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afbb13e1a4
This adds compiler symbol deprecation declarations for old Cogl APIs so that users can easily see via compiler warning when they are using these symbols, and also see a hint for what the apis should be replaced with. So that users of Cogl can manage when to show these warnings this introduces a scheme borrowed from glib whereby you can declare what version of the Cogl api you are using: COGL_VERSION_MIN_REQUIRED can be defined to indicate the oldest Cogl api that the application wants to use. Cogl will only warn about deprecations for symbols that were deprecated earlier than this required version. If this is left undefined then by default Cogl will warn about all deprecations. COGL_VERSION_MAX_ALLOWED can be defined to indicate the newest api that the application uses. If the application uses symbols newer than this then Cogl will give a warning about that. This patch removes the need to maintain the COGL_DISABLE_DEPRECATED guards around deprecated symbols. This patch fixes a few uses of deprecated symbols in the examples/ Reviewed-by: Neil Roberts <neil@linux.intel.com>
297 lines
8.4 KiB
C
297 lines
8.4 KiB
C
#define COGL_VERSION_MIN_REQUIRED COGL_VERSION_1_0
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#include <cogl/cogl.h>
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#include <string.h>
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#include "test-utils.h"
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#define TEX_SIZE 4
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typedef struct _TestState
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{
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int width;
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int height;
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CoglTexture *texture;
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} TestState;
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static CoglTexture *
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create_texture (CoglTextureFlags flags)
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{
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uint8_t *data = g_malloc (TEX_SIZE * TEX_SIZE * 4), *p = data;
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CoglTexture *tex;
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int x, y;
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for (y = 0; y < TEX_SIZE; y++)
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for (x = 0; x < TEX_SIZE; x++)
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{
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*(p++) = 0;
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*(p++) = (x & 1) * 255;
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*(p++) = (y & 1) * 255;
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*(p++) = 255;
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}
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tex = cogl_texture_new_from_data (TEX_SIZE, TEX_SIZE, flags,
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COGL_PIXEL_FORMAT_RGBA_8888_PRE,
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COGL_PIXEL_FORMAT_ANY,
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TEX_SIZE * 4,
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data);
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g_free (data);
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return tex;
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}
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static CoglPipeline *
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create_pipeline (TestState *state,
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CoglPipelineWrapMode wrap_mode_s,
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CoglPipelineWrapMode wrap_mode_t)
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{
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CoglPipeline *pipeline;
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pipeline = cogl_pipeline_new (test_ctx);
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cogl_pipeline_set_layer_texture (pipeline, 0, state->texture);
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cogl_pipeline_set_layer_filters (pipeline, 0,
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COGL_PIPELINE_FILTER_NEAREST,
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COGL_PIPELINE_FILTER_NEAREST);
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cogl_pipeline_set_layer_wrap_mode_s (pipeline, 0, wrap_mode_s);
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cogl_pipeline_set_layer_wrap_mode_t (pipeline, 0, wrap_mode_t);
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return pipeline;
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}
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static CoglPipelineWrapMode
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wrap_modes[] =
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{
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COGL_PIPELINE_WRAP_MODE_REPEAT,
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COGL_PIPELINE_WRAP_MODE_REPEAT,
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COGL_PIPELINE_WRAP_MODE_CLAMP_TO_EDGE,
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COGL_PIPELINE_WRAP_MODE_CLAMP_TO_EDGE,
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COGL_PIPELINE_WRAP_MODE_REPEAT,
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COGL_PIPELINE_WRAP_MODE_CLAMP_TO_EDGE,
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COGL_PIPELINE_WRAP_MODE_CLAMP_TO_EDGE,
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COGL_PIPELINE_WRAP_MODE_REPEAT,
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COGL_PIPELINE_WRAP_MODE_AUTOMATIC,
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COGL_PIPELINE_WRAP_MODE_AUTOMATIC,
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COGL_PIPELINE_WRAP_MODE_AUTOMATIC,
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COGL_PIPELINE_WRAP_MODE_CLAMP_TO_EDGE
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};
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static void
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draw_tests (TestState *state)
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{
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int i;
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for (i = 0; i < G_N_ELEMENTS (wrap_modes); i += 2)
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{
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CoglPipelineWrapMode wrap_mode_s, wrap_mode_t;
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CoglPipeline *pipeline;
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/* Create a separate pipeline for each pair of wrap modes so
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that we can verify whether the batch splitting works */
