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804082abd3
To help facilitate integration with third party frameworks this exposes the EGL context and display to applications as well as the GLX context. (Note that the GLX display is already available via cogl_xlib_renderer_get_display()) This adds a new top-level <cogl/cogl-glx.h> header that needs to be included explicitly to access the glx specific api. Anyone using these apis will be responsible for checking that Cogl is indeed using EGL or GLX by calling cogl_renderer_get_winsys_id() This will enable GStreamer, for example, to be able to create a GL context that shares resources with Cogl's context. https://bugzilla.gnome.org/show_bug.cgi?id=724992 Reviewed-by: Neil Roberts <neil@linux.intel.com>
1084 lines
35 KiB
C
1084 lines
35 KiB
C
/*
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* Cogl
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*
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* A Low Level GPU Graphics and Utilities API
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*
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* Copyright (C) 2007,2008,2009,2010,2011,2013 Intel Corporation.
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*
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* Permission is hereby granted, free of charge, to any person
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* obtaining a copy of this software and associated documentation
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* files (the "Software"), to deal in the Software without
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* restriction, including without limitation the rights to use, copy,
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* modify, merge, publish, distribute, sublicense, and/or sell copies
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* of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be
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* included in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
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* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
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* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*
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*
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* Authors:
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* Robert Bragg <robert@linux.intel.com>
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include "cogl-i18n-private.h"
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#include "cogl-util.h"
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#include "cogl-winsys-egl-private.h"
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#include "cogl-winsys-private.h"
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#include "cogl-feature-private.h"
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#include "cogl-context-private.h"
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#include "cogl-framebuffer.h"
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#include "cogl-onscreen-private.h"
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#include "cogl-swap-chain-private.h"
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#include "cogl-renderer-private.h"
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#include "cogl-onscreen-template-private.h"
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#include "cogl-gles2-context-private.h"
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#include "cogl-error-private.h"
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#include "cogl-egl.h"
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#include "cogl-private.h"
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#include <stdlib.h>
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#include <stdio.h>
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#include <sys/types.h>
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#include <sys/stat.h>
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#include <fcntl.h>
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#ifndef EGL_KHR_create_context
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#define EGL_CONTEXT_MAJOR_VERSION_KHR 0x3098
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#define EGL_CONTEXT_MINOR_VERSION_KHR 0x30FB
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#define EGL_CONTEXT_FLAGS_KHR 0x30FC
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#define EGL_CONTEXT_OPENGL_PROFILE_MASK_KHR 0x30FD
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#define EGL_CONTEXT_OPENGL_RESET_NOTIFICATION_STRATEGY_KHR 0x31BD
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#define EGL_OPENGL_ES3_BIT_KHR 0x0040
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#define EGL_NO_RESET_NOTIFICATION_KHR 0x31BE
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#define EGL_LOSE_CONTEXT_ON_RESET_KHR 0x31BF
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#define EGL_CONTEXT_OPENGL_DEBUG_BIT_KHR 0x00000001
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#define EGL_CONTEXT_OPENGL_FORWARD_COMPATIBLE_BIT_KHR 0x00000002
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#define EGL_CONTEXT_OPENGL_ROBUST_ACCESS_BIT_KHR 0x00000004
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#define EGL_CONTEXT_OPENGL_CORE_PROFILE_BIT_KHR 0x00000001
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#define EGL_CONTEXT_OPENGL_COMPATIBILITY_PROFILE_BIT_KHR 0x00000002
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#endif
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#define MAX_EGL_CONFIG_ATTRIBS 30
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/* Define a set of arrays containing the functions required from GL
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for each winsys feature */
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#define COGL_WINSYS_FEATURE_BEGIN(name, namespaces, extension_names, \
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egl_private_flags) \
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static const CoglFeatureFunction \
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cogl_egl_feature_ ## name ## _funcs[] = {
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#define COGL_WINSYS_FEATURE_FUNCTION(ret, name, args) \
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{ G_STRINGIFY (name), G_STRUCT_OFFSET (CoglRendererEGL, pf_ ## name) },
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#define COGL_WINSYS_FEATURE_END() \
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{ NULL, 0 }, \
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};
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#include "cogl-winsys-egl-feature-functions.h"
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/* Define an array of features */
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#undef COGL_WINSYS_FEATURE_BEGIN
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#define COGL_WINSYS_FEATURE_BEGIN(name, namespaces, extension_names, \
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egl_private_flags) \
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{ 255, 255, 0, namespaces, extension_names, \
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0, egl_private_flags, \
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0, \
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cogl_egl_feature_ ## name ## _funcs },
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#undef COGL_WINSYS_FEATURE_FUNCTION
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#define COGL_WINSYS_FEATURE_FUNCTION(ret, name, args)
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#undef COGL_WINSYS_FEATURE_END
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#define COGL_WINSYS_FEATURE_END()
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static const CoglFeatureData winsys_feature_data[] =
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{
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#include "cogl-winsys-egl-feature-functions.h"
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};
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static const char *
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get_error_string (void)
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{
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switch (eglGetError()){
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case EGL_BAD_DISPLAY:
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return "Invalid display";
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case EGL_NOT_INITIALIZED:
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return "Display not initialized";
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case EGL_BAD_ALLOC:
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return "Not enough resources to allocate context";
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case EGL_BAD_ATTRIBUTE:
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return "Invalid attribute";
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case EGL_BAD_CONFIG:
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return "Invalid config";
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case EGL_BAD_CONTEXT:
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return "Invalid context";
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case EGL_BAD_CURRENT_SURFACE:
