be useful,
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|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
<citetitle>GNU Library General Public License</citetitle> for
|
|
more details.
|
|
</para>
|
|
|
|
<para>
|
|
You may obtain a copy of the <citetitle>GNU Library General
|
|
Public License</citetitle> from the Free Software Foundation by
|
|
visiting <ulink type="http" url="http://www.fsf.org">their Web
|
|
site</ulink> or by writing to:
|
|
|
|
<address>
|
|
Free Software Foundation, Inc.
|
|
<street>59 Temple Place</street> - Suite 330
|
|
<city>Boston</city>, <state>MA</state> <postcode>02111-1307</postcode>
|
|
<country>USA</country>
|
|
</address>
|
|
</para>
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|
</appendix>
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|
|
|
</book>
|