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wrap_mode_s = wrap_modes[i];
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wrap_mode_t = wrap_modes[i + 1];
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pipeline = create_pipeline (state, wrap_mode_s, wrap_mode_t);
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/* Render the pipeline at four times the size of the texture */
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cogl_framebuffer_draw_textured_rectangle (test_fb,
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pipeline,
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i * TEX_SIZE,
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0,
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(i + 2) * TEX_SIZE,
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TEX_SIZE * 2,
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0, 0, 2, 2);
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cogl_object_unref (pipeline);
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}
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}
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static const CoglTextureVertex vertices[4] =
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{
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{ 0.0f, 0.0f, 0.0f, 0.0f, 0.0f },
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{ 0.0f, TEX_SIZE * 2, 0.0f, 0.0f, 2.0f },
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{ TEX_SIZE * 2, TEX_SIZE * 2, 0.0f, 2.0f, 2.0f },
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{ TEX_SIZE * 2, 0.0f, 0.0f, 2.0f, 0.0f }
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};
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static void
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draw_tests_polygon (TestState *state)
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{
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int i;
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for (i = 0; i < G_N_ELEMENTS (wrap_modes); i += 2)
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{
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CoglPipelineWrapMode wrap_mode_s, wrap_mode_t;
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CoglPipeline *pipeline;
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wrap_mode_s = wrap_modes[i];
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wrap_mode_t = wrap_modes[i + 1];
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pipeline = create_pipeline (state, wrap_mode_s, wrap_mode_t);
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cogl_set_source (pipeline);
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cogl_object_unref (pipeline);
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cogl_push_matrix ();
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cogl_translate (TEX_SIZE * i, 0.0f, 0.0f);
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/* Render the pipeline at four times the size of the texture */
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cogl_polygon (vertices, G_N_ELEMENTS (vertices), FALSE);
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cogl_pop_matrix ();
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}
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}
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static void
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draw_tests_vbo (TestState *state)
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{
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CoglHandle vbo;
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int i;
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vbo = cogl_vertex_buffer_new (4);
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cogl_vertex_buffer_add (vbo, "gl_Vertex", 3,
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COGL_ATTRIBUTE_TYPE_FLOAT, FALSE,
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sizeof (vertices[0]),
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&vertices[0].x);
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cogl_vertex_buffer_add (vbo, "gl_MultiTexCoord0", 2,
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COGL_ATTRIBUTE_TYPE_FLOAT, FALSE,
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sizeof (vertices[0]),
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&vertices[0].tx);
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cogl_vertex_buffer_submit (vbo);
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for (i = 0; i < G_N_ELEMENTS (wrap_modes); i += 2)
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{
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CoglPipelineWrapMode wrap_mode_s, wrap_mode_t;
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CoglPipeline *pipeline;
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wrap_mode_s = wrap_modes[i];
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wrap_mode_t = wrap_modes[i + 1];
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pipeline = create_pipeline (state, wrap_mode_s, wrap_mode_t);
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cogl_set_source (pipeline);
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cogl_object_unref (pipeline);
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cogl_push_matrix ();
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cogl_translate (TEX_SIZE * i, 0.0f, 0.0f);
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/* Render the pipeline at four times the size of the texture */
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cogl_vertex_buffer_draw (vbo, COGL_VERTICES_MODE_TRIANGLE_FAN, 0, 4);
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cogl_pop_matrix ();
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}
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cogl_handle_unref (vbo);
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}
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static void
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validate_set (TestState *state, int offset)
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{
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uint8_t data[TEX_SIZE * 2 * TEX_SIZE * 2 * 4], *p;
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int x, y, i;
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for (i = 0; i < G_N_ELEMENTS (wrap_modes); i += 2)
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{
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CoglPipelineWrapMode wrap_mode_s, wrap_mode_t;
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wrap_mode_s = wrap_modes[i];
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wrap_mode_t = wrap_modes[i + 1];
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cogl_framebuffer_read_pixels (test_fb, i * TEX_SIZE, offset * TEX_SIZE * 2,
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TEX_SIZE * 2, TEX_SIZE * 2,
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COGL_PIXEL_FORMAT_RGBA_8888,