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return "Invalid current surface";
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case EGL_BAD_MATCH:
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return "Bad match";
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case EGL_BAD_NATIVE_PIXMAP:
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return "Invalid native pixmap";
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case EGL_BAD_NATIVE_WINDOW:
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return "Invalid native window";
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case EGL_BAD_PARAMETER:
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return "Invalid parameter";
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case EGL_BAD_SURFACE:
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return "Invalid surface";
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default:
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g_assert_not_reached ();
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}
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}
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static CoglFuncPtr
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_cogl_winsys_renderer_get_proc_address (CoglRenderer *renderer,
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const char *name,
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CoglBool in_core)
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{
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void *ptr = NULL;
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if (!in_core)
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ptr = eglGetProcAddress (name);
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/* eglGetProcAddress doesn't support fetching core API so we need to
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get that separately with GModule */
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if (ptr == NULL)
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g_module_symbol (renderer->libgl_module, name, &ptr);
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return ptr;
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}
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static void
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_cogl_winsys_renderer_disconnect (CoglRenderer *renderer)
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{
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/* This function must be overridden by a platform winsys */
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g_assert_not_reached ();
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}
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/* Updates all the function pointers */
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static void
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check_egl_extensions (CoglRenderer *renderer)
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{
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CoglRendererEGL *egl_renderer = renderer->winsys;
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const char *egl_extensions;
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char **split_extensions;
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int i;
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egl_extensions = eglQueryString (egl_renderer->edpy, EGL_EXTENSIONS);
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split_extensions = g_strsplit (egl_extensions, " ", 0 /* max_tokens */);
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COGL_NOTE (WINSYS, " EGL Extensions: %s", egl_extensions);
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egl_renderer->private_features = 0;
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for (i = 0; i < G_N_ELEMENTS (winsys_feature_data); i++)
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if (_cogl_feature_check (renderer,
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"EGL", winsys_feature_data + i, 0, 0,
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COGL_DRIVER_GL, /* the driver isn't used */
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split_extensions,
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egl_renderer))
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{
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egl_renderer->private_features |=
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winsys_feature_data[i].feature_flags_private;
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}
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g_strfreev (split_extensions);
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}
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CoglBool
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_cogl_winsys_egl_renderer_connect_common (CoglRenderer *renderer,
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CoglError **error)
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{
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CoglRendererEGL *egl_renderer = renderer->winsys;
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if (!eglInitialize (egl_renderer->edpy,
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&egl_renderer->egl_version_major,
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&egl_renderer->egl_version_minor))
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{
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_cogl_set_error (error, COGL_WINSYS_ERROR,
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COGL_WINSYS_ERROR_INIT,
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"Couldn't initialize EGL");
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return FALSE;
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}
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check_egl_extensions (renderer);
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return TRUE;
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}
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static CoglBool
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_cogl_winsys_renderer_connect (CoglRenderer *renderer,
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CoglError **error)
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{
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/* This function must be overridden by a platform winsys */
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g_assert_not_reached ();
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}
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static void
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egl_attributes_from_framebuffer_config (CoglDisplay *display,
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CoglFramebufferConfig *config,
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EGLint *attributes)
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{
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CoglRenderer *renderer = display->renderer;
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CoglRendererEGL *egl_renderer = renderer->winsys;
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int i = 0;
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/* Let the platform add attributes first */
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if (egl_renderer->platform_vtable->add_config_attributes)
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i = egl_renderer->platform_vtable->add_config_attributes (display,
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config,
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attributes);
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if (config->need_stencil)
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{
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attributes[i++] = EGL_STENCIL_SIZE;
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attributes[i++] = 2;
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}
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attributes[i++] = EGL_RED_SIZE;
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attributes[i++] = 1;
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attributes[i++] = EGL_GREEN_SIZE;
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attributes[i++] = 1;
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attributes[i++] = EGL_BLUE_SIZE;
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attributes[i++] = 1;
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attributes[i++] = EGL_ALPHA_SIZE;
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attributes[i++] = config->swap_chain->has_alpha ? 1 : EGL_DONT_CARE;
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attributes[i++] = EGL_DEPTH_SIZE;
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attributes[i++] = 1;
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attributes[i++] = EGL_BUFFER_SIZE;
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attributes[i++] = EGL_DONT_CARE;
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attributes[i++] = EGL_RENDERABLE_TYPE;
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attributes[i++] = ((renderer->driver == COGL_DRIVER_GL ||
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renderer->driver == COGL_DRIVER_GL3) ?
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EGL_OPENGL_BIT :
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renderer->driver == COGL_DRIVER_GLES1 ?
