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* doc/clutter-actor-invariants.txt: Fix grammar and spelling, document the ::parent-set signal emission.
204 lines
6.4 KiB
Plaintext
204 lines
6.4 KiB
Plaintext
ClutterActor Invariants
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===============================================================================
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ClutterActor behaviour has invariants that will be kept with the same API and
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ABI guarantees as the whole Clutter library.
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This document refers to the 0.8 release of Clutter.
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Sections:
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i. Flags
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a. Public ClutterActor Flags
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b. Private ClutterActor Flags
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c. Private Pick Modes
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ii. Invariants
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iii. State changes
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iv. Responsibilities of a ClutterActor
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a. Adding to a container
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b. Removing from a container
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c. Initial state
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i. Flags
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-------------------------------------------------------------------------------
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This section describes the various flags and enumerations used by
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ClutterActor.
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a. Public ClutterActor Flags
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CLUTTER_ACTOR_REALIZED
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Set by clutter_actor_realize(), unset by clutter_actor_unrealize().
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Means: the actor has GPU resources associated to its paint cycle.
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Once realized an actor needs to be explicitly unrealized unless
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being destroyed. Hide, reparent etc will not unrealize.
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CLUTTER_ACTOR_MAPPED
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Set by clutter_actor_show(), unset by clutter_actor_hide()
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May only be set if CLUTTER_ACTOR_IS_REALIZED (actor).
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Means: the actor has been set as visible
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CLUTTER_ACTOR_VISIBLE
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Implies: CLUTTER_ACTOR_IS_REALIZED (actor)
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&&
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CLUTTER_ACTOR_IS_MAPPED (actor)
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CLUTTER_ACTOR_REACTIVE
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Set and unset by clutter_actor_set_reactive()
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Means: the actor is now reactive to events.
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Notes:
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* If parents need to be reactive for child its up to the
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parent implementation. In the case of ClutterGroup it
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being marked unreactive does not mark all children unreactive.
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* Clutter stage is always reactive.
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b. Private ClutterActor flags
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CLUTTER_ACTOR_IN_DESTRUCTION
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Set internally by clutter_actor_destroy().
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Used to avoid uneeded overhead when freeing GPU resources on unrealize
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CLUTTER_ACTOR_IS_TOPLEVEL
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Set internally by the initialization of ClutterStage
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CLUTTER_ACTOR_IN_REPARENT
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Set internally by clutter_actor_reparent()
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CLUTTER_ACTOR_SYNC_MATRICES
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Set internally by ClutterStage implementations
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Means: the size of the stage changed and the viewport must be
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synchronized to the new size
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CLUTTER_ACTOR_IN_PAINT:
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Set internally by clutter_actor_paint()
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CLUTTER_ACTOR_IN_RELAYOUT
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Set internally by clutter_relayout()
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c. Private Pick Modes
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CLUTTER_PICK_NONE
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No pick operation is performed during the paint
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CLUTTER_PICK_REACTIVE
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Only reactive actors will be picked
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CLUTTER_PICK_ALL
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All visible actors will be picked
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ii. Invariants
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-------------------------------------------------------------------------------
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This section describes the various constraints and invariants on ClutterActor.
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In the following
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A => B means if A is true then B is true
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A <=> B means A is true if and only if B is true
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(equivalent to A => B && A <= B)
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1) CLUTTER_ACTOR_IN_DESTRUCTION => !CLUTTER_ACTOR_IS_MAPPED (actor) &&
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!CLUTTER_ACTOR_IS_REALIZED (actor)
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clutter_actor_destroy() will cause an actor to be hidden
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and unrealized.
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2) CLUTTER_ACTOR_IS_MAPPED (actor) => CLUTTER_ACTOR_IS_REALIZED (actor)
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calling clutter_actor_show() on an unrealized actor will cause
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a realization to happen.
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3) if clutter_actor_set_parent (actor, parent):
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CLUTTER_ACTOR_IS_REALIZED (parent) => CLUTTER_ACTOR_IS_REALIZED (actor)
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calling clutter_actor_set_parent() on an actor and a realized
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parent will cause a realization on the actor.
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4) if clutter_actor_unparent (actor):
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CLUTTER_ACTOR_IS_MAPPED (actor) <=> CLUTTER_ACTOR_IN_REPARENT
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calling clutter_actor_unparent() on an actor will hide the actor;
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calling clutter_actor_reparent() on an actor will leave the actor
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in the same state.
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Neither will unrealize.
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iii. State changes
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-------------------------------------------------------------------------------
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clutter_actor_show:
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1. if !CLUTTER_ACTOR_REALIZED calls clutter_actor_realize
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2. sets CLUTTER_ACTOR_MAPPED
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clutter_actor_hide:
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1. sets !CLUTTER_ACTOR_MAPPED
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clutter_actor_destroy:
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1. sets CLUTTER_ACTOR_IN_DESTRUCTION
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clutter_actor_realize:
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sets CLUTTER_ACTOR_REALIZED
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clutter_actor_unrealized:
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1. if CLUTTER_ACTOR_MAPPED calls clutter_actor_hide
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2. sets !CLUTTER_ACTOR_REALIZED
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clutter_actor_set_parent:
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1. sets actor->parent
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2. if parent is CLUTTER_ACTOR_REALIZED calls clutter_actor_realize
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3. if actor->show_on_set_parent is TRUE calls clutter_actor_show
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4. if !CLUTTER_ACTOR_IN_REPARENT emits ::parent-set with
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old_parent set to NULL
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clutter_actor_unset_parent:
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1. unsets actor->parent
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2. if !CLUTTER_ACTOR_IN_REPARENT calls clutter_actor_hide
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3. if !CLUTTER_ACTOR_IN_REPARENT emits ::parent-set with
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old_parent set to the previous parent
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clutter_actor_reparent:
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1. sets CLUTTER_ACTOR_IN_REPARENT
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2. emits ::parent-set with old_parent set to the previous parent
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equivalent to:
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clutter_actor_unparent
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clutter_actor_set_parent
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iv. Responsibilities of a ClutterActor
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-------------------------------------------------------------------------------
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a. Adding to a container
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When adding an actor to a container, the container must:
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1. call clutter_actor_set_parent (actor, container)
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2. call clutter_actor_queue_relayout (container)
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b. Removing from a container
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When removing an actor from a container, the container must:
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1. call clutter_actor_unparent (actor)
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2. call clutter_actor_queue_relayout (container)
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Notes:
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* here a container actor is any actor that contains children actors; it
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does not imply the implementation of the ClutterContainer interface.
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* clutter_actor_unparent() will hide the actor except in the special case
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when CLUTTER_ACTOR_IN_REPARENT is set.
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* 'Composite' Clutter actors need to pass down any allocations to children.
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c. Initial state
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When creating an actor, the initial state is:
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1. !CLUTTER_ACTOR_REALIZED
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2. !CLUTTER_ACTOR_MAPPED
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===============================================================================
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$LastChangedDate$
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