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data);
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p = data;
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for (y = 0; y < TEX_SIZE * 2; y++)
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for (x = 0; x < TEX_SIZE * 2; x++)
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{
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uint8_t green, blue;
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if (x < TEX_SIZE ||
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wrap_mode_s == COGL_PIPELINE_WRAP_MODE_REPEAT ||
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wrap_mode_s == COGL_PIPELINE_WRAP_MODE_AUTOMATIC)
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green = (x & 1) * 255;
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else
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green = ((TEX_SIZE - 1) & 1) * 255;
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if (y < TEX_SIZE ||
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wrap_mode_t == COGL_PIPELINE_WRAP_MODE_REPEAT ||
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wrap_mode_t == COGL_PIPELINE_WRAP_MODE_AUTOMATIC)
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blue = (y & 1) * 255;
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else
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blue = ((TEX_SIZE - 1) & 1) * 255;
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g_assert_cmpint (p[0], ==, 0);
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g_assert_cmpint (p[1], ==, green);
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g_assert_cmpint (p[2], ==, blue);
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p += 4;
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}
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}
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}
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static void
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validate_result (TestState *state)
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{
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validate_set (state, 0); /* non-atlased rectangle */
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#if 0 /* this doesn't currently work */
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validate_set (state, 1); /* atlased rectangle */
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#endif
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validate_set (state, 2); /* cogl_polygon */
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validate_set (state, 3); /* vertex buffer */
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}
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static void
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paint (TestState *state)
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{
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/* Draw the tests first with a non atlased texture */
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state->texture = create_texture (COGL_TEXTURE_NO_ATLAS);
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draw_tests (state);
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cogl_object_unref (state->texture);
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/* Draw the tests again with a possible atlased texture. This should
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end up testing software repeats */
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state->texture = create_texture (COGL_TEXTURE_NONE);
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cogl_push_matrix ();
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cogl_translate (0.0f, TEX_SIZE * 2.0f, 0.0f);
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draw_tests (state);
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cogl_pop_matrix ();
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cogl_object_unref (state->texture);
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/* Draw the tests using cogl_polygon */
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state->texture = create_texture (COGL_TEXTURE_NO_ATLAS);
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cogl_push_matrix ();
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cogl_translate (0.0f, TEX_SIZE * 4.0f, 0.0f);
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draw_tests_polygon (state);
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cogl_pop_matrix ();
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cogl_object_unref (state->texture);
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/* Draw the tests using a vertex buffer */
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state->texture = create_texture (COGL_TEXTURE_NO_ATLAS);
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cogl_push_matrix ();
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cogl_translate (0.0f, TEX_SIZE * 6.0f, 0.0f);
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draw_tests_vbo (state);
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cogl_pop_matrix ();
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cogl_object_unref (state->texture);
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validate_result (state);
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}
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void
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test_wrap_modes (void)
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{
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TestState state;
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state.width = cogl_framebuffer_get_width (test_fb);
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state.height = cogl_framebuffer_get_height (test_fb);
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cogl_framebuffer_orthographic (test_fb,
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0, 0,
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state.width,
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state.height,
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-1,
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100);
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/* XXX: we have to push/pop a framebuffer since this test currently
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* uses the legacy cogl_vertex_buffer_draw() api. */
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cogl_push_framebuffer (test_fb);
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paint (&state);
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cogl_pop_framebuffer ();
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if (cogl_test_verbose ())
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g_print ("OK\n");
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}
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