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EGL_OPENGL_ES_BIT :
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EGL_OPENGL_ES2_BIT);
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attributes[i++] = EGL_SURFACE_TYPE;
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attributes[i++] = EGL_WINDOW_BIT;
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if (config->samples_per_pixel)
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{
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attributes[i++] = EGL_SAMPLE_BUFFERS;
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attributes[i++] = 1;
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attributes[i++] = EGL_SAMPLES;
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attributes[i++] = config->samples_per_pixel;
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}
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attributes[i++] = EGL_NONE;
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g_assert (i < MAX_EGL_CONFIG_ATTRIBS);
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}
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EGLBoolean
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_cogl_winsys_egl_make_current (CoglDisplay *display,
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EGLSurface draw,
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EGLSurface read,
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EGLContext context)
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{
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CoglDisplayEGL *egl_display = display->winsys;
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CoglRendererEGL *egl_renderer = display->renderer->winsys;
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EGLBoolean ret;
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if (egl_display->current_draw_surface == draw &&
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egl_display->current_read_surface == read &&
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egl_display->current_context == context)
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return EGL_TRUE;
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ret = eglMakeCurrent (egl_renderer->edpy,
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draw,
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read,
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context);
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egl_display->current_draw_surface = draw;
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egl_display->current_read_surface = read;
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egl_display->current_context = context;
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return ret;
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}
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static void
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cleanup_context (CoglDisplay *display)
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{
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CoglRenderer *renderer = display->renderer;
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CoglDisplayEGL *egl_display = display->winsys;
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CoglRendererEGL *egl_renderer = renderer->winsys;
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if (egl_display->egl_context != EGL_NO_CONTEXT)
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{
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_cogl_winsys_egl_make_current (display,
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EGL_NO_SURFACE, EGL_NO_SURFACE,
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EGL_NO_CONTEXT);
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eglDestroyContext (egl_renderer->edpy, egl_display->egl_context);
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egl_display->egl_context = EGL_NO_CONTEXT;
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}
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if (egl_renderer->platform_vtable->cleanup_context)
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egl_renderer->platform_vtable->cleanup_context (display);
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}
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static CoglBool
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try_create_context (CoglDisplay *display,
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CoglError **error)
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{
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CoglRenderer *renderer = display->renderer;
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CoglDisplayEGL *egl_display = display->winsys;
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CoglRendererEGL *egl_renderer = renderer->winsys;
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EGLDisplay edpy;
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EGLConfig config;
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EGLint config_count = 0;
