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https://github.com/brl/mutter.git
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fa62fe2a4f
This renames the global ctx and fb variables to test_ctx and test_fb respectively in line with the names use on the master branch. This is to make it easier to cherry pick patches from master.
171 lines
5.1 KiB
C
171 lines
5.1 KiB
C
#include <cogl/cogl.h>
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#include <string.h>
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#include "test-utils.h"
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/* Non-power-of-two sized texture that should cause slicing */
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#define TEXTURE_SIZE 384
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/* Number of times to split the texture up on each axis */
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#define PARTS 2
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/* The texture is split into four parts, each with a different colour */
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#define PART_SIZE (TEXTURE_SIZE / PARTS)
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/* Amount of pixels to skip off the top, bottom, left and right of the
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texture when reading back the stage */
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#define TEST_INSET 4
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/* Size to actually render the texture at */
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#define TEXTURE_RENDER_SIZE TEXTURE_SIZE
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/* The size of a part once rendered */
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#define PART_RENDER_SIZE (TEXTURE_RENDER_SIZE / PARTS)
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static const uint32_t corner_colors[PARTS * PARTS] =
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{
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/* Top left - red */ 0xff0000ff,
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/* Top right - green */ 0x00ff00ff,
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/* Bottom left - blue */ 0x0000ffff,
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/* Bottom right - yellow */ 0xffff00ff
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};
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static void
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validate_part (int xnum,
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int ynum,
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uint32_t color)
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{
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test_utils_check_region (test_fb,
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xnum * PART_RENDER_SIZE + TEST_INSET,
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ynum * PART_RENDER_SIZE + TEST_INSET,
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PART_RENDER_SIZE - TEST_INSET * 2,
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PART_RENDER_SIZE - TEST_INSET * 2,
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color);
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}
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static void
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validate_result (void)
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{
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/* Validate that all four corners of the texture are drawn in the
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right color */
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validate_part (0, 0, corner_colors[0]);
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validate_part (1, 0, corner_colors[1]);
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validate_part (0, 1, corner_colors[2]);
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validate_part (1, 1, corner_colors[3]);
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}
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static CoglTexture *
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make_texture (void)
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{
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void *tex_data;
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uint32_t *p;
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CoglTexture *tex;
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int partx, party, width, height;
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p = tex_data = g_malloc (TEXTURE_SIZE * TEXTURE_SIZE * 4);
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/* Make a texture with a different color for each part */
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for (party = 0; party < PARTS; party++)
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{
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height = (party < PARTS - 1
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? PART_SIZE
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: TEXTURE_SIZE - PART_SIZE * (PARTS - 1));
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for (partx = 0; partx < PARTS; partx++)
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{
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uint32_t color = corner_colors[party * PARTS + partx];
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width = (partx < PARTS - 1
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? PART_SIZE
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: TEXTURE_SIZE - PART_SIZE * (PARTS - 1));
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while (width-- > 0)
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*(p++) = GUINT32_TO_BE (color);
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}
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while (--height > 0)
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{
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memcpy (p, p - TEXTURE_SIZE, TEXTURE_SIZE * 4);
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p += TEXTURE_SIZE;
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}
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}
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tex = cogl_texture_new_from_data (TEXTURE_SIZE,
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TEXTURE_SIZE,
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COGL_TEXTURE_NO_ATLAS,
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COGL_PIXEL_FORMAT_RGBA_8888_PRE,
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COGL_PIXEL_FORMAT_ANY,
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TEXTURE_SIZE * 4,
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tex_data);
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g_free (tex_data);
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if (cogl_test_verbose ())
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{
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if (cogl_texture_is_sliced (tex))
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g_print ("Texture is sliced\n");
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else
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g_print ("Texture is not sliced\n");
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}
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/* The texture should be sliced unless NPOTs are supported */
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g_assert (cogl_has_feature (test_ctx, COGL_FEATURE_ID_TEXTURE_NPOT)
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? !cogl_texture_is_sliced (tex)
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: cogl_texture_is_sliced (tex));
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return tex;
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}
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static void
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paint (void)
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{
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CoglPipeline *pipeline = cogl_pipeline_new (test_ctx);
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CoglTexture *texture = make_texture ();
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int y, x;
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cogl_pipeline_set_layer_texture (pipeline, 0, texture);
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/* Just render the texture in the top left corner */
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/* Render the texture using four separate rectangles */
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for (y = 0; y < 2; y++)
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for (x = 0; x < 2; x++)
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cogl_framebuffer_draw_textured_rectangle (test_fb,
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pipeline,
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x * TEXTURE_RENDER_SIZE / 2,
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y * TEXTURE_RENDER_SIZE / 2,
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(x + 1) *
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TEXTURE_RENDER_SIZE / 2,
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(y + 1) *
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TEXTURE_RENDER_SIZE / 2,
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x / 2.0f,
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y / 2.0f,
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(x + 1) / 2.0f,
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(y + 1) / 2.0f);
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cogl_object_unref (pipeline);
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cogl_object_unref (texture);
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}
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void
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test_npot_texture (void)
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{
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if (cogl_test_verbose ())
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{
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if (cogl_has_feature (test_ctx, COGL_FEATURE_ID_TEXTURE_NPOT))
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g_print ("NPOT textures are supported\n");
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else
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g_print ("NPOT textures are not supported\n");
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}
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cogl_framebuffer_orthographic (test_fb,
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0, 0,
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cogl_framebuffer_get_width (test_fb),
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cogl_framebuffer_get_height (test_fb),
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-1,
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100);
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paint ();
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validate_result ();
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if (cogl_test_verbose ())
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g_print ("OK\n");
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}
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