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EGLBoolean status;
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EGLint attribs[9];
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EGLint cfg_attribs[MAX_EGL_CONFIG_ATTRIBS];
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const char *error_message;
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_COGL_RETURN_VAL_IF_FAIL (egl_display->egl_context == NULL, TRUE);
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if (renderer->driver == COGL_DRIVER_GL ||
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renderer->driver == COGL_DRIVER_GL3)
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eglBindAPI (EGL_OPENGL_API);
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egl_attributes_from_framebuffer_config (display,
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&display->onscreen_template->config,
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cfg_attribs);
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edpy = egl_renderer->edpy;
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status = eglChooseConfig (edpy,
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cfg_attribs,
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&config, 1,
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&config_count);
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if (status != EGL_TRUE || config_count == 0)
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{
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error_message = "Unable to find a usable EGL configuration";
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goto fail;
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}
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egl_display->egl_config = config;
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if (display->renderer->driver == COGL_DRIVER_GL3)
|
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{
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if (!(egl_renderer->private_features &
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COGL_EGL_WINSYS_FEATURE_CREATE_CONTEXT))
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{
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error_message = "Driver does not support GL 3 contexts";
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goto fail;
|
|
}
|
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|
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/* Try to get a core profile 3.1 context with no deprecated features */
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attribs[0] = EGL_CONTEXT_MAJOR_VERSION_KHR;
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attribs[1] = 3;
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attribs[2] = EGL_CONTEXT_MINOR_VERSION_KHR;
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attribs[3] = 1;
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attribs[4] = EGL_CONTEXT_FLAGS_KHR;
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attribs[5] = EGL_CONTEXT_OPENGL_FORWARD_COMPATIBLE_BIT_KHR;
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attribs[6] = EGL_CONTEXT_OPENGL_PROFILE_MASK_KHR;
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attribs[7] = EGL_CONTEXT_OPENGL_CORE_PROFILE_BIT_KHR;
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attribs[8] = EGL_NONE;
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}
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else if (display->renderer->driver == COGL_DRIVER_GLES2)
|
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{
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attribs[0] = EGL_CONTEXT_CLIENT_VERSION;
|
|
attribs[1] = 2;
|
|
attribs[2] = EGL_NONE;
|
|
}
|
|
else
|
|
attribs[0] = EGL_NONE;
|
|
|
|
egl_display->egl_context = eglCreateContext (edpy,
|
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config,
|
|
EGL_NO_CONTEXT,
|
|
attribs);
|
|
|
|
if (egl_display->egl_context == EGL_NO_CONTEXT)
|
|
{
|
|
error_message = "Unable to create a suitable EGL context";
|
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goto fail;
|
|
}
|
|
|
|
if (egl_renderer->platform_vtable->context_created &&
|
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!egl_renderer->platform_vtable->context_created (display, error))
|
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return FALSE;
|
|
|
|
return TRUE;
|
|
|
|
fail:
|
|
_cogl_set_error (error, COGL_WINSYS_ERROR,
|
|
COGL_WINSYS_ERROR_CREATE_CONTEXT,
|
|
"%s", error_message);
|
|
|
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cleanup_context (display);
|
|
|
|
return FALSE;
|
|
}
|
|
|
|
static void
|
|
_cogl_winsys_display_destroy (CoglDisplay *display)
|
|
{
|
|
CoglRendererEGL *egl_renderer = display->renderer->winsys;
|
|
CoglDisplayEGL *egl_display = display->winsys;
|
|
|
|
_COGL_RETURN_IF_FAIL (egl_display != NULL);
|
|
|
|
cleanup_context (display);
|
|
|
|
if (egl_renderer->platform_vtable->display_destroy)
|
|
egl_renderer->platform_vtable->display_destroy (display);
|
|
|
|
g_slice_free (CoglDisplayEGL, display->winsys);
|
|
display->winsys = NULL;
|
|
}
|
|
|
|
static CoglBool
|
|
_cogl_winsys_display_setup (CoglDisplay *display,
|
|
CoglError **error)
|
|
{
|
|
CoglDisplayEGL *egl_display;
|
|
CoglRenderer *renderer = display->renderer;
|
|
CoglRendererEGL *egl_renderer = renderer->winsys;
|
|
|
|
_COGL_RETURN_VAL_IF_FAIL (display->winsys == NULL, FALSE);
|
|
|
|
egl_display = g_slice_new0 (CoglDisplayEGL);
|
|
display->winsys = egl_display;
|
|
|
|
#ifdef COGL_HAS_WAYLAND_EGL_SERVER_SUPPORT
|
|
if (display->wayland_compositor_display)
|
|
{
|
|
struct wl_display *wayland_display = display->wayland_compositor_display;
|
|
CoglRendererEGL *egl_renderer = display->renderer->winsys;
|
|
|
|
if (egl_renderer->pf_eglBindWaylandDisplay)
|
|
egl_renderer->pf_eglBindWaylandDisplay (egl_renderer->edpy,
|
|
wayland_display);
|
|
}
|
|
#endif
|
|
|
|
if (egl_renderer->platform_vtable->display_setup &&
|
|
!egl_renderer->platform_vtable->display_setup (display, error))
|
|
goto error;
|
|
|
|
if (!try_create_context (display, error))
|
|
goto error;
|
|
|
|
egl_display->found_egl_config = TRUE;
|
|
|
|
return TRUE;
|
|
|
|
error:
|
|
_cogl_winsys_display_destroy (display);
|
|
return FALSE;
|
|
}
|
|
|
|
static CoglBool
|
|
_cogl_winsys_context_init (CoglContext *context, CoglError **error)
|
|
{
|
|
CoglRenderer *renderer = context->display->renderer;
|
|
CoglDisplayEGL *egl_display = context->display->winsys;
|
|
CoglRendererEGL *egl_renderer = renderer->winsys;
|
|
|
|
context->winsys = g_new0 (CoglContextEGL, 1);
|
|
|
|
_COGL_RETURN_VAL_IF_FAIL (egl_display->egl_context, FALSE);
|
|
|
|
memset (context->winsys_features, 0, sizeof (context->winsys_features));
|
|
|
|
check_egl_extensions (renderer);
|
|
|
|
if (!_cogl_context_update_features (context, error))
|
|
return FALSE;
|
|
|
|
if (egl_renderer->private_features & COGL_EGL_WINSYS_FEATURE_SWAP_REGION)
|
|
{
|
|
COGL_FLAGS_SET (context->winsys_features,
|
|
COGL_WINSYS_FEATURE_SWAP_REGION, TRUE);
|
|
COGL_FLAGS_SET (context->winsys_features,
|
|
COGL_WINSYS_FEATURE_SWAP_REGION_THROTTLE, TRUE);
|
|
}
|
|
|
|
if ((egl_renderer->private_features & COGL_EGL_WINSYS_FEATURE_FENCE_SYNC) &&
|
|
_cogl_has_private_feature (context, COGL_PRIVATE_FEATURE_OES_EGL_SYNC))
|
|
COGL_FLAGS_SET (context->features, COGL_FEATURE_ID_FENCE, TRUE);
|
|
|
|
if (egl_renderer->private_features & COGL_EGL_WINSYS_FEATURE_BUFFER_AGE)
|
|
{
|
|
COGL_FLAGS_SET (context->winsys_features,
|
|
COGL_WINSYS_FEATURE_BUFFER_AGE,
|
|
TRUE);
|
|
COGL_FLAGS_SET (context->features, COGL_FEATURE_ID_BUFFER_AGE, TRUE);
|
|
}
|
|
|
|
/* NB: We currently only support creating standalone GLES2 contexts
|
|
* for offscreen rendering and so we need a dummy (non-visible)
|
|
* surface to be able to bind those contexts */
|
|
if (egl_display->dummy_surface != EGL_NO_SURFACE &&
|
|
context->driver == COGL_DRIVER_GLES2)
|
|
COGL_FLAGS_SET (context->features,
|
|
COGL_FEATURE_ID_GLES2_CONTEXT, TRUE);
|
|
|
|
if (egl_renderer->platform_vtable->context_init &&
|
|
!egl_renderer->platform_vtable->context_init (context, error))
|
|
return FALSE;
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
static void
|
|
_cogl_winsys_context_deinit (CoglContext *context)
|
|
{
|
|
CoglRenderer *renderer = context->display->renderer;
|
|
CoglRendererEGL *egl_renderer = renderer->winsys;
|
|
|
|
if (egl_renderer->platform_vtable->context_deinit)
|
|
egl_renderer->platform_vtable->context_deinit (context);
|
|
|
|
g_free (context->winsys);
|
|
}
|
|
|
|
typedef struct _CoglGLES2ContextEGL
|
|
{
|
|
EGLContext egl_context;
|
|
EGLSurface dummy_surface;
|
|
} CoglGLES2ContextEGL;
|
|
|
|
static void *
|
|
_cogl_winsys_context_create_gles2_context (CoglContext *ctx, CoglError **error)
|
|
{
|
|
CoglRendererEGL *egl_renderer = ctx->display->renderer->winsys;
|
|
CoglDisplayEGL *egl_display = ctx->display->winsys;
|
|
EGLint attribs[3];
|
|
EGLContext egl_context;
|
|
|
|
attribs[0] = EGL_CONTEXT_CLIENT_VERSION;
|
|
attribs[1] = 2;
|
|
attribs[2] = EGL_NONE;
|
|
|
|
egl_context = eglCreateContext (egl_renderer->edpy,
|
|
egl_display->egl_config,
|
|
egl_display->egl_context,
|
|
attribs);
|
|
if (egl_context == EGL_NO_CONTEXT)
|
|
{
|
|
_cogl_set_error (error, COGL_WINSYS_ERROR,
|
|
COGL_WINSYS_ERROR_CREATE_GLES2_CONTEXT,
|
|
"%s", get_error_string ());
|
|
return NULL;
|
|
}
|
|
|
|
return (void *)egl_context;
|
|
}
|
|
|
|
static void
|
|
_cogl_winsys_destroy_gles2_context (CoglGLES2Context *gles2_ctx)
|
|
{
|
|
CoglContext *context = gles2_ctx->context;
|
|
CoglDisplay *display = context->display;
|
|
CoglDisplayEGL *egl_display = display->winsys;
|
|
CoglRenderer *renderer = display->renderer;
|
|
CoglRendererEGL *egl_renderer = renderer->winsys;
|
|
EGLContext egl_context = gles2_ctx->winsys;
|
|
|
|
_COGL_RETURN_IF_FAIL (egl_display->current_context != egl_context);
|
|
|
|
eglDestroyContext (egl_renderer->edpy, egl_context);
|
|
}
|
|
|
|
static CoglBool
|
|
_cogl_winsys_onscreen_init (CoglOnscreen *onscreen,
|
|
CoglError **error)
|
|
{
|
|
CoglFramebuffer *framebuffer = COGL_FRAMEBUFFER (onscreen);
|
|
CoglContext *context = framebuffer->context;
|
|
CoglDisplay *display = context->display;
|
|
CoglDisplayEGL *egl_display = display->winsys;
|
|
CoglRenderer *renderer = display->renderer;
|
|
CoglRendererEGL *egl_renderer = renderer->winsys;
|
|
EGLint attributes[MAX_EGL_CONFIG_ATTRIBS];
|
|
EGLConfig egl_config;
|
|
EGLint config_count = 0;
|
|
EGLBoolean status;
|
|
|
|
_COGL_RETURN_VAL_IF_FAIL (egl_display->egl_context, FALSE);
|
|
|
|
egl_attributes_from_framebuffer_config (display,
|
|
&framebuffer->config,
|
|
attributes);
|
|
|
|
status = eglChooseConfig (egl_renderer->edpy,
|
|
attributes,
|
|
&egl_config, 1,
|
|
&config_count);
|
|
if (status != EGL_TRUE || config_count == 0)
|
|
{
|
|
_cogl_set_error (error, COGL_WINSYS_ERROR,
|
|
COGL_WINSYS_ERROR_CREATE_ONSCREEN,
|
|
"Failed to find a suitable EGL configuration");
|
|
return FALSE;
|
|
}
|
|
|
|
/* Update the real number of samples_per_pixel now that we have
|
|
* found an egl_config... */
|
|
if (framebuffer->config.samples_per_pixel)
|
|
{
|
|
EGLint samples;
|
|
status = eglGetConfigAttrib (egl_renderer->edpy,
|
|
egl_config,
|
|
EGL_SAMPLES, &samples);
|
|
g_return_val_if_fail (status == EGL_TRUE, TRUE);
|
|
framebuffer->samples_per_pixel = samples;
|
|
}
|
|
|
|
onscreen->winsys = g_slice_new0 (CoglOnscreenEGL);
|
|
|
|
if (egl_renderer->platform_vtable->onscreen_init &&
|
|
!egl_renderer->platform_vtable->onscreen_init (onscreen,
|
|
egl_config,
|
|
error))
|
|
{
|
|
g_slice_free (CoglOnscreenEGL, onscreen->winsys);
|
|
return FALSE;
|
|
}
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
static void
|
|
_cogl_winsys_onscreen_deinit (CoglOnscreen *onscreen)
|
|
{
|
|
CoglFramebuffer *framebuffer = COGL_FRAMEBUFFER (onscreen);
|
|
CoglContext *context = framebuffer->context;
|
|
CoglDisplayEGL *egl_display = context->display->winsys;
|
|
CoglRenderer *renderer = context->display->renderer;
|
|
CoglRendererEGL *egl_renderer = renderer->winsys;
|
|
CoglOnscreenEGL *egl_onscreen = onscreen->winsys;
|
|
|
|
/* If we never successfully allocated then there's nothing to do */
|
|
if (egl_onscreen == NULL)
|
|
return;
|
|
|
|
if (egl_onscreen->egl_surface != EGL_NO_SURFACE)
|
|
{
|
|
/* Cogl always needs a valid context bound to something so if we
|
|
* are destroying the onscreen that is currently bound we'll
|
|
* switch back to the dummy drawable. */
|
|
if (egl_display->dummy_surface != EGL_NO_SURFACE &&
|
|
(egl_display->current_draw_surface == egl_onscreen->egl_surface ||
|
|
egl_display->current_read_surface == egl_onscreen->egl_surface))
|
|
{
|
|
_cogl_winsys_egl_make_current (context->display,
|
|
egl_display->dummy_surface,
|
|
egl_display->dummy_surface,
|
|
egl_display->current_context);
|
|
}
|
|
|
|
if (eglDestroySurface (egl_renderer->edpy, egl_onscreen->egl_surface)
|
|
== EGL_FALSE)
|
|
g_warning ("Failed to destroy EGL surface");
|
|
egl_onscreen->egl_surface = EGL_NO_SURFACE;
|
|
}
|
|
|
|
if (egl_renderer->platform_vtable->onscreen_deinit)
|
|
egl_renderer->platform_vtable->onscreen_deinit (onscreen);
|
|
|
|
g_slice_free (CoglOnscreenEGL, onscreen->winsys);
|
|
onscreen->winsys = NULL;
|
|
}
|
|
|
|
static CoglBool
|
|
bind_onscreen_with_context (CoglOnscreen *onscreen,
|
|
EGLContext egl_context)
|
|
{
|
|
CoglFramebuffer *fb = COGL_FRAMEBUFFER (onscreen);
|
|
CoglContext *context = fb->context;
|
|
CoglOnscreenEGL *egl_onscreen = onscreen->winsys;
|
|
|
|
CoglBool status = _cogl_winsys_egl_make_current (context->display,
|
|
egl_onscreen->egl_surface,
|
|
egl_onscreen->egl_surface,
|
|
egl_context);
|
|
if (status)
|
|
{
|
|
CoglRenderer *renderer = context->display->renderer;
|
|
CoglRendererEGL *egl_renderer = renderer->winsys;
|
|
|
|
if (fb->config.swap_throttled)
|
|
eglSwapInterval (egl_renderer->edpy, 1);
|
|
else
|
|
eglSwapInterval (egl_renderer->edpy, 0);
|
|
}
|
|
|
|
return status;
|
|
}
|
|
|
|
static CoglBool
|
|
bind_onscreen (CoglOnscreen *onscreen)
|
|
{
|
|
CoglFramebuffer *fb = COGL_FRAMEBUFFER (onscreen);
|
|
CoglContext *context = fb->context;
|
|
CoglDisplayEGL *egl_display = context->display->winsys;
|
|
|
|
return bind_onscreen_with_context (onscreen, egl_display->egl_context);
|
|
}
|
|
|
|
static void
|
|
_cogl_winsys_onscreen_bind (CoglOnscreen *onscreen)
|
|
{
|
|
bind_onscreen (onscreen);
|
|
}
|
|
|
|
#ifndef EGL_BUFFER_AGE_EXT
|
|
#define EGL_BUFFER_AGE_EXT 0x313D
|
|
#endif
|
|
|
|
static int
|
|
_cogl_winsys_onscreen_get_buffer_age (CoglOnscreen *onscreen)
|
|
{
|
|
CoglContext *context = COGL_FRAMEBUFFER (onscreen)->context;
|
|
CoglRenderer *renderer = context->display->renderer;
|
|
CoglRendererEGL *egl_renderer = renderer->winsys;
|
|
CoglOnscreenEGL *egl_onscreen = onscreen->winsys;
|
|
EGLSurface surface = egl_onscreen->egl_surface;
|
|
int age;
|
|
|
|
if (!(egl_renderer->private_features & COGL_EGL_WINSYS_FEATURE_BUFFER_AGE))
|
|
return 0;
|
|
|
|
eglQuerySurface (egl_renderer->edpy, surface, EGL_BUFFER_AGE_EXT, &age);
|
|
|
|
return age;
|
|
}
|
|
|
|
static void
|
|
_cogl_winsys_onscreen_swap_region (CoglOnscreen *onscreen,
|
|
const int *user_rectangles,
|
|
int n_rectangles)
|
|
{
|
|
CoglContext *context = COGL_FRAMEBUFFER (onscreen)->context;
|
|
CoglRenderer *renderer = context->display->renderer;
|
|
CoglRendererEGL *egl_renderer = renderer->winsys;
|
|
CoglOnscreenEGL *egl_onscreen = onscreen->winsys;
|
|
CoglFramebuffer *framebuffer = COGL_FRAMEBUFFER (onscreen);
|
|
int framebuffer_height = cogl_framebuffer_get_height (framebuffer);
|
|
int *rectangles = g_alloca (sizeof (int) * n_rectangles * 4);
|
|
int i;
|
|
|
|
/* eglSwapBuffersRegion expects rectangles relative to the
|
|
* bottom left corner but we are given rectangles relative to
|
|
* the top left so we need to flip them... */
|
|
memcpy (rectangles, user_rectangles, sizeof (int) * n_rectangles * 4);
|
|
for (i = 0; i < n_rectangles; i++)
|
|
{
|
|
int *rect = &rectangles[4 * i];
|
|
rect[1] = framebuffer_height - rect[1] - rect[3];
|
|
}
|
|
|
|
/* At least for eglSwapBuffers the EGL spec says that the surface to
|
|
swap must be bound to the current context. It looks like Mesa
|
|
also validates that this is the case for eglSwapBuffersRegion so
|
|
we must bind here too */
|
|
_cogl_framebuffer_flush_state (COGL_FRAMEBUFFER (onscreen),
|
|
COGL_FRAMEBUFFER (onscreen),
|
|
COGL_FRAMEBUFFER_STATE_BIND);
|
|
|
|
if (egl_renderer->pf_eglSwapBuffersRegion (egl_renderer->edpy,
|
|
egl_onscreen->egl_surface,
|
|
n_rectangles,
|
|
rectangles) == EGL_FALSE)
|
|
g_warning ("Error reported by eglSwapBuffersRegion");
|
|
}
|
|
|
|
static void
|
|
_cogl_winsys_onscreen_swap_buffers_with_damage (CoglOnscreen *onscreen,
|
|
const int *rectangles,
|
|
int n_rectangles)
|
|
{
|
|
CoglContext *context = COGL_FRAMEBUFFER (onscreen)->context;
|
|
CoglRenderer *renderer = context->display->renderer;
|
|
CoglRendererEGL *egl_renderer = renderer->winsys;
|
|
CoglOnscreenEGL *egl_onscreen = onscreen->winsys;
|
|
|
|
/* The specification for EGL (at least in 1.4) says that the surface
|
|
needs to be bound to the current context for the swap to work
|
|
although it may change in future. Mesa explicitly checks for this
|
|
and just returns an error if this is not the case so we can't
|
|
just pretend this isn't in the spec. */
|
|
_cogl_framebuffer_flush_state (COGL_FRAMEBUFFER (onscreen),
|
|
COGL_FRAMEBUFFER (onscreen),
|
|
COGL_FRAMEBUFFER_STATE_BIND);
|
|
|
|
if (n_rectangles && egl_renderer->pf_eglSwapBuffersWithDamage)
|
|
{
|
|
CoglFramebuffer *fb = COGL_FRAMEBUFFER (onscreen);
|
|
size_t size = n_rectangles * sizeof (int) * 4;
|
|
int *flipped = alloca (size);
|
|
int i;
|
|
|
|
memcpy (flipped, rectangles, size);
|
|
for (i = 0; i < n_rectangles; i++)
|
|
{
|
|
const int *rect = rectangles + 4 * i;
|
|
int *flip_rect = flipped + 4 * i;
|
|
flip_rect[1] = fb->height - rect[1] - rect[3];
|
|
}
|
|
|
|
if (egl_renderer->pf_eglSwapBuffersWithDamage (egl_renderer->edpy,
|
|
egl_onscreen->egl_surface,
|
|
flipped,
|
|
n_rectangles) == EGL_FALSE)
|
|
g_warning ("Error reported by eglSwapBuffersWithDamage");
|
|
}
|
|
else
|
|
eglSwapBuffers (egl_renderer->edpy, egl_onscreen->egl_surface);
|
|
}
|
|
|
|
static void
|
|
_cogl_winsys_onscreen_update_swap_throttled (CoglOnscreen *onscreen)
|
|
{
|
|
CoglContext *context = COGL_FRAMEBUFFER (onscreen)->context;
|
|
CoglDisplayEGL *egl_display = context->display->winsys;
|
|
CoglOnscreenEGL *egl_onscreen = onscreen->winsys;
|
|
|
|
if (egl_display->current_draw_surface != egl_onscreen->egl_surface)
|
|
return;
|
|
|
|
egl_display->current_draw_surface = EGL_NO_SURFACE;
|
|
|
|
_cogl_winsys_onscreen_bind (onscreen);
|
|
}
|
|
|
|
static void
|
|
_cogl_winsys_save_context (CoglContext *ctx)
|
|
{
|
|
CoglContextEGL *egl_context = ctx->winsys;
|
|
CoglDisplayEGL *egl_display = ctx->display->winsys;
|
|
|
|
egl_context->saved_draw_surface = egl_display->current_draw_surface;
|
|
egl_context->saved_read_surface = egl_display->current_read_surface;
|
|
}
|
|
|
|
static CoglBool
|
|
_cogl_winsys_set_gles2_context (CoglGLES2Context *gles2_ctx, CoglError **error)
|
|
{
|
|
CoglContext *ctx = gles2_ctx->context;
|
|
CoglDisplayEGL *egl_display = ctx->display->winsys;
|
|
CoglBool status;
|
|
|
|
if (gles2_ctx->write_buffer &&
|
|
cogl_is_onscreen (gles2_ctx->write_buffer))
|
|
status =
|
|
bind_onscreen_with_context (COGL_ONSCREEN (gles2_ctx->write_buffer),
|
|
gles2_ctx->winsys);
|
|
else
|
|
status = _cogl_winsys_egl_make_current (ctx->display,
|
|
egl_display->dummy_surface,
|
|
egl_display->dummy_surface,
|
|
gles2_ctx->winsys);
|
|
|
|
if (!status)
|
|
{
|
|
_cogl_set_error (error,
|
|
COGL_WINSYS_ERROR,
|
|
COGL_WINSYS_ERROR_MAKE_CURRENT,
|
|
"Failed to make gles2 context current");
|
|
return FALSE;
|
|
}
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
static void
|
|
_cogl_winsys_restore_context (CoglContext *ctx)
|
|
{
|
|
CoglContextEGL *egl_context = ctx->winsys;
|
|
CoglDisplayEGL *egl_display = ctx->display->winsys;
|
|
|
|
_cogl_winsys_egl_make_current (ctx->display,
|
|
egl_context->saved_draw_surface,
|
|
egl_context->saved_read_surface,
|
|
egl_display->egl_context);
|
|
}
|
|
|
|
#if defined(EGL_KHR_fence_sync) || defined(EGL_KHR_reusable_sync)
|
|
static void *
|
|
_cogl_winsys_fence_add (CoglContext *context)
|
|
{
|
|
CoglRendererEGL *renderer = context->display->renderer->winsys;
|
|
void *ret;
|
|
|
|
if (renderer->pf_eglCreateSync)
|
|
ret = renderer->pf_eglCreateSync (renderer->edpy,
|
|
EGL_SYNC_FENCE_KHR,
|
|
NULL);
|
|
else
|
|
ret = NULL;
|
|
|
|
return ret;
|
|
}
|
|
|
|
static CoglBool
|
|
_cogl_winsys_fence_is_complete (CoglContext *context, void *fence)
|
|
{
|
|
CoglRendererEGL *renderer = context->display->renderer->winsys;
|
|
EGLint ret;
|
|
|
|
ret = renderer->pf_eglClientWaitSync (renderer->edpy,
|
|
fence,
|
|
EGL_SYNC_FLUSH_COMMANDS_BIT_KHR,
|
|
0);
|
|
return (ret == EGL_CONDITION_SATISFIED_KHR);
|
|
}
|
|
|
|
static void
|
|
_cogl_winsys_fence_destroy (CoglContext *context, void *fence)
|
|
{
|
|
CoglRendererEGL *renderer = context->display->renderer->winsys;
|
|
|
|
renderer->pf_eglDestroySync (renderer->edpy, fence);
|
|
}
|
|
#endif
|
|
|
|
static CoglWinsysVtable _cogl_winsys_vtable =
|
|
{
|
|
.constraints = COGL_RENDERER_CONSTRAINT_USES_EGL |
|
|
COGL_RENDERER_CONSTRAINT_SUPPORTS_COGL_GLES2,
|
|
|
|
/* This winsys is only used as a base for the EGL-platform
|
|
winsys's so it does not have an ID or a name */
|
|
|
|
.renderer_get_proc_address = _cogl_winsys_renderer_get_proc_address,
|
|
.renderer_connect = _cogl_winsys_renderer_connect,
|
|
.renderer_disconnect = _cogl_winsys_renderer_disconnect,
|
|
.display_setup = _cogl_winsys_display_setup,
|
|
.display_destroy = _cogl_winsys_display_destroy,
|
|
.context_init = _cogl_winsys_context_init,
|
|
.context_deinit = _cogl_winsys_context_deinit,
|
|
.context_create_gles2_context =
|
|
_cogl_winsys_context_create_gles2_context,
|
|
.destroy_gles2_context = _cogl_winsys_destroy_gles2_context,
|
|
.onscreen_init = _cogl_winsys_onscreen_init,
|
|
.onscreen_deinit = _cogl_winsys_onscreen_deinit,
|
|
.onscreen_bind = _cogl_winsys_onscreen_bind,
|
|
.onscreen_swap_buffers_with_damage =
|
|
_cogl_winsys_onscreen_swap_buffers_with_damage,
|
|
.onscreen_swap_region = _cogl_winsys_onscreen_swap_region,
|
|
.onscreen_get_buffer_age = _cogl_winsys_onscreen_get_buffer_age,
|
|
.onscreen_update_swap_throttled =
|
|
_cogl_winsys_onscreen_update_swap_throttled,
|
|
|
|
/* CoglGLES2Context related methods */
|
|
.save_context = _cogl_winsys_save_context,
|
|
.set_gles2_context = _cogl_winsys_set_gles2_context,
|
|
.restore_context = _cogl_winsys_restore_context,
|
|
|
|
#if defined(EGL_KHR_fence_sync) || defined(EGL_KHR_reusable_sync)
|
|
.fence_add = _cogl_winsys_fence_add,
|
|
.fence_is_complete = _cogl_winsys_fence_is_complete,
|
|
.fence_destroy = _cogl_winsys_fence_destroy,
|
|
#endif
|
|
};
|
|
|
|
/* XXX: we use a function because no doubt someone will complain
|
|
* about using c99 member initializers because they aren't portable
|
|
* to windows. We want to avoid having to rigidly follow the real
|
|
* order of members since some members are #ifdefd and we'd have
|
|
* to mirror the #ifdefing to add padding etc. For any winsys that
|
|
* can assume the platform has a sane compiler then we can just use
|
|
* c99 initializers for insane platforms they can initialize
|
|
* the members by name in a function.
|
|
*/
|
|
const CoglWinsysVtable *
|
|
_cogl_winsys_egl_get_vtable (void)
|
|
{
|
|
return &_cogl_winsys_vtable;
|
|
}
|
|
|
|
#ifdef EGL_KHR_image_base
|
|
EGLImageKHR
|
|
_cogl_egl_create_image (CoglContext *ctx,
|
|
EGLenum target,
|
|
EGLClientBuffer buffer,
|
|
const EGLint *attribs)
|
|
{
|
|
CoglDisplayEGL *egl_display = ctx->display->winsys;
|
|
CoglRendererEGL *egl_renderer = ctx->display->renderer->winsys;
|
|
EGLContext egl_ctx;
|
|
|
|
_COGL_RETURN_VAL_IF_FAIL (egl_renderer->pf_eglCreateImage, EGL_NO_IMAGE_KHR);
|
|
|
|
/* The EGL_KHR_image_pixmap spec explicitly states that EGL_NO_CONTEXT must
|
|
* always be used in conjunction with the EGL_NATIVE_PIXMAP_KHR target */
|
|
#ifdef EGL_KHR_image_pixmap
|
|
if (target == EGL_NATIVE_PIXMAP_KHR)
|
|
egl_ctx = EGL_NO_CONTEXT;
|
|
else
|
|
#endif
|
|
egl_ctx = egl_display->egl_context;
|
|
|
|
return egl_renderer->pf_eglCreateImage (egl_renderer->edpy,
|
|
egl_ctx,
|
|
target,
|
|
buffer,
|
|
attribs);
|
|
}
|
|
|
|
void
|
|
_cogl_egl_destroy_image (CoglContext *ctx,
|
|
EGLImageKHR image)
|
|
{
|
|
CoglRendererEGL *egl_renderer = ctx->display->renderer->winsys;
|
|
|
|
_COGL_RETURN_IF_FAIL (egl_renderer->pf_eglDestroyImage);
|
|
|
|
egl_renderer->pf_eglDestroyImage (egl_renderer->edpy, image);
|
|
}
|
|
#endif
|
|
|
|
#ifdef EGL_WL_bind_wayland_display
|
|
CoglBool
|
|
_cogl_egl_query_wayland_buffer (CoglContext *ctx,
|
|
struct wl_resource *buffer,
|
|
int attribute,
|
|
int *value)
|
|
{
|
|
CoglRendererEGL *egl_renderer = ctx->display->renderer->winsys;
|
|
|
|
_COGL_RETURN_VAL_IF_FAIL (egl_renderer->pf_eglQueryWaylandBuffer, FALSE);
|
|
|
|
return egl_renderer->pf_eglQueryWaylandBuffer (egl_renderer->edpy,
|
|
buffer,
|
|
attribute,
|
|
value);
|
|
}
|
|
#endif
|
|
|
|
EGLDisplay
|
|
cogl_egl_context_get_egl_display (CoglContext *context)
|
|
{
|
|
CoglRendererEGL *egl_renderer = context->display->renderer->winsys;
|
|
|
|
return egl_renderer->edpy;
|
|
}
|
|
|
|
EGLContext
|
|
cogl_egl_context_get_egl_context (CoglContext *context)
|
|
{
|
|
CoglDisplayEGL *egl_display = context->display->winsys;
|
|
|
|
return egl_display->egl_context;
|
|